Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Add addon Report content Project Brutality 2.03
Filename
Project_Brutality_2.03a.zip
Category
Prefabs
Licence
Proprietary
Uploader
pa1nki113r
Credits
Detailed Credits included in the pk3 file
Date
Size
229.15mb (240,286,005 bytes)
Downloads
47,389 (51 today)
MD5 Hash
2a9440c8907cc7d862edcdb227c5765c
Embed Button
Description

***PROJECT BRUTALITY 2.03 IS NOW LIVE*** Project Brutality is back and it is bigger, better, and more badass than ever before. This is the highest quality expansion of content for Brutal Doom v20b that capitalizes on breaking new ground in terms of gameplay, features, weapons, enemies, balance, visuals, sound, and so much more. Now with Zandronum 3.0 support, multiplayer is a feature. Each weapon and monster was carefully chosen, edited, programmed, and animated to feel alive and fit perfectly and consistently into the lore and world of Brutal Doom. And the best part- YOU choose how you want to play. With a wide variety of options, presets, and game modes, Project Brutality has something to offer to any and all Brutal Doom fans out there. Refer to the detailed, NEW AND IMPROVED, easy-to-follow PDF guide to setting up your Project Brutality experience! I plan on new content updates and add-ons releasing periodically so make sure you track this mod's page and follow it closely!

Preview
Project Brutality 2.03
Post comment Comments  (0 - 50 of 6,154)
prime79
prime79

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!

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doulifee
doulifee

indeed.

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Doomguy5th
Doomguy5th

Our efforts have been worthy of this mod. Good work team. (epic lol)

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doomboyspardy
doomboyspardy

reminds me anhul pack voice

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pa1nki113r Author
pa1nki113r

Had to refresh the link and update the description, everything should be a go now!

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Demimorg
Demimorg

Hey mate. I'm playing the custom WAD 20 years of Doom and I can't see any new weapons or monsters, except marines and axe guys. IS it normal? When I launch normal Doom or D2, there are new monsters. Does it mean, the new spawns don't work with custom WADs? I have the default settings reccomended in your read me rtf file. I also enabled the Brutal doom options in options screen. Please answer my question.

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martin909
martin909

For some reason the mod worked yesterday, but now I get a "very fatal error"
titlemap-Introduction

Unknown floor texture TM_SMOKE' in sector 5
Unknown Ceiling texture TM SMOKE in sector 5
Unknown floor texture TM SMOKE in sector 6

and it goes on to TM PALM 3 TM PALM 2 TM PALM 1 and then to TM PALM NAMES with 3 errors.

I really love your mod and I would love to get it back up and going. Please help!

And one more error: R_InstallSpriteLump: Bad frame characters in lump ATFSA00.

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Guest
Guest

Any chance for a random Monsters spawner mod from this, would love to just play with the changes to the monsters only, thanks if you do :)

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leehandwave5
leehandwave5

have u tried setting spawn preset to default random ?

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MasonVanguard
MasonVanguard

i got script error. Named Gameinfo line:3 *Excepted identifier but got *true* instead

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Xinergy
Xinergy

Same here. You can try fixing it by yourself.

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Doom2nStarcraft
Doom2nStarcraft

Yo

How do I do that sliding kick? Do I double tap backwards and then press kick?

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Guest
Guest

Hold down the crouch button then kick

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nutter
nutter

crouch then press kick

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Sinael
Sinael

Found a bug: Imp impaled on a rocket side sprites are mirrored
I.imgur.com
On this screenshot I froze time. Misile came from the left but the imp looks like it came from the right (still flies to the right direction though).

Another thing: crosshairs on UAC LMG/SMGs are very intrusive and obscure the target. Alternative solution would be to force a special crosshair to enable during zoomed-in mode with A_SetCrosshair.

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grant111
grant111

Great work!

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Pizzots
Pizzots

so there is a little bug i found, its small but super annoying. if i strafe left and slowly turn my view to the right, as if to track an enemy in front of me, the screen jitters a little. happens when i do it in the opposite direction too. i have a feeling it might be from the way your view tilts depending on which direction your strafing. is there any way to turn this off.

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retlavraiuga
retlavraiuga

Hey, I notice this also, it's driving me mad lol. Doesn't feel smooth at all. :(

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retlavraiuga
retlavraiuga

I fixed it. Just comment out line 17 (strafetilting) in the LOADACS inside project brutality's pk3. It's smooth again.

:D

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Guest
Guest

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Rob12772
Rob12772

I'm getting an error that says this:

------------------------------------------------
Execution could not continue.

Script error, "brutalv20.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists
------------------------------------------------

And yes, I placed each of those .pk3 files in the correct order through ZDL

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prime79
prime79

you dont load it WITH brutal v20, this is a seperate mod.

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Rob12772
Rob12772

Thanks, that's why I wondered why that error was popping up.

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overlordusx
overlordusx

It's not working. GZdoom 2.0.

Error log

Script error, "Project_Brutality_Final.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists

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Se1fD3struct1on
Se1fD3struct1on

that means your source port is trying to load it twice, make sure that only one "Project Brutality" is running

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Guest
Guest

I'm having an identical problem. but I'm 100% positive no other instances of Project Brutality are running

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Guest
Guest

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AllfatherofWalrus
AllfatherofWalrus

So, all this does is give me a script error when using Project Brutality.pk3.

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prime79
prime79

upgrade your GZDoom and read description. Zandronum is not supported currently if you are loading it with zandronum.

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AllfatherofWalrus
AllfatherofWalrus

I got it working now.

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Guest
Guest

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AllfatherofWalrus
AllfatherofWalrus

Apparently there is 50 errors in the DECORATE scripts and tried to register class "RailgunInfrared" more then once. Also there is an error with the "Project Brutality Final.pk3:saw.txt": line 2118
unknown identifier

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prime79
prime79

what are you loading with it, what are you loading on. these questions are important

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VortexRikers
VortexRikers

I'm also getting the 50 errors while parsing the DECORATE scripts error. I just installed gzdoom 2.0.0.1 and trying to load the first DOOM's IWAD. Not loading with anything else, just the Project Brutality .pk3

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Viskhard
Viskhard

I saw the same thing with the railgun. I also saw unknown a lot of times, but it's mostly working.

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DoomKrakken
DoomKrakken

What are the map packs you have for these screenshots?

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prime79
prime79

those are all TNT i believe.

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DoomKrakken
DoomKrakken

Those are the top four.

I'm talking about all the rest of the screenshots, since most of those don't look anything like TNT, especially since they don't seem to be using stock Doom textures.

Are they FreeDoom?

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pa1nki113r Author
pa1nki113r

That's me testing out Sgt. Mark IV's starter pack with Project Brutality

Reply Good karma+2 votes
Marshallvs
Marshallvs

The Project Brutality readme says that it is standalone and shouldn't be run with Brutal Doom v20b. How can I play Sgt. Mark's Starter Pack maps with Project Brutality?!

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AmuroRayVV
AmuroRayVV

^
The maps pack is hellonearthstarterpack.wad. You Just need to load with orther gameplay mods not just Project Brutality. Don't load it with Brutalv20b.pk3 if you want play with project brutality (Load with project brutality pk3 file). That's it

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MegarDracos
MegarDracos

well everything works properly, and holy :::CENSORED::: what a blast! my setup is this btw

doomcoop2-bd-ok
Real Metal Alpha
Project Brutality
then the proper hud wads.

and to be honest, this isnt even fair at all!!! i friggin LOVE it!

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Guest
Guest

Can you provide a links for the first two mods?

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prime79
prime79

you have to message me for real metal 1 and 2.

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DarkKnightGareth
DarkKnightGareth

I was hoping this mod would come back. Now we just need Recurring Nightmare and Beyond Hell and Earth map packs. Pa1nki113r wins, Flawless victory.

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wpninja
wpninja

pa1nki113r you are the ******* man. Ever since I tried your latest test mod I have been completely in love with this. Also what wads is this mod compatible with?

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pa1nki113r Author
pa1nki113r

Any thing that Brutal Doom v20 works with, including the Starter Pack when it comes out, and I'll have a Beyond Hell and Earth comparability patch when it's released as well.

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mumblemumble
mumblemumble

I think he might have given up, his fb page is untouched since January

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Popscleman
Popscleman

Does not work
Script error, "GAMEINFO" line 3:
Expected identifier but got 'true' instead.

With the most updated GZdoom and yes i am running it separately

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prime79
prime79

most updated GZDoom is 2.0, this also works with 1.9, that looks like a outdated error

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Popscleman
Popscleman

i figured it out lol thanks though

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paultyler95
paultyler95

Im playing in ZDL, and i also tried with GZdoom, and get this message as well, along with other errors sometimes. What did you do to get it running ?

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PaganPL
PaganPL

God I LOVE that kind of "problem solved kiss my ***!!!"

Share with rest of the class maybe? I have the same problem and I did NOT solve this by myself!

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Guest
Guest

how did you figure this out? Please, what did you do specifically?

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PaganPL
PaganPL

Hello!
You must download the latest version of file GZdoom. That is all. Type it in Google and You will find it easly.

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snakeoiltanker
snakeoiltanker

I have this happening too. if I drag and drop it on the new GZdoom (2.7.1)i get:
Script error, "GAMEINFO" line 3:
Expected identifier but got 'true' instead.

If I use ZDL I get this:

Script error, "mapinfo" line 2:
Bad syntax.

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Guest
Guest

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WhiteGemini
WhiteGemini

stick with one of these,, dev builds seem to never work
Forum.drdteam.org

also remove the space in the PB file name
Project Brutality.pk3 to Project_Brutality.pk3

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Guest
Guest

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guro47
guro47

I had this error, i fixed by using GZdoom g1.9pre version (found in this site)

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