A mod for Doom II inspired by Brutal Doom, but this time "brutalizing" Wolfenstein 3D by adding new weapons, enemies, textures, animations, and of course, gore. Lots of it. That's not all though -- the maps from the original game are being redesigned too. Note: I'm not the mod's developer. Credit goes to Zio McCall for the concept, development, as well as the various contributors. I just felt that this mod needed a place here.

RSS Reviews  (0 - 10 of 62)

I am not exactly the biggest fan of Brutal Doom as I prefer mostly unmodified Doom, but I have to give credit where credit is due, Brutal Wolfenstein 3D is awesome fun to play. While Wolfenstein 3D's levels are a bit of sore to play, Brutal Wolfenstein's gameplay helps making those samey boring levels more dynamic and fun with the gameplay, and some of the map touches are nice, but even better on V5.0 from what I've seen on the demo! Brutal Wolfenstein makes the original game feel fresh and new, much like Brutal Doom, and seeing how the original game is, Brutal Wolfenstein feels like a modern remake for Wolfenstein 3D, a bloody one at that. Great mod and good time, might be good to recommend to those who never played Wolfenstein 3D, after all this mod is free!

10

Heck yes, these are the kinds of mods I like to see. I had the older version for a couple years and didn't realize V7 came out until a few days ago. Many, many improvements which made the mod even better than it was already. Adding the Spear of Destiny expansion was great. The level in Hell was a ton of fun. I always make sure to mention things I have beef with in mods, but I'm having a hard time thinking of one right now. Basically, if you like Brutal Doom, you'll like this.

8

KotKraft says

May contain spoilers Agree Disagree

very hard but ok

Amazing mod.

10

rjsxz says

Agree Disagree

mortadela

10

This is awesome, the only way to play wolfeinstein 3d anymore

10

hell yeah

Okay, so John Romero definietly should play this. I am sure he would have a few: "Ohh, okay...so i can do this now." smiling moments. :D
It was a tight and demanding experience with great visuals and music selection.
The new mechanics nicely complement each other. It just feels good; when i run out of bullets i can just grab an axe from my belt and slay that one last enemy shooting at me before reloading.
What i am not sure of, if the Sound-Zones could be properly implemented here. Sometimes i wondered why i am not approached by enemies standing around the corner. That was a bit immersion breaking, but at least i could score a few sneak kills. :D

9

I wish it would work with maps generated by Obsidian...