Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Add addon Report Playstation Doom For Brutal Doom (Final Version)
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
Playstation_Doom_For_Brutal_Doom_Final_Version_13.3.zip
Category
Prefabs
Licence
Proprietary
Credits
Credits inside the Zip file
Added
Updated
Size
319.89mb (335,427,970 bytes)
Downloads
5,742 (6 today)
MD5 Hash
292997d1ccaa3b2e9501705438860f39
Embed Button
Embed Widget
Description

Adds a PlayStation Doom and Final Doom. The music is now the PlayStation doom music as well as an echo effect. Colored lighting. Darker places. Maps replicating the PlayStation doom maps. Levels added like the marshes and club doom. New enemy the nightmare specter and reverbs. Works only with Doom 2 wad. (Lost Levels are Officially completed)

Preview
Playstation Doom For Brutal Doom (Final Version)
Comments  (0 - 50 of 193)
Devianteist
Devianteist

Well hello, what have we here? This looks promising.

Reply Good karma Bad karma+7 votes
Kollech87
Kollech87

Really cool with this mod everything is much more Sinister, the lights the music just perfect.

Reply Good karma Bad karma+6 votes
Brutaldoomisawesome Author
Brutaldoomisawesome

Yeah but needs a bit of work on the status bar for the Doom Marine's face

Reply Good karma+4 votes
yurichi
yurichi

Very nice! I realy like PSX Doom.

Reply Good karma Bad karma+3 votes
Doomguy5th
Doomguy5th

LOL!! Wait, are you Carbine Dioxide on ZDoom forums?!

Reply Good karma Bad karma+3 votes
NotSoSmart_Sideswipe
NotSoSmart_Sideswipe

Great mod! But some of the Doom 2 sprite are inviable.

Reply Good karma Bad karma+2 votes
Brutaldoomisawesome Author
Brutaldoomisawesome

Still have to work on it also I'm trying to Put the Arch-vile in the game but the Arch-vile is a bit buggy

Reply Good karma+4 votes
MarktheDragon
MarktheDragon

o: Would this work on Zandrounum as well?
Looks very, very nice thus far. :3

Reply Good karma Bad karma+3 votes
Brutaldoomisawesome Author
Brutaldoomisawesome

I'll have to try it out first

Reply Good karma+2 votes
Brutaldoomisawesome Author
Brutaldoomisawesome

Sorry I was unable to run it with Zandrounum :/

Reply Good karma+2 votes
MarktheDragon
MarktheDragon

:c Awwhhh... It's okay. Don't worry about it yet. :3

Reply Good karma Bad karma+2 votes
llLiLKilla0803ll
llLiLKilla0803ll

does it work on gzdoom

Reply Good karma Bad karma+1 vote
Brutaldoomisawesome Author
Brutaldoomisawesome

Use GZDoom 1.8.6 and up or you can Zandronum 3.0

Reply Good karma+1 vote
prime79
prime79

i have a copy of this that works much better than this version. ive done some tinkering around with one other sub-mod for brutal doom relating to PSX.

Reply Good karma Bad karma+2 votes
Quaker540
Quaker540

Where is that version?

Reply Good karma Bad karma+4 votes
yurichi
yurichi

You mean this version?
Forum.zdoom.org

Reply Good karma Bad karma+3 votes
prime79
prime79

oh, i didnt know people wanted it out. i can send you a copy if you like? i just removed a bunch of features that make it extremely difficult to play, (mostly the psx locks and psx keys, which arnt given by default playing with brutal doom)

Reply Good karma Bad karma+2 votes
DarkKnightGareth
DarkKnightGareth

Prime79, can please I have a copy of what you made as well?

Reply Good karma Bad karma+1 vote
Brutaldoomisawesome Author
Brutaldoomisawesome

His is the 10th one from the top

Reply Good karma+1 vote
Smajda
Smajda

hey guys, how do I start this? I tried to drag it into gzdoom but nothin happened :(

Reply Good karma Bad karma+2 votes
Brutaldoomisawesome Author
Brutaldoomisawesome

Try using this Mediafire.com

Reply Good karma+2 votes
Smajda
Smajda

thanks bro, but I have absolutely no idea how to use that :D

Reply Good karma Bad karma+2 votes
Brutaldoomisawesome Author
Brutaldoomisawesome

It's easy to use first click on the tab that says settings, and the box that says Source ports/engines, then click on the add button then use gzdoom, then on the box that has IWAD's, then put in doom 2, then on the main tab put in the brutal doom 19 pk3 file then add this mod then you want to select your gzdoom source port then select the doom 2 wad. and you can add the mutators if you want.

Reply Good karma+3 votes
Smajda
Smajda

ow man, u r just great! Ill try it

Reply Good karma Bad karma+2 votes
PMDLEADERSHINX
PMDLEADERSHINX

Now this is a mod, Violent and Gory..The way DooM should always be

Reply Good karma Bad karma+2 votes
Brutaldoomisawesome Author
Brutaldoomisawesome

But it's also a bit harder Because of the Archvile's replacing the Bloody Chain.

Reply Good karma+4 votes
Guest
Guest

Nice mod, especially with the Archviles added. It is similar to another Brutal PSX doom project without the Archvile but now unsupported.

I noticed that in the PSX version that blood & decals does not appear on walls. I encountered this as well on the other mod. There is a file in the .pk3 called ANIMDEFS where for each texture the text needs to be added to allow decals, see example below:

before:
texture 64DOOR01
pic 1 tics 9
pic 1 tics 9

after:
texture 64DOOR01 allowdecals
pic 1 tics 9
pic 1 tics 9

Everything else looks good so far.

Reply Good karma Bad karma+2 votes
Guest
Guest

Thanks! Your the man!

Reply Good karma Bad karma+2 votes
swc132994
swc132994

Hi Brutaldoomisawesome,

Been playing your your Beta 6, just noticed the in load up log. I get this line
ANIMDEFS: CAN'T FIND GREY 17ALLOW DECALS

I just had a look at the ANIMDEFS file, on line 602 there is a texture GREY17 but no space inbetween allow decals. If you add a space there it should sort out that error.

Reply Good karma Bad karma+1 vote
Brutaldoomisawesome Author
Brutaldoomisawesome

Fixed it and it will be up when the full version of Brutal Doom 20 comes out if not a day later.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

swc132994
swc132994

Thanks, thats great.

Playing through the game Map24: Hell Beneath has an awful lot of Archviles. 2 at the starting room and many more throughout the rest of the level.
Propbably worth having a look over the level and reducing their numbers.

Reply Good karma Bad karma+1 vote
Brutaldoomisawesome Author
Brutaldoomisawesome

Yeah, that's what I have been trying to do. But I need an editor for the playstation doom maps.

Reply Good karma+1 vote
Arm73
Arm73

What about those problems asociated with PSX Brutal Doom that the other no-longer-supported mod already fixed, like ( taken from Forum.zdoom.org)

1: The monsters in the PSX Doom were actually much smaller than their PC counterparts (92% of their original scale) and some of the PSX levels were designed with this sizing in mind. Using the full sized PC monsters (Brutal or original Doom monsters) in the PSX levels would cause issues and monsters to sometimes not fit with the levels. ..

2: On some levels Archviles would appear (often TONS of them) which would render the game almost unplayable. On the original PSX Doom the Archvile was not in the game but was replaced by a bloody meat hook decoration instead. ...

3: In many cases the new and improved PSX Doom sounds were being overriden and replaced by the original PC Doom sounds when using Brutal Doom layered over PSX Doom.....

4: Some of the lighting effects added in Brutal Doom interfere with the PSX Doom lighting. A perfectly good example of this is the 1st level of Doom 2, in the main corridor connecting all the rooms. Brutal Doom added some lighting effects which made the ceiling appear brigther but PSX doom had this sector relatively dark and bluish ...

5: The PSX specific nightmare spectre would just be it's normal (non brutal) self upon loading the two mods together. This mod merge makes the PSX Nightmare spectre behave more like the Brutal Doom Spectre, and makes it so that it does not seem out of place in the game. The only feature currently missing on the PSX nightmare spectre is that it cannot be involved in a fatality; trying to do a fatality move on it currently will result in it exploding in a pile of gib (not a bad outcome).

6: The mugshot on the PSX Doom HUD would be misplaced when loading the Brutal Doom mod over PSX Doom. This mod fixes the positioning of the mugshot. This mod also fixes other problems with weapon selection on the PSX Doom HUD.

Reply Good karma Bad karma+3 votes
Arm73
Arm73

7: Brutal Doom added two new special weapon slots (number 9, and 0) but the PSX Doom HUD only had 8 slots for the standard Doom/Doom II weapons. This mod adds two extra slots on the PSX Doom HUD for the new additions.

8: On the menus and end of game screens for PSX Doom, the Brutal Doom low-health/blood-drip effect would play unintentionally....

This is a fantastic mod and I would love to see it worked on, my ideal DOOM experience would be a combination of all those incredible mods:

- Brutal Doom
- Quaker 540 submod
- Playstation Doom For Brutal Doom
- Ultimate DoomVisor HUD

That would be my dream team coming true he he he....

Arm73

Reply Good karma Bad karma+4 votes
Brutaldoomisawesome Author
Brutaldoomisawesome

Well you're welcome to help work on it. Becasue I would really like some help with the fatalities, and the mugshot

Reply Good karma+2 votes
Quaker540
Quaker540

Haha I will check this out! If there's any bug you are trying to fix, then just PM me!

Reply Good karma Bad karma+5 votes
Guest
Guest

Wait doom is on playstation!?!?! How will I put this on the playstation version? How will the PS1 or PS2 handle this???

Reply Good karma Bad karma+1 vote
Brutaldoomisawesome Author
bfg666
bfg666

They won't. It's a PC port of the PSX version, adapted for Brutal Doom.

Reply Good karma Bad karma+2 votes
banned_account
banned_account

I would love to finish this game, but it's still somewhat buggy. Also, why in fresh hell did you removed Doomguy's face?! Seriously, you have to work on that. I will not finish the game till I see his face. -_-

Reply Good karma Bad karma+2 votes
Brutaldoomisawesome Author
Brutaldoomisawesome

That's what I have beeen trying to do but I'm busy with other stuff. like trying to get funiture for a new house that were going to put on the lot after we knock the old house down after a fire we has in 2012.

Reply Good karma+3 votes
Quaker540
Quaker540

Dude that is terrible. Hope that everything is well with you now and that life goes good for you :)

Reply Good karma Bad karma+1 vote
Oblivion_Walker
Oblivion_Walker

well after reading that comment i am going to not be pestering you about the NightMare Imp.

Reply Good karma Bad karma+1 vote
Brutaldoomisawesome Author
Brutaldoomisawesome

Don't worry We've been back since August 2015

Reply Good karma+1 vote
justjamie
justjamie

Its too dark to see how can i see better?

Reply Good karma Bad karma+2 votes
Brutaldoomisawesome Author
Brutaldoomisawesome

In what levels?

Reply Good karma+2 votes
justjamie
justjamie

All levels!

Reply Good karma Bad karma+2 votes
Brutaldoomisawesome Author
Brutaldoomisawesome

It's suppose to be like that the playstation version has darker places.

Reply Good karma+3 votes
yurichi
yurichi

Nice, i realy like the Flashlight. ^_^

Reply Good karma Bad karma+1 vote
Brutaldoomisawesome Author
Brutaldoomisawesome

Thanks ^^

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Doom
Game
Doom
Contact
Send Message
Release date
Mod watch
Follow
Addon
Browse
Addons
New
Add addon
Report
Report
Share
Community Rating

Average

8

8 votes submitted.

You Say

-

Ratings closed.

Related Mods
Related Games
Doom
Doom First Person Shooter