Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Add addon Report HXRTC HUD 7.0 for Project Brutality v2.03a
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
HXRTC_HUD_7.0_For_Project_Brutality_v2.03a.zip
Category
HUDs
Licence
Proprietary
Uploader
Hexereticdoom
Added
Size
33.84kb (34,650 bytes)
Downloads
3,589 (5 today)
MD5 Hash
c1efc8cdd9b480908fdec835593a5c96
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Description

After a short while, and of course previously tested and bugfixed, at last here it is the patched version of my HXRTC HUD v7.0, specially designed to be used with Project Brutality addon. This version offers full compatibility with all three available player classes: Project Brutality mode, Classic Brutal Doom mode and Traditional mode. The HUD has been tested with most recent releases of GZDoom & ZDoom, but it should also work with most recent development versions of Zandronum. Check the description below if you need more instructions and details!

Preview
HXRTC HUD 7.0 for Project Brutality v2.03a
Comments
wpninja
wpninja

Looks good man.

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⋆Ƅarge™
⋆Ƅarge™

Welp, looks like im outta bed again! Great work as usual ;)

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DarkKnightGareth
DarkKnightGareth

It is definitely one reason to get out of bed ^_^ lol

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Darklord42
Darklord42

Neat How do I set the modes?

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wpninja
wpninja

In project brutality by starting a new game and selecting the mode.

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mtencza
mtencza

Will you make a version for the Brutal Doom 4 Test when it is fully released?

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Calvinic
Calvinic

Clean, simple, and informative. An excellent HUD.

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BerserkerNoir
BerserkerNoir

Nice!
Going to use this for a change.

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Elite_A5sas5in22
Elite_A5sas5in22

mine came up as PK7 file

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⋆Ƅarge™
⋆Ƅarge™

PK7's can be used alike PK3's, its just in a different format :)

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wpninja
wpninja

Not positive if its a bug with the hud but for some reason the super grenade launcher with the 5 or 6 fire modes keeps resetting to the default fire mode at the start or every map.

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renkoha28
renkoha28

well is kind of a bug, the thing is that there is an issue in the code that causes troubles when carrying sgl data onto next level, so temporary solution is to reset that data thus on next level sgl mode will always be default one

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renkoha28
renkoha28

hi man nice work with the hud, but looking at hud's pics i have a suggestion for pb hud, how about to fill empty space above weapon mode with another small bar that indicates when you are low on ammo on your weapon, it could blink to indicate that, would be a nice touch imo, what you think about it? edit: now that i think about it you could set below weapon icon as well

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Hexereticdoom Author
Hexereticdoom

I'll make some tests, and if everything goes OK, next update of the HUD will include it! ;)

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renkoha28
renkoha28

great and here is a small suggestion for this idea a fast blinking color bar would be more of an eyesore and you could put LOW in there to maximize te effect

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Atomiswave
Atomiswave

Is it possible to add labels beneath items in the upper right corner of the screen?

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Foxdash
Foxdash

Kimochi!!! <3

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Zapzop
Zapzop

Hey, Hexereticdoom, are you planning to port the enemy health bar from Project HXRTC to Project Brutality/Brutal Doom? I know, there is Ultimate Doom Visor, but it uses many actors and adds too much visual stuff which really decreases your framerate. Your enemy health bar is simple and informative, showing enemy's name and it's health. If you are not planning to port the enemy health bar because of big bestiary of Project Brutality, could Cotton Disciple do it?

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cotton_disciple
cotton_disciple

nope. its called JP HUD by jpalomo (get mod friendly version)
Forum.zdoom.org

Recolored JP HUD from HXRTC Project file: Mediafire.com

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BerserkerNoir
BerserkerNoir

Is there a way to scale this HUD?
Because it looks smaller in my screen.

I.imgur.com

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wpninja
wpninja

Go into the hud options and there will be a toggle that says something similar to stretch fullscreen hud.

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BerserkerNoir
BerserkerNoir

It worked, Thanks.

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juliomedinaperez777
juliomedinaperez777

Please friend, Could you please create Project Brutality patch? for NC Hud v1.22
Moddb.com Pic : Media.moddb.com

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Hexereticdoom Author
Hexereticdoom

Oh yes, NC HUD... I played Brutal Doom with it some time ago, but I don't remember if it was easy to customize, or if it required lots of editing and ACS coding... :/

Well, I could try it, shall take a look at it, but maybe take me some time... Can't promise anything just right now.

Meanwhile, why don't you try playing PB with my HUD? ;)

Reply Good karma+2 votes
AnKeburu
AnKeburu

24/7

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TheLostSabre
TheLostSabre

Looking great! Thanks for the update of this great HUD!

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Exeor
Exeor

Glad to see my favourite HUD for Project Brutality is still being updated :D

Thanks Cotton and Hexereticdoom for this amazing work, as always!

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TheLostSabre
TheLostSabre

Just a heads up that currently the HUD is using the triple minigun sprite in the 'Minigun' folder rather than in 'DeathDealer' from PB's pk3. There are actually two .png file that are named '8GUNA0'.

The main difference between the sprites in the two folder is that in 'Minigun', the triple barrel is accompanied by a green arrow indicator; the one in 'DeathDealer' does not have the indicator.

This causes the sprite indicator in the HUD for the triple barrel to be very tiny.

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xPrzybyLx
xPrzybyLx

How can I select item to use and actually use them ? Standard [ and ] keys do not work...

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Exeor
Exeor

I noticed that the Hitler's Buzzsaw sprite doesn't appear in the middle of his HUD correctly, I compared this with the last 3.3 update of Cotton HUD.
Imgur.com

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ChubbyDash
ChubbyDash

Virus found apparently :/

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TheLostSabre
TheLostSabre

False positive. What antivirus you're using?

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terminator44
terminator44

I've used several HUD mods for Doom, and this one is by far the best! Keep up the good work, Hexereticdoom.

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SaviorAssassin1996
SaviorAssassin1996

What is Project Brutality...? I'm the only one who doesn't know. Gosh, Brutal Doom really needs a break, other mods need attention.

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BerserkerNoir
BerserkerNoir

Something that has been bugging me for some time.
But what is that "buzz" in the ammo list?

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cotton_disciple
cotton_disciple

ammo for secret weapon "hitlersbuzzsaw"

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Fucking_pentagram
Fucking_pentagram

TIME TO DOWNLOAD MHMHMHMHMHHM

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whiskeyjuliet
whiskeyjuliet

Is this HUD compatible with the Commander Shotgun mod (http://www.moddb.com/mods/brutal-doom/addons/commander-shotgun)

It has firemodes and such.

Ta. W.

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Martinoz
Martinoz

Will there be an update for the PB 3.0?

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cotton_disciple
cotton_disciple

yes

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DivinusPrime
DivinusPrime

I'm experiencing ammo counter issues when I use Knee Deep in ZDOOM and Brutal DOOM Black Edition 3.0

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cotton_disciple
cotton_disciple

this version only for project brutality v2.03a

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Fady117
Fady117

This is so good. Now I can't play without it, I no longer use the original HUD!

My only comments about this, is that there are still a couple weapons not being read properly, such as TheBarge's sledgehammer; there's no sledgehammer icon when the sledge is selected. The same is true for the Cannon Shotgun. Just minor stuff tho.

On a note, it forces me to load both Unmaker versions into ZDL to get rid of an error message where it will say "Unmaker BeamMode is not a type of inventory item" etc. I tend to avoid the first version of the Unmaker because its beam cripples my entire game down to 1fps on dual or more consecutive shots when alone, and with a single shot if I have enemies around. Though it was giving error messages that pipebombs and satchel charges were not defined weapon types, it led me to check ModDB for these items and eventually stumbled upon, and installed, the awesome UAC Survival Pack. All thanks to those error messages, which are now gone xD

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