A mod for Doom II inspired by Brutal Doom, but this time "brutalizing" Wolfenstein 3D by adding new weapons, enemies, textures, animations, and of course, gore. Lots of it. That's not all though -- the maps from the original game are being redesigned too. Note: I'm not the mod's developer. Credit goes to Zio McCall for the concept, development, as well as the various contributors. I just felt that this mod needed a place here.

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The newest version of Brutal Wolfenstein! Check the description for details!

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Brutal Wolfenstein 3D V 6.5-Spear of Destiny Early Access
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Guest
Guest - - 690,389 comments

hi, could you add blood size (none, low, medium, gore) Brutal Doom added this one. Please I want to play without blood so much. Thank you for your great job thanks...

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ZioMcCall Author
ZioMcCall - - 163 comments

It's sadly a feature i'm not able to add.
You gotta wait for SGT_MARK_IV to eventually come in the project and do his dark magic.

*Edit:Nevermind,i managed to port BDv21 blood and performance options into Brutal Wolfenstein

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Guest
Guest - - 690,389 comments

it's a very good news thank you so much

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Wehyu
Wehyu - - 30 comments

I just found a Zio bug. It seems that the Barnacle Wilhelm boss map has a bug.. when entering the map, I can't manually reload the weapons and I have to spend all the ammo to reload it again

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ZioMcCall Author
ZioMcCall - - 163 comments

Uh?
Edit:
Nvm,i think i know what i screwed up :P
thanks for the feedback.

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Spuner0
Spuner0 - - 2 comments

Is there any way to fix this?

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Wehyu
Wehyu - - 30 comments

wait until Zio officially releases version 7.0

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Spuner0
Spuner0 - - 2 comments

ZioMcCall, can you tell me at least an approximate date when the new version with the patch will be released?

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FlippedOutKyrii
FlippedOutKyrii - - 3,505 comments

So glad I put off playing this for further releases, A Merry Christmas to you too! :D

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ZioMcCall Author
ZioMcCall - - 163 comments

And a late merry xmas to you.

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Ugljesa11ugi
Ugljesa11ugi - - 20 comments

I like this update

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Conmiester
Conmiester - - 69 comments

Pretty good early access version of Spear of Destiny episode which some of the level's architecture amazes me but I have discovered an issue during my first playthrough. In 10th map of Spear of Destiny which it's the Barnacle Wilhelm boss, I could not manually reload any of the weapons which it made pretty annoying moments especially in the Trans Grosse arena.

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Wehyu
Wehyu - - 30 comments

it's the same error i got

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ZioMcCall Author
ZioMcCall - - 163 comments

I think to know what causes this.I'll address this in the next update. For the meantime,i'd suggest using GzDoom's reload bind instead as BW supports it.

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Cubester874
Cubester874 - - 16 comments

When this is finished, I hope somebody makes a music pack with the original DOS soundtrack for this mod, just for that true nostalgia feel.

Also, you don't plan on doing the mission packs return to danger and ultimate challenge do you? They weren't bad but I didn't care much for them.

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ErrantMasa
ErrantMasa - - 17 comments

Zio's already said "no" to brutalizing the mission packs. can't say if anyone else might try their hand at it though.

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ZioMcCall Author
ZioMcCall - - 163 comments

"They weren't bad" it's a very subjective point of view.
All i remember was some awful level design.

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Guest
Guest - - 690,389 comments

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Cubester874
Cubester874 - - 16 comments

I'm curious how you plan to do the death knight and the angel of death.

For the death knight, since he has a targeting reticule, I'm guessing you're going to make his missiles heat-seeking.

As for the angel of death, are you planning to implement the spear as a weapon?
Cause if you are, will we keep all of our weapons but will have to use the spear to kill the angel or strip us of our other weapons and only use the spear?

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ErrantMasa
ErrantMasa - - 17 comments

ooh, now there's a challenge!

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Cubester874
Cubester874 - - 16 comments

I know. I was actually reminded of Spear End of Destiny with just using the spear for the last fight.

If you don't know what it is, it's an old mod that serves as an unofficial sequel to spear of destiny, much like its prequel, Spear Resurrection. Go on YouTube and check them out if you haven't already, especially the end of End of Destiny, you'll see what I mean.

Also, if Zio hasn't already seen them, he definitely should, maybe they'll give him some ideas.

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ErrantMasa
ErrantMasa - - 17 comments

7.0 may or may not include a Berserk powerup...

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Guest
Guest - - 690,389 comments

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ZangocCocuk
ZangocCocuk - - 32 comments

Dear friends, is there any way to play without shell casing and footsteps sounds? Shell casing too loud and whenever i shot after 2-3sec always that sound very disturb me and footsteps are delayed and broke ambiance.

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FloritzNeuswanstein
FloritzNeuswanstein - - 90 comments

Hi, Bro. Try to go to Brutal Doom v.21 and turn off these effects there, and then start BruWolf. This should help. Most importantly, don't forget to save your changes. Have a good game!

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ZangocCocuk
ZangocCocuk - - 32 comments

Thank you my friend. Footsteps gone but shell casing sound didnt. Used Slade3 to remove that files but mod didnt allow. My bad luck. Goodbye Brutal Wolfenstein.

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FloritzNeuswanstein
FloritzNeuswanstein - - 90 comments

It will be doubly cool if you create and brutal Lost Episodes!

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ErrantMasa
ErrantMasa - - 17 comments

Zio's already nixed brutalizing the SoD Mission Packs/Lost Episodes. Too labyrinthine (mazey).

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FloritzNeuswanstein
FloritzNeuswanstein - - 90 comments

Understand

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Guest
Guest - - 690,389 comments

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mr_spirit
mr_spirit - - 29 comments

Good new version

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Guest
Guest - - 690,389 comments

is it possible to make the enemy projectile fly faster?

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ZioMcCall Author
ZioMcCall - - 163 comments

Have you tried raising the difficulty?

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Guest
Guest - - 690,389 comments

Fantastic job. I hope the unique bosses of the Mission Packs will find their way into Brutal Wolf before it's all over. I've been playing for days!

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robowisan11th
robowisan11th - - 29 comments

Zio has stated he will not do the Mission Packs for Brutal Wolfenstein, due to his own disinterest in it

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Guest
Guest - - 690,389 comments

Does anyone have any idea what the Black Key from E6M10 does?

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muhnwalker
muhnwalker - - 9 comments

It opens a door in e6m8

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Guest
Guest - - 690,389 comments

I would LOVE to play this someday but I CANNOT for the life of me figure out how to set this up. I swear one day ONE DAY I will get this to work ONE DAY I WILL (or find someone to do it for me).

DANG its times like this I WISH I were more tech savvy.

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robowisan11th
robowisan11th - - 29 comments

try this out

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Eingi
Eingi - - 1 comments

Great mod, really fun. I've found some small bugs in it:
-In map 4, one of walls inside cell with mutants (where you get golden key) has blue wall texture instead of blue stone stone texture
-Flamethrowertroopers cannot be killed by being kicked to death
-Elite SS will have their weapon briefly switched back to regular STG44 when dying with normal death in Mission packs (when they fall back while bleeding from stomach)

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Guest
Guest - - 690,389 comments

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