Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Add addon Report DoomNukem BrutalDoom Pack test 3
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
DOOMNUKEM_BDTESTVERSION3.zip
Category
Prefabs
Licence
Proprietary
Uploader
TheUnbeholden
Credits
DoomNukem, Megaherz, Batandy, BingoJohnson, Mike12, Sgt_Mark_IV
Added
Size
3.58mb (3,749,515 bytes)
Downloads
11,193 (2 today)
MD5 Hash
0ba6f412a2ad7ec7096c8da123cdf5d3
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Description

Replaces all weapons with alternate versions, that are slightly more oldschool and some more futuristic (except for Rocket Launcher, Plasma Rifle and BFG). And adds 3 alternate weapons, Hammer, Revolver and Super Rifle.

Preview
DoomNukem BrutalDoom Pack test 3
Comments
JuleRose
JuleRose

This is such a badass weapons pack! :D

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leehandwave5
leehandwave5

u are full of surprise sgt

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Quaker540
Quaker540

DoomNukem made this.

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Guest
Guest

it doesn´t work on zandronum?
is says

Script error, "DoomNukem_BrutalMod_Test3.pk3:decorate" line 1:
Replaced type 'Doomer' not found in Doomer2

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JuleRose
JuleRose

It does work in zandronum...

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SwiftyMagee
SwiftyMagee

Make sure you have both files necessary in the "skins" folder. You should have the "brutal19.pk3" file and the "DoomNukem_BrutalMod_Test3.pk3" file in the "skins" folder, and the game shouldn't give you any errors...just having the DoomNukem file in "skins" won't work.

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SwiftyMagee
SwiftyMagee

If anyone is having problems running this in Zandronum, just follow this checklist.

1. Do you have a "skins" folder in your main Zandronum folder? If not, create a folder in your Zandronum main directory and name it "skins".

2. Download the brutal doom and doom nukem zip files.

3. Extract the "brutal19.pk3" file from the brutal doom zip and place it in the "skins" folder. Do the same to the "DoomNukem_BrutalMod_Test3.pk3" file that's found in the Doom Nukem zip.

Once both files are in the "skins" folder, launch Zandronum and try to play. Everything should work fine as long as the two files are in the "skins" folder. No need to do any bothersome command line work...one of the reasons why I like Zandronum so much!

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SwiftyMagee
SwiftyMagee

A quick note: I cannot get the "DoomNukem_Visor.pk3" file that comes included with the Doom Nukem zip file to work. Anytime I add that in the "skins" folder I get errors.

Luckily, the visor HUD is just a slightly different variation of the original "Doomguy Visor Hud" mod made by Mike12 at the ZDoom forums. So if you can't get the DoomNukem Visor hud to work, you can download the original here: Forum.zdoom.org . There are three different versions in the zip file, so just choose whichever one you want to use and place it in the "skins" folder.

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Angel_of_Death2
Angel_of_Death2

Does the sledgehammer replace the chainsaw?

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SwiftyMagee
SwiftyMagee

No, it doesn't replace the chainsaw. It's just an additional weapon.

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Angel_of_Death2
Angel_of_Death2

Thanks for the reply.

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Guest
Guest

HOW DO YOU GET THE SLEDGEHAMMER

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SwiftyMagee
SwiftyMagee

I think I picked it up once when it was in a spot where the chainsaw normally would be. I remember having both weapons, though, so maybe it works like there is a chance the chainsaw will be replaced with the sledgehammer. If you have trouble finding it, you could always just enter the all weapons cheat and it will show up. Frankly, the sledgehammer isn't that great; it looks kinda weird (sort of small and scrunched up) and looks just...off...when you swing it.

Also, please don't type in all caps. It's just one of those Internet etiquette things...makes the poster seem dumb, like they can't find the Caps Lock key or something.

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Quaker540
Quaker540

Ahm, not exactly. Sledgehammer replaces fists.

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ippiki
ippiki

For some reason, when running this with GZdoom, I can only use weapon slots 1 and 2, even if I have all the weapons. Anyone know a fix?

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parkerluka
parkerluka

will it have this plasma rifle Forum.zdoom.org

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Blak-Dragon
Blak-Dragon

Quite awesome array of weapons, the revolver especially. I Did find it odd that the sprite is left handed. Hope to see more later on.

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HAELION01
HAELION01

NOT BAD! JUST PLEASE ADD IRON SIGHTS FOR PISTOL!

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JetBlackAngst
JetBlackAngst

Nice weapon pack, brother. I personally like the Super Shotgun and the Rocket Launcher modification. However, I would like to suggest about the sledgehammer. The primary animation is kinda... "out-of-picture", if you know what I mean. But the secondary one is not that terrible, though. Other than that, good job.

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DARKV3
DARKV3

con esas armas no voy adejar de jugar brutaldoom xD

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Guest
Guest

Okay, feel like an idiot saying this, but I'm new. How do I get this to work with GZDoom? Brutal DOOM works okay, but I can't figure out this particular addon.

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RainboWarrioR
RainboWarrioR

its all in the load order just load it after BD and it works.

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RainboWarrioR
RainboWarrioR

hey i was wondering if anyone has the original release of this mod with the revolver that has a quickshooter function for the altfire?

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⋆Ƅarge™
⋆Ƅarge™

its on a zdoom form! Forum.zdoom.org

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SaviorAssassin1996
SaviorAssassin1996

How about a version for normal doom 2?

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TwistedStieve
TwistedStieve

Awesome sprites!

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LJG2023
LJG2023

Is this compatible with v21?

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