It's about time you get your hands on their own weaponry! Slot 8, obtainable by killing a Spider Mastermind.
We had Revenant's missile launchers, we had Mancubus' flamecannons, but... what about a weapon of one of the strongest demons out there?
That's right, I present you a (somewhat) Chaingun coming straight from that big arachnotron with a gun!
HOW 2 USE
The weapon is very simple to use. All it does is fire explosive rounds right on your enemies to shread them to pieces. The projectiles themselves use rockets, however, the gun does require quite a bit of power to stay operational, so you'll need to spare some cells to keep it charged.
TL;DR - only primary fire, uses rockets and cells.
HOW 2 GET
To get it, all you need to do is kill a Spider Mastermind. If you're not patient enough, you can summon it by typing "summon MastermindChaingun" in the console and you're good to go
TL;DR - kill spider mastermind or summon it.
HOW 2 LOAD + COMPABILITY
To load it, unzip the .zip file and load the .pk3 file after brutal doom and (if you're using those) submods.
The addon will work just fine with Vanilla BD and my personalized addon. I cannot guarantee it working with the other addons, however any submod for/mod based on Brutal Doom should handle this gun just fine.
The addon also edits the Mastermind.txt lump, so using this with any other addon that changes the Mastermind.txt text file will cause some conflicts!
no, it's not compatible with Project Brutality.
If you wish to use that addon in your mod or anything like that ASK ME FOR PERMISSION FIRST. I will not tolerate my work being used without me even knowing.
TL;DR - unzip and load the .pk3 file after Brutal Doom, compability guaranteed only with vanilla and my personalized addon.
CREDITS:
SPRITES
BASE - Dr_Cosmobyte, Captain J and Mike12.
Lighting - Sechtera
Pickup - Turbo
CHANGELOG:
27.01.2021
- Added the 'inventory.althudicon' property to work properly with Gearbox addon.
23.12.2020
- More fixes regarding the constant errors popping up.
- Made it more compatible with other addons.
15.12.2020
- Added a new file that includes compability with my Personalized Addon.
26.11.2020 - further fixes to the gun and better animation when you try to fire without one type of ammo. It should be flawless now!
9.11.2020 - fixed those infinitely looping errors when holding that gun in zandronum.
Good idea ~
Oh how the tables have turned >:)
hell yeah. n1
Hoy hoy I'm the boy; Pakin 800000000 pounds of heavenly joy 😈😈😈
it is incredible
I would like you to do a similar one but with the cyberdemon rocket launcher
So many new people lol
Now we need the Cyberdemon's rocket launcher with the ability to be dual-wielded like the Annihilator, the unused Dark Claw (obtained by cutting a Baron of Hell's arm), and the Archvile's horn your remove from the fatality.
- Cyberdemon's missile launcher isn't really too interesting, just a rocket launcher you don't need to reload.
- Dark claw - That'd require me to make it more than just a simple weapon addon if you want me to work like that, plus how exactly is it supposed to work?
- The horn would also require me to make changes to big parts of code, and... why?
Have you thought about brining the unmaker from doom 64 to brutal doom? Love your additions to brutal doom.
i would like it if this were project brutality compatible
crashes when loaded with brutal doom v21, and im not sure why.
"Script error, "brutalv21gun.pk3:mastermindchaingun.txt" line 7:
'@property@weapon.selectionorder' is an unknown actor property"
had to change file name so it was next to brutal doom
Judging by your comment I assume you're not using a mod loader, which you definitely should.
Also, are you loading any other addons along those two?
This is so badass, I made an account just so I could say thanks for this piece of absolute devastation!
Can't wait to try it in coop, thanks!
Fun mod. However, it spams the message "Jump target 'PuristGun' not found in MastermindChaingun" every time someone switches to it, which can be a bit annoying.
I'll fix it, thank you.
I am not using a mod loader but i am using a music mod. Any specific mod loader i should download?
No, anything will work. Did you unzip the file first?
Yeah, i took out the pk3 file.
just got the new updated version, works great! Thanks!
Hey! Do you know if it's possible to put the weapon il slot 5?
I will be more confortable to have it next the the other rocket ammunition users
Thanks, amazing mod!
Found out why the game would crash. I was loading it with doom, not doom 2.
Why not use the Volcabus's Cannon?
Does this work with Project Brutality 3.0?
no.
what can i do?
Script error, "MastermindsChaingunPERS-ADDON.pk3:mastermindchaingun.txt" line 21:
"inventory.althudicon" is an unknown actor property
why it worked in zandronum and now doesn't?
How it's very cool and destroyer. <3
Вау Крутой Аддон Сделай Версию Для Project Brutality
what is this PERS addon from?
A pretty Nasty Weapon, in the a good way huh!
Perfectly balanced with the usage of Rockets and PlasmaAmmo.
Dude i have a question, why i can't reload?
*casually mows down cyberdemo*
What's the actor name so I can spawn it in Doom 2