The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

v1.1a added BD19 and Project Brutality compatible versions. v1.1 You can now throw grenades. Here is my autopistol mod for bd20. Essentially it is the same pistol that Sarge had made as an optional replacement for the Assault Rifle with some obvious changes. For starters it fires a three round burst ala robocop. Its altfire is a melee fist attack. It also has new custom sounds that I found as usual from New Vegas. The melee attack also works with a berserk pack and this adds the pistol to your arsenal instead of replacing the assault rifle. However it is still buggy. known issues are: for some reason I cannot get the ammo counter to work properly with Saegiru's Ultimate Visor mod.

Preview
UAC AUTOPISTOL v1.1b
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Guest
Guest - - 691,541 comments

Appear error UAC, "AUTOPISTOL.pk3:decorate line" 1: Script
Type'Doomer'not found in Doomer2 Replaced error can not run games............

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RainboWarrioR Author
RainboWarrioR - - 114 comments

what doom port are you using? and in what order are you loading the files?

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Gravemind1
Gravemind1 - - 17 comments

same problem how do i fix this and its gzdoom

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micahw114
micahw114 - - 2 comments

Very nice feeling gun that shoots rifle ammo. I just hit the x button and its right there. Not too overpowered. Would be interesting to implement this as an instant backup weapon for those tight quarters fights when you need something dead on the fly.

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okbuddy
okbuddy - - 1 comments

TNT1 A 0 A_JumpIfInventory("TossGrenade",1,"TossGrenade") If you add this under the jumpifinventory stuff grenades will work without the mod. if you already caught it then please disregard this.

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RainboWarrioR Author
RainboWarrioR - - 114 comments

i havent had the ability to do jack with any doom mod i was working on for months so thanks for the help guys

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meganorton
meganorton - - 5 comments

Any way to make it semi-automatic?

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⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

just press alt-fire really fast i think

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SkjalgGK
SkjalgGK - - 15 comments

If anybody's interested, I've made a semi-automatic version of this pistol mod. Obviously I take no credit(Didn't really do much, and 5 minutes of editing in SLADE isn't really anything to brag about), but if anybody here wants it just say so and I'll give it to ya'.

On a side note, many thanks to the creator of this mod for making an interesting alt-fire attack for the pistol!

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ziaeon
ziaeon - - 12 comments

Can you link me to the semi-automatic version? I'm trying to do it myself but I'm new to this stuff.

Edit: LOL, nevermind, I figured it out.

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SkjalgGK
SkjalgGK - - 15 comments

Glad to hear you managed to figure it out on your own. Really isn't too hard to alter these kinda' things once you get the hang of it.

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zatel
zatel - - 3 comments

... you could've linked it

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Guest
Guest - - 691,541 comments

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dragonball1957
dragonball1957 - - 218 comments

Hey everyone!!! THIS DOES WORK WITH REVOLVER!!! Just load the autopistol right after the Revolver and they both load at the start! also if anyone had a bug using UDV with revoler not starting, make the revolver load after the UDV files.

However u then wount get to have dual rifiles to either then bind a button to summon dualrifiles . Theres no icon or pickup symbol for dual rifles, so just walk forward to pick that function up.

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Gravemind1
Gravemind1 - - 17 comments

''**** THIS SISSY SIDE ARM >:('' XD

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Gravemind1
Gravemind1 - - 17 comments

Can someone tell me how to make this semi auto? or give me a link to the pistol that Ross Scott used in Doom Guy's Mind? THANKS :D

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ComradeRanger
ComradeRanger - - 4 comments

Where can i get that pistol with semi-fire?

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Hydrothegamer
Hydrothegamer - - 29 comments

I would love to see a version of this for brutal doom V21.

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