Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Post addon Report content Project Brutality
Filename
Project_Brutality_12-1-15.zip
Category
Prefabs
Licence
Proprietary
Uploader
pa1nki113r
Credits
Detailed Credits included in the pk3 file
Date
Size
180.53mb (189,300,910 bytes)
Downloads
28,665 (71 today)
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Description

***HOT-FIX DECEMBER 1ST LIVE*** After nearly a year of rigorous development, I bring you the ultimate game expansion mod to Brutal Doom: Project Brutality. This mod offers the highest quality expansion content for brutal doom v20 that capitalizes on breaking new ground in terms of gameplay, features, weapons, enemies, balance, visuals, sound, and so much more. Each weapon and monster was carefully picked, edited, programmed, and animated to feel alive and fit perfectly and consistently into the lore and world of Brutal Doom. And the best part- YOU choose how you want to play. With a wide variety of options, presets, and game modes, Project Brutality has something to offer to any and all Brutal Doom fans out there. Refer to the detailed, NEW AND IMPROVED, easy-to-follow PDF guide to setting up your Project Brutality experience! I plan on new content updates and add-ons releasing periodically so make sure you track this mod's page and follow it closel

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Project Brutality
Post comment Comments  (0 - 50 of 4,519)
prime79
prime79 says:

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!

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doulifee
doulifee replied:

indeed.

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Doomguy5th
Doomguy5th replied:

Our efforts have been worthy of this mod. Good work team. (epic lol)

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doomboyspardy
doomboyspardy replied:

reminds me anhul pack voice

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pa1nki113r
pa1nki113r says:

Had to refresh the link and update the description, everything should be a go now!

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Demimorg
Demimorg replied:

Hey mate. I'm playing the custom WAD 20 years of Doom and I can't see any new weapons or monsters, except marines and axe guys. IS it normal? When I launch normal Doom or D2, there are new monsters. Does it mean, the new spawns don't work with custom WADs? I have the default settings reccomended in your read me rtf file. I also enabled the Brutal doom options in options screen. Please answer my question.

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martin909
martin909 replied:

For some reason the mod worked yesterday, but now I get a "very fatal error"
titlemap-Introduction

Unknown floor texture TM_SMOKE' in sector 5
Unknown Ceiling texture TM SMOKE in sector 5
Unknown floor texture TM SMOKE in sector 6

and it goes on to TM PALM 3 TM PALM 2 TM PALM 1 and then to TM PALM NAMES with 3 errors.

I really love your mod and I would love to get it back up and going. Please help!

And one more error: R_InstallSpriteLump: Bad frame characters in lump ATFSA00.

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EasedSpice245
EasedSpice245 replied:

Whats new in the update of June 27th?

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sonnycatanzaro
sonnycatanzaro replied:

all i really found that is new is the new quick attack, ( F by default) which is awesome, and the new options in the settings.

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Guest
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meganorton
meganorton replied:

Theres also new guns and enemys.

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Guest
Guest replied:

Any chance for a random Monsters spawner mod from this, would love to just play with the changes to the monsters only, thanks if you do :)

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leehandwave5
leehandwave5 replied:

have u tried setting spawn preset to default random ?

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MasonVanguard
MasonVanguard replied:

i got script error. Named Gameinfo line:3 *Excepted identifier but got *true* instead

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Xinergy
Xinergy replied:

Same here. You can try fixing it by yourself.

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Guest
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Doom2nStarcraft
Doom2nStarcraft replied:

Yo

How do I do that sliding kick? Do I double tap backwards and then press kick?

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Guest
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Rob12772
Rob12772 says:

I'm getting an error that says this:

------------------------------------------------
Execution could not continue.

Script error, "brutalv20.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists
------------------------------------------------

And yes, I placed each of those .pk3 files in the correct order through ZDL

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prime79
prime79 replied:

you dont load it WITH brutal v20, this is a seperate mod.

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Rob12772
Rob12772 replied:

Thanks, that's why I wondered why that error was popping up.

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overlordusx
overlordusx replied:

It's not working. GZdoom 2.0.

Error log

Script error, "Project_Brutality_Final.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists

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Se1fD3struct1on
Se1fD3struct1on replied:

that means your source port is trying to load it twice, make sure that only one "Project Brutality" is running

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Guest
Guest replied:

I'm having an identical problem. but I'm 100% positive no other instances of Project Brutality are running

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Guest
Guest replied:

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AllfatherofWalrus
AllfatherofWalrus says:

So, all this does is give me a script error when using Project Brutality.pk3.

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prime79
prime79 replied:

upgrade your GZDoom and read description. Zandronum is not supported currently if you are loading it with zandronum.

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AllfatherofWalrus
AllfatherofWalrus replied:

I got it working now.

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Guest
Guest replied:

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AllfatherofWalrus
AllfatherofWalrus says:

Apparently there is 50 errors in the DECORATE scripts and tried to register class "RailgunInfrared" more then once. Also there is an error with the "Project Brutality Final.pk3:saw.txt": line 2118
unknown identifier

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prime79
prime79 replied:

what are you loading with it, what are you loading on. these questions are important

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VortexRikers
VortexRikers replied:

I'm also getting the 50 errors while parsing the DECORATE scripts error. I just installed gzdoom 2.0.0.1 and trying to load the first DOOM's IWAD. Not loading with anything else, just the Project Brutality .pk3

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Viskhard
Viskhard replied:

I saw the same thing with the railgun. I also saw unknown a lot of times, but it's mostly working.

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DoomKrakken
DoomKrakken says:

What are the map packs you have for these screenshots?

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prime79
prime79 replied:

those are all TNT i believe.

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DoomKrakken
DoomKrakken replied:

Those are the top four.

I'm talking about all the rest of the screenshots, since most of those don't look anything like TNT, especially since they don't seem to be using stock Doom textures.

Are they FreeDoom?

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pa1nki113r
pa1nki113r replied:

That's me testing out Sgt. Mark IV's starter pack with Project Brutality

Reply Good karma+2 votes
MegarDracos
MegarDracos says:

well everything works properly, and holy :::CENSORED::: what a blast! my setup is this btw

doomcoop2-bd-ok
Real Metal Alpha
Project Brutality
then the proper hud wads.

and to be honest, this isnt even fair at all!!! i friggin LOVE it!

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Guest
Guest replied:

Can you provide a links for the first two mods?

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prime79
prime79 replied:

you have to message me for real metal 1 and 2.

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DarkKnightGareth
DarkKnightGareth says:

I was hoping this mod would come back. Now we just need Recurring Nightmare and Beyond Hell and Earth map packs. Pa1nki113r wins, Flawless victory.

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wpninja
wpninja says:

pa1nki113r you are the ******* man. Ever since I tried your latest test mod I have been completely in love with this. Also what wads is this mod compatible with?

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pa1nki113r
pa1nki113r replied:

Any thing that Brutal Doom v20 works with, including the Starter Pack when it comes out, and I'll have a Beyond Hell and Earth comparability patch when it's released as well.

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mumblemumble
mumblemumble replied:

I think he might have given up, his fb page is untouched since January

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Popscleman
Popscleman says:

Does not work
Script error, "GAMEINFO" line 3:
Expected identifier but got 'true' instead.

With the most updated GZdoom and yes i am running it separately

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prime79
prime79 replied:

most updated GZDoom is 2.0, this also works with 1.9, that looks like a outdated error

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Popscleman
Popscleman replied:

i figured it out lol thanks though

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paultyler95
paultyler95 replied:

Im playing in ZDL, and i also tried with GZdoom, and get this message as well, along with other errors sometimes. What did you do to get it running ?

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PaganPL
PaganPL replied:

God I LOVE that kind of "problem solved kiss my ***!!!"

Share with rest of the class maybe? I have the same problem and I did NOT solve this by myself!

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Guest
Guest replied:

how did you figure this out? Please, what did you do specifically?

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PaganPL
PaganPL replied:

Hello!
You must download the latest version of file GZdoom. That is all. Type it in Google and You will find it easly.

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snakeoiltanker
snakeoiltanker replied:

I have this happening too. if I drag and drop it on the new GZdoom (2.7.1)i get:
Script error, "GAMEINFO" line 3:
Expected identifier but got 'true' instead.

If I use ZDL I get this:

Script error, "mapinfo" line 2:
Bad syntax.

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Guest
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WhiteGemini
WhiteGemini replied:

stick with one of these,, dev builds seem to never work
Forum.drdteam.org

also remove the space in the PB file name
Project Brutality.pk3 to Project_Brutality.pk3

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