Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Report article RSS Feed Version 0.17 coming out October 31

After 3 months of development, V17 is about to see the light!

Posted by Sergeant_Mark_IV on Oct 14th, 2012

Version 0.17 coming out October 31 with alternative fatalities for some monsters such as Arachnotron and Archvile, a fatality that´╗┐ can be performed against the Mastermind, more monster vs. monster fatalities, new difficulty settings and many mutators.


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zacjor
zacjor Oct 15 2012, 3:00am says:

Can't wait!

+1 vote     reply to comment
L3d
L3d Oct 15 2012, 5:06am replied:

love your avatar there btw xD
lol he said mutators ..

+1 vote     reply to comment
L3d
L3d Oct 15 2012, 5:05am says:

wtf will this work with the doomsday engine too ??

+1 vote     reply to comment
medve
medve Oct 15 2012, 7:46am replied:

i dont think so. as far as i know doomsday is another engine with 3d models. this is only for zandronum

+1 vote     reply to comment
epic40k
epic40k Oct 15 2012, 7:56am replied:

This won't work in doomsday. Doomsday mods use a different scripting language than zdoom based mods. Brutal Doom looks and plays brilliantly in GZDoom and zandorum anyway. I think it wouldn't look or play much different if it was ported to doomsday.

+2 votes     reply to comment
L3d
L3d Oct 24 2012, 3:04pm replied:

thats so true :)_)

+1 vote     reply to comment
Negan
Negan Oct 15 2012, 6:29am says:

Yes! This date works!

+1 vote     reply to comment
Theon
Theon Oct 15 2012, 7:05am says:

That looks extremely fun!
Though I don't like what you've done to the sprites; they look blurry and almost as if they were...in .jpeg-format?
Or did they always look like this?

+1 vote     reply to comment
timstro59
timstro59 Oct 15 2012, 10:30am replied:

its called anti-aliasing.

+1 vote     reply to comment
Kojiro_S
Kojiro_S Oct 15 2012, 10:30am replied:

That's just one of the in-built texture filters for either GZDoom or Zandronum.

+1 vote     reply to comment
LKMax
LKMax Oct 26 2012, 8:27pm replied:

And it can be deactivated by the way.

+1 vote     reply to comment
Assasinator525
Assasinator525 Oct 31 2012, 4:24am replied:

Anti-aliasing was not meant for this

+1 vote     reply to comment
Zaero
Zaero Oct 16 2012, 6:48am says:

Hey Sarge! Can't wait to see it comin!
Maybe I'll repeat this on every release-occasion but it'll be always true and you deserve to know - I just love the mod! :D

+1 vote     reply to comment
L3d
L3d Oct 24 2012, 3:50pm says:

plays like a charm on zdoom xD

+1 vote     reply to comment
L3d
L3d Oct 24 2012, 5:28pm says:

the gun from rise of the traid makes it eaven a more more enjoyable situation ,hope the sounds get tweaked a litle more too btw :u

+1 vote     reply to comment
Kojiro_S
Kojiro_S Oct 28 2012, 7:37pm says:

Almost there, ALMOST THERE...

+1 vote     reply to comment
Assasinator525
Assasinator525 Oct 31 2012, 4:22am says:

TODAY!

+1 vote     reply to comment
TrashCan-Man23
TrashCan-Man23 Oct 31 2012, 1:49pm says:

Can't wait.

+1 vote     reply to comment
ReeperII
ReeperII Oct 31 2012, 6:05pm says:

alright now that's today!!! We need a count down

+1 vote     reply to comment
Interzeptor
Interzeptor Nov 1 2012, 6:13am says:

great upgrade, Rock'n Roll- thanks a lot!

+1 vote     reply to comment
Kojiro_S
Kojiro_S Nov 9 2012, 7:11pm says:

Great indeed. Loved how the arachnotrons are all hyper now, and the revenant's missiles are finally homing. The bloodied amputated weapons are a plus. :D

+1 vote     reply to comment
L3d
L3d Dec 11 2012, 5:04pm replied:

that explains a litle more heh

+1 vote     reply to comment
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Released Feb 26, 2012
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