The newest version of Brutal Wolfenstein!
Check the description for details!
Spear of Destiny it's taking quiet some time but considering the maps i've made so far are playable,i decided to release them to the public as a Chrismas gift.Keep in mind that SoD it's still W.I.P. meaning that this update it's not as polished like the previous ones.Bug reports would be especially nice right now.Other than that,various changes have been done as a way to adress the feedbac from version 6.0.Here the detailed changelog for this version:
BW V6.5
-Added a preview of Spear of Destiny.Being a work in progress,it only contains
the first fifteen maps and two secret levels.V.7.0 will include the finished episode.
Also,some additional notes:
>Floor 12 has a secret exit that will bring you to the third secret map in v7.0 but
because it hasn't been made yet,it will act as a normal exit instead.
>The Trans Grosse's boss fight at Floor 10 it's currently incomplete.Currently,he lacks new
attack states that will be implemented in the future.
-Added new weapons,exclusive to the Spear of Destiny episode:
>The Walther P38,a reskinned version of the Luger that acts as your starting
weapon when pistol starting SOD levels.It can also be dual wieled like the Luger.
>The FG42,replacement for the STG44.It has a higher rate of fire compared to it's
counterpart but a smaller magazine
>The TeslaGewehr 1942,a powerful lighting gun very that can deal with
large group of enemies in close quarter combats
-Reworked the balance at Bring 'em on difficulty setting:Flame Guards' explosion
will no longer insta-kill the player if they have full health.Same discourse for officer's grenades.
Be mindful that these changes doesn't apply on higher difficulties.
-Rewrote the ending screens of episode 1 to 6.Thanks "Lore Writer"
-Rebalanced Episode 3 by removing some Flame Guards spawns.
-Buffed the BAR,M1 Garand and Gewehr 43
hi, could you add blood size (none, low, medium, gore) Brutal Doom added this one. Please I want to play without blood so much. Thank you for your great job thanks...
It's sadly a feature i'm not able to add.
You gotta wait for SGT_MARK_IV to eventually come in the project and do his dark magic.
*Edit:Nevermind,i managed to port BDv21 blood and performance options into Brutal Wolfenstein
it's a very good news thank you so much
I just found a Zio bug. It seems that the Barnacle Wilhelm boss map has a bug.. when entering the map, I can't manually reload the weapons and I have to spend all the ammo to reload it again
Uh?
Edit:
Nvm,i think i know what i screwed up :P
thanks for the feedback.
Is there any way to fix this?
wait until Zio officially releases version 7.0
ZioMcCall, can you tell me at least an approximate date when the new version with the patch will be released?
So glad I put off playing this for further releases, A Merry Christmas to you too! :D
And a late merry xmas to you.
I like this update
Pretty good early access version of Spear of Destiny episode which some of the level's architecture amazes me but I have discovered an issue during my first playthrough. In 10th map of Spear of Destiny which it's the Barnacle Wilhelm boss, I could not manually reload any of the weapons which it made pretty annoying moments especially in the Trans Grosse arena.
it's the same error i got
I think to know what causes this.I'll address this in the next update. For the meantime,i'd suggest using GzDoom's reload bind instead as BW supports it.
When this is finished, I hope somebody makes a music pack with the original DOS soundtrack for this mod, just for that true nostalgia feel.
Also, you don't plan on doing the mission packs return to danger and ultimate challenge do you? They weren't bad but I didn't care much for them.
Zio's already said "no" to brutalizing the mission packs. can't say if anyone else might try their hand at it though.
"They weren't bad" it's a very subjective point of view.
All i remember was some awful level design.
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I'm curious how you plan to do the death knight and the angel of death.
For the death knight, since he has a targeting reticule, I'm guessing you're going to make his missiles heat-seeking.
As for the angel of death, are you planning to implement the spear as a weapon?
Cause if you are, will we keep all of our weapons but will have to use the spear to kill the angel or strip us of our other weapons and only use the spear?
ooh, now there's a challenge!
I know. I was actually reminded of Spear End of Destiny with just using the spear for the last fight.
If you don't know what it is, it's an old mod that serves as an unofficial sequel to spear of destiny, much like its prequel, Spear Resurrection. Go on YouTube and check them out if you haven't already, especially the end of End of Destiny, you'll see what I mean.
Also, if Zio hasn't already seen them, he definitely should, maybe they'll give him some ideas.
7.0 may or may not include a Berserk powerup...
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Dear friends, is there any way to play without shell casing and footsteps sounds? Shell casing too loud and whenever i shot after 2-3sec always that sound very disturb me and footsteps are delayed and broke ambiance.
Hi, Bro. Try to go to Brutal Doom v.21 and turn off these effects there, and then start BruWolf. This should help. Most importantly, don't forget to save your changes. Have a good game!
Thank you my friend. Footsteps gone but shell casing sound didnt. Used Slade3 to remove that files but mod didnt allow. My bad luck. Goodbye Brutal Wolfenstein.
It will be doubly cool if you create and brutal Lost Episodes!
Zio's already nixed brutalizing the SoD Mission Packs/Lost Episodes. Too labyrinthine (mazey).
Understand
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Good new version
is it possible to make the enemy projectile fly faster?
Have you tried raising the difficulty?
Fantastic job. I hope the unique bosses of the Mission Packs will find their way into Brutal Wolf before it's all over. I've been playing for days!
Zio has stated he will not do the Mission Packs for Brutal Wolfenstein, due to his own disinterest in it
Does anyone have any idea what the Black Key from E6M10 does?
It opens a door in e6m8
I would LOVE to play this someday but I CANNOT for the life of me figure out how to set this up. I swear one day ONE DAY I will get this to work ONE DAY I WILL (or find someone to do it for me).
DANG its times like this I WISH I were more tech savvy.
try this out
Great mod, really fun. I've found some small bugs in it:
-In map 4, one of walls inside cell with mutants (where you get golden key) has blue wall texture instead of blue stone stone texture
-Flamethrowertroopers cannot be killed by being kicked to death
-Elite SS will have their weapon briefly switched back to regular STG44 when dying with normal death in Mission packs (when they fall back while bleeding from stomach)
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