Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
Total improvement gameplay, visual and sound design, visual effects, massive changes of all game aspects and new unique stuffs in vision of game by team Blackmore1014, Iddqd_Idkfa_Idclip, VG Library (Doomer101), Doomgabr.
"Brutal Doom: Black Edition" it's dark, serious, realistic and meaningful vision of original Brutal Doom. Mod follow serious, evil and creepy atmosphere of original Doom franchise. "Black Edition" combines large battles and speed of classic Doom, meaningful realism with dark and atmospheric aesthetic of Doom 3 and dynamics with modern stuffs of Doom 2016. Mod also focuses on diversity of game, but does not harm to original style and not destroy atmosphere of Doom. "Black Edition" this is a hardcore mod on verge survive not forgiving mistakes, which would be a challenge for skilled players. If you bothered regular Brutal Doom, want both modern and conservative vision of game with new unique stuffs, experience it in "Brutal Doom: Black Edition".
You can watch another video walkthrough with submod "Black Edition" in my little channel:
- Fixed critical bug due to which Arachnotron not deals damage.
- Fixed bug with fist under Berserk effect, which throws back Mancubus at huge distance.
- Fixed bug with death screen, which after player death black screen black screen disappears after some time.
- Fixed bug with deformed sound of open barrels when Super Shotgun reloads.
- Damage of Demons and Spectres charge reduced to 25% (previously 50% damage).
- Under Berserk effect no longer pickup last 66 demon soul for Demon Morph, instead give player 1% health. Change is necessary for avoid conflict between glory kill and Demon Morph effect.
- Revenant’s skull on ground has some chance to explode.
- New pickup sound for armor bonus.
- Reduced drop chance of Demon Rune.
- Fixed critical bug due to which Arachnotron not deals damage.
- Fixed bug due to which unique sound effect of Anti-radiation Suit not stops after player's death.
- Fixed bug due to which «PAR» in statistic of level is gone.
- Fixed few bugs with new green plasmoids of Arachnotron.
- Fixed bug due to which not play necessary sound of Doomguy’s voice when falls from big height.
- Black Edition v3.1c works only with latest GZDoom v3.0.1.
- Fixed bugs of version 3.1b.
- Health of Evil Marines was reduced.
- Significantly improved of game menu. Improved title image of menu screen. And added biblical / demonic font from Doom 3.
- In game added HD fonts of different types. Always works and no longer need use other addons with HD fonts.
- Added 4 unique game modes. Section "Fatum".
Hordes of imps at levels. After death of imp 50% chance spawn 1-3 new imps. Imps respawn in 12 seconds. Demons, Spectres, Lost Souls, Cacodemons and Hell Knights respawn in 30 seconds. Player already have Soul Cube 1 level.
Analogue of Ultra-Nightmare from Doom 2016. Player has only one chance to survive. After player's death game ends and all saves of current wad will delete.
In game completely no have medikit and armor. Each level is given a certain amount of special essences. It can be improved in two ways: First way is search spheres (they increases healing effect), Second way is kill monsters (increases amount of essences at level and maximal health).
All monsters in game are invisible.
You can choose one game mode or all at same time.
- In Black Edition options added DarkDoom settings. Allows you to change darkness degree and achieve a more atmospheric game.
- Changed visual effect of teleportation. Added satanic pentagram from Doom 3.
- Fixed bug with aiming Revenant's Missile at corpses.
- Now Archvile without horns.
- Changed and improved sprites of Chaingun. Also fixed some bugs with animation.
- Super Shotgun damage increased about by 20%. At close range deals additional damage, with increasing distance damage is reduced.
- Added new sprites of Pistol.
- Added new fire sound of Pistol.
- Pistol accuracy increased about by 25%.
- Added new spites of Shotgun.
- Shotgun accuracy in aiming mode (Secondary fire) increased about by 40%.
- For improved Shotgun accuracy in aiming mode you must open "Black Edition options" and find "All Fire's mode" and choose first parameter "Default (Black Edition)". If this is not done, accuracy will be default from version 3.1b.
- Improved aiming of Soul Cube after activation.
- Added stun effect of player after special attack from some monsters. 15% chance to stun player from Demon and Spectre charge and 50% chance from Baron of Hell jump.
- Fixed bug with sprites of Nazis death.
- Increased animation time for throw grenades.
- Improved charge animation of Demon and Spectre. Added new visual effect and sound.
- After ending Berserk effect added new sound.
- Added new visual effects when below 10% health. Permanent redness on edges of screen. Also every 10 seconds screen turns black for 1 second with a sigh of hero (imitation eye closure).
- Movement speed of hero at liquids (water, toxins, blood, lava) reduced by 15%.
- Animation of recoil for some weapons has been increased.
- Added additional decorative sprites of environment from Smooth Doom by author Gifty. So with some probability will be replaced classic and Brutal Doom decorative sprites at levels.
- Fixed bug with small radius of barrel explosion.
- Fixed a bug with sound of chainsaw after knife attack at wall.
- Slightly improved sprites of BFG-9000. Added little more frames.
- Primary fire of BFG-9000 now required 40 ammo (previously 80 ammo). Colossal damag not change.
- Fixed bug with twitching of screen during Chainsaw attack.
- Changed glow of Invisibility Sphere.
- While reloading Super Shotgun smoke from open barrels is not as dense.
- During frenzy effect Cyberdemon have correct roar from Doom 3.
- Chaingun damage (primary and secondary fire) increased about by 20%.
- Added unused decorative sprites of Brutal Doom.
- Slightly edited frequency of footsteps during movement.
- During Berserk effect removed ability to grab Lost Soul in hand.
- Slightly improved some sprites of weapons.
- Now Arachnotron attacks green plasma.
- Slightly improved lighting of levels.
- Fixed bug with Demon and Spectre charge, after which they attacked each other and provoked other monsters.
- Fixed bug with shells and empty clips which blocked some poly-objects (doors and lifts).
- Fixed a bug with Berserk pack and Demon rune in first moment after pick up, which can be bypassed switching from weapon at fists.
- Fixed very old bug from original Brutal Doom which deals minimal damage to player when tearing to shreds Demon and Spectre at close range.
- Added new sprites of Bonus armor. Now more realistic.
- Significantly increased number of sprites monsters for more smoother animation.
- Now Lost Soul can resurrect dead monsters.
- Added new special ability for Hell Knight - teleportation.
- Added new ability for Archvile. Now he have fast attack in melee.
- Added blur effect when shooting from all weapons.
- Added some new little visual effects in game.
- Some other changes in game.
- Black Edition v3.1b works only with latest GZDoom 2.4. Zscripts.
- Player no longer can use second fire of Chainsaw when no have fuel.
- Chainsaw damage increased about by 30%.
- Duration of "Salvation" increased to 90 seconds (previously 30 seconds).
- With Berserk effect player takes at 85% less damage (previously 65%).
- Accuracy of Pistol increased about by 20%.
- Accuracy of Minigun additional increased about by 30% and now is almost absolute. Also increased maximum ammo of Minigun to 400/800.
- Accuracy of Super Shotgun increased about by 20%.
- Added visual effect with smoke from barrels when Super Shotgun reloading.
- Slightly edited reload of Shotgun (insert shell). Little more correct reload.
- Demon Morph now available with Soul Cube 1 level. Duration 15 seconds. All next upgrades of Soul Cube and Demon Morph until to 5 level without changes.
- After Demon Morph effect player have 50% health (previously 20% health).
- During frenzy effect Cyberdemon have correct roar from Doom 3.
- In Black Edition options added new option "Auto reload". Now in game auto reload is disable. Option made like in Doom 3. Player decides himself when need weapon reload and no. Also it's gives fast switch between weapons and combine various attacks. For example shooting from Super Shotgun and fast switch at Rocket Launcher.
- Added new death screen image.
- Duration of "Quad Damage" increased to 30 seconds (previously 20 seconds).
- Duration of "Haste" increased to 60 seconds (previously 30 seconds).
- Damage from all firearms of zombies (zombieman, sergeants, chaingunners) reduced about by 50%.
- Chaingunner continue fire some time in last position of player, also when player hiding.
- At heroic difficulty "DOOM" increased all types of healing effect at 100% (stimpack, medikit, soul sphere and other).
- In menu added tooltips for all settings.
- Counters of stamina, collected souls and Demon Morph aligned at left side of screen (previously in center).
- Fixed conflicts menu of Black Edition with some other mods.
- Added new type of player death from first person.
- Fall of hero on back and tilting head back (Camera looks at ceiling).
- When player falling from a big height plays one correct sound (previously player two sounds. First sound of falling from small height and second sound of falling from big height).
- Fixed bug with sergeant's head in player hand (can't throw) after glory kill.
- Added new additional sound for Super Shotgun reload.
- Redesigned game menu with Zscripts. Now Black Edition with Zmenu.
- Edited some previous and added some new visual elements in gameplay.
- Some other little changes.
Fixed some bugs in game. Most important: fixed critical bug with incorrect reload of pistol at last heroic difficulty "DOOM" - lost all ammo after pistol reloading. Now pistol reloading works correct.
- Fixed all bugs in version 3.0. Balance, effects, graphics, sprites, sounds and other.
- Increased max ammo of Assault rifle to 250/500.
- Berserk effect. Hero takes at 65% less damage (previously 50%).
- Reduced BFG-9000 ammo in little pack to 30.
- BFG-9000 secondary fire. Delay between shots reduced by 50%. Required ammo reduced to 15. Added area damage.
- Health and Armor bonuses disappear after 30 seconds (glory kills and soulcube).
- In game implemented realistic sprint and movement of hero.
- Sphere "Salvation". Increased minimal health to 15%. Increased duration to 90 seconds.
- Collected souls for Demon Morph no longer saved at next level.
- Soulcube. Required numbers of souls for activate Soulcube has been changed. 1 level: 25 souls, 2 level: 24 souls, 3 level: 23 souls, 4 level: 22 souls, 5 level: 20 souls.
- Health of all monsters increased additionally by 15%.
- Added system of armor weight. Depending on type and amount of armor, movement speed of hero will change. Light armor (green): movement reduce at 10%, Combat armor (red): movement reduce at 15%, Heavy assault armor (blue): movement reduce at 20%, Siege armor (black): movement reduce at 25%. Also depending on armor type, maximum amount of stamina will change.
- Maximum amount of stamina increased to 700.
- Stamina restored faster if you stand and not walk.
- Added new system of footsteps. Sounds of footsteps has been edited. Deleted additional sound effect when player walks - metal clang of ammunition. Slightly reduced volume. Bug fixed of footsteps at some surfaces. Added footsteps settings in Black Edition options. If you want previous footsteps with meta clang, please open folder "Optional addons for Black Edition - Alternate footsteps - PK_AFM.pk3" in archive.
- Added two game modes. Tactical (Recommended) and Original BD. Tactical (Recommended): Stamina system, realistic movement and sprint, system of armor weight and other. Original BD: Standard movement. Strongly recommended used Tactical mode for full Black Edition balance and experience.
- Added new unique abilities of monsters. For example. Baron of Hell - charge and jump, zombies - strafes and rolls, imps - climbing on ceilings, Demons (pinky) - charge. Archvile - summons on demons. And all other.
- Added system of melee combat. New button (look customize controls). Press button faster and will be more a series of melee attacks.
- Fists from Slot 1 has been deleted. Now available only when Berserk effect.
- Added new separate type of souls for Demon Morph. (2+ level of Soulcube).
- Slightly edited and increased bounce player and monsters from all explosives.
- BFG-9000 balance has been edited. By default as "Alternate" in options Black Edition. BFG-9000 deals colossal damage, but required much more ammo. You can return standart balance in options BFG-9000.
- Added new screen effect curvature when shoot from BFG-9000.
- Added new fatality (glory kills) types in game.
- Added a lot of frames animations of monsters and other objects. For more smoother and nice animations.
- Added new visual effects, particles and decals in game.
- Added new sprites of animations, sounds and other little details in game.
- Added falling shells from all zombies, zombiemans, sergeants, commandos, Spider Mastermind.
- Added flashlight in game (from SidDoyle). Default button is "F".
- In during Berserk effect you can fast shoot from pistol (button of melee combat).
- Increased drop chance of Demon rune. Also Demon rune can be drop only from demons.
- Added Knife in game. It's upgrade for melee combat. After upgrade, player wiil be use knife in series of melee attacks. Knife can be found sometimes instead of Backpack.
- Slightly reduced damage of Revenant's Hellish Missiles.
- Increased maximum amount of fuel for Mancubus Flame Cannon to 1250 ammo.
- Added settings for editing balance of Shotgun in the game. Be careful! Not recommended use this options if not sure what you want. Otherwise you can destroy game balance!
- Added steam when shoots from Rocket Launcher, Revenant's Hellish Missiles, Mancubus Flame Cannon.
- Sphere of Haste.
- Added unique properties for each weapon.
- Changed animation of some weapons when take gun in hands (at screen).
- Added new blood types on walls.
- Speed of all fatality (glory kills) has been increased.
- Added title "Brutal Doom: Black Edition 3.1" when loading console of GZDoom.
- Added many new settings in Black Edition options. Please check them all.
- Updated separate folder "Optional addons for Black Edition" in archive. Added 10 alternate hero voice and 4 alternate footsteps.
- And added a lot of other changes and edits.
- Detailed credits in .pk3 file.
- It's no longer an addon. You don't need to load default brutal Doom v20b. Now it's a separate mod.
- Works only on GZDoom 2.2+
- Right now not working with Ultimate Doom Visor. Need talk with Saegiru about special path for Black Edition Reloaded.
- Fixed most bugs of Brutal Doom v20b.
- Added Black Edition options in Brutal Doom settings.
- New menu. Logos. New music: Mick Gordon - BFG Division. Creepy sounds at background.
- Finished editing of heroic difficulty "DOOM". Now 300% additional damage and only half ammo.
- Added option to disable screen flashes when low HP and black screen after death.
- Picture after death appears more smoothly.
- Added new screen effects. When you have armor - shake screen. When you have no armor - screen tilts. When your health below 25% - shake screen is much stronger.
- New visual effects when health below 25%. Also new effects when you take damage with health below 25%.
- Very strongly recommended to disable options "Show Death Camera" and "Enhanced Night Vision Mode".
- New death animation from first person (Disable Show Death Camera).
- Slightly changed some colors in game.
- Replaced some textures in game. For example logo UAC, sprites of barrels.
- New sprite of Radiation Suit.
- When player is against a wall, he is slightly walking backwards.
- New sounds of fire and reload for Shotgun.
- Chainsaw now has fuel. Fuel is taken from chainsaw (300 fuel) and backpack (400 fuel). Maximum amount of fuel: 750/1500.
- Added Super Shotgun in Doom 1 and Ultimate Doom. Option in Brutal Doom settings.
"Only shotgun" - you take only shotgun in game. "Only Super Shotgun" - you take only super shotgun in game. "Automatic" - 50% chance replaced super shotgun at shotgun in Doom1 game/custom maps.
- Added Pistol in game (Slot 2). 16 rounds in clip. Maximum ammo 150/350. Effective at close and middle distance. Has second fire mode: fire on 3 rounds. Found a lot of ammo for pistol. Ammo packs and also from all zombies. My idea is that this weapon should always be at hand.
- New improved visual effects for all spheres.
- If you not want Neo Textures, you must open mod and find file PALTEX.wad, open this and delete textures.wad. If you not want new colors, you must open mod and find file PALTEX.wad and delete COLORMAP. Or just delete file PALTEX.wad.
- Added some new ambient sounds for level elements (closed doors).
- Added new sounds for all new alternative ammo.
- Increased damage of Revenant Hellish Missile. Ammo increased from 4 to 8.
- Reduced maximum ammo for Shotgun to 50/115.
- New fire sounds for Mancubus Flame Cannon.
- New sprites of Plasma Gun. New fire sound. Added plasma balls from Doom 4.
- New sprites of Rocket Launcher.
- Dual wield mode for some weapons has been deleted.
- Roll left, roll right has been deleted.
- Function of unload weapon has been deleted.
- Added wiggle of weapon from Project Brutality.
- Added donning Doomguy Visor when starting new game.
- Added 100 crosshairs from Ultimate Doom Visor. Included Doom 3 crosshair. Options-HUD.
- Fixed bug with BFG-9000. Now it's really huge damage.
- Changed size of Cyberdemon.
- Changed attack of Lost souls. Now they are trying to get as close to player. After this they explode.
- Health of all monsters is increased by 50%.
- Damage of grenades is increased by about 30%.
- Damage of Assault rifle, Shotgun, Super Shotgun, Minigun increased about by 10-20% (depending on weapon).
- New Berserk and Demon rune. Hero takes at 50% less damage, and deals at 100% more damage with fists (instant kill). Duration: 30 seconds.
- Added menu options for Stamina, Souls for Soul Cube and Souls for Demon Morph.
- New ammo system in game. Unique ammo type for each weapon. 50% chance replaced primary ammo type at alternative.
Assault rifle: 250/500
Super Shotgun: 50/100
Rocket Launcher: 50/100
Plasma Gun: 300/600
Revenant Hellish Missile: 50/100
Mancubus Flame Cannon: 999
Added new sprites and sounds for all new alternative ammo.
- New alternate spheres in game.
Restores 15% health for 33-34 seconds. Limit of restored health: 150-160%. Limit of maximum health: 200%. Duration: 60 seconds. 50% chance to replace Soul sphere at level.
Hero continues take all damage, But his health can't be below 5% and he can't die. Duration: 60 seconds. 50% chance to replace Invulnerability at level.
All damage is increased by 4 times. Duration: 30 seconds. 50% chance to replace Berserk at level.
Increases movement speed, shooting and reloading of all weapons by 2 times. Duration: 30 seconds. 50% chance to replace Invisibility at level.
- Added alternate armor.
Give 150% armor. Absorbs 40% damage. 30% chance to replace Light armor (green) at level.
Give 350% armor. Absorbs 70% damage, and additional reduce damage from explosives, fire and other at 35%. Bonus armor can increase Siege armor until 350%. 20% chance to replace Heavy assault armor (blue) at level.
- Added secondary fire mode for all weapons which have only primary fire mode.
Fire at three bullets.
Changed secondary fire mode. Now this is a slower fire rate, but with increasing damage.
Grenade Launcher mode. Damage increased by 12.5%. Explosive range more in 3 times. Time between shots increased by 100%.
Less powerful, but very accurate shot at long range.
Revenant Hellish Missile.
Allows you to shoot without auto-aiming and guided missile.
- Added Stamina system. Maximum 500. Spent on various actions of player. Including sprint. When stamina is over, player can't run, kick and throw grenades. When health below 25%, cost of stamina in 5 times more and not restored. When health is above 150% movement speed increased by 30%.
- New weapon-artefact in game: Soul Cube (Slot 0).
Allows you to collect souls of demons and charge artifact. Killing demons with help of artifact, hero recovers some of his health and armor (falling bonuses).
Primary mode: Activation of Soul Cube and destruction of demon, which leaves bonuses.
Secondary mode: Soul Cube absorbs all souls of demons which are nearby (2 level of Soul Cube).
Soul Cube has a system of upgrades. Total 5 levels. When hero finds new Soul Cube - He upgrade artefact level, increasing his characteristics and healing properties.
Soul Cube levels:
Healing factor: 40% health and 10% armor. Maximum limit of restore health and armor: until 100%. Activation requires: 20 souls.
Healing factor: 60% health and 20% armor. Maximum limit of restore health and armor: until 115%. Activation requires: 19 souls.
Healing factor: 80% health and 30% armor. Maximum limit of restore health and armor: until 130%. Activation requires: 18 souls.
Healing factor: 100% health and 40% armor. Maximum limit of restore health and armor: until 145%. Activation requires: 17 souls.
Healing factor: 120% health and 50% armor. Maximum limit of restore health and armor: until 160%. Activation requires: 15 souls.
After 2 level of Soul Cube hero gets ability to absorb souls and Morphing into Demon on some time. Metamorphosis requires 66 souls. In Demon Morph hero have giant health, sees world in unique another vision and destroy all demons on way. After the end of Demon Morph spread devastating wave which blasts at peaces all demons around, hero takes his appearance and loses all his power: loses all armor and only have 20% health.
Duration of Demon Morph depends on Soul Cube level:
Duration: 15 seconds.
Duration: 20 seconds.
Duration: 25 seconds.
Duration: 30 seconds.
Soul Cube can be found with 50% chance instead BFG-9000 at levels.
Added system of Glory Kills in game (based from DOOM 2016).
When health of monster below 10% or less, 50% chance he will be stunned for 10 seconds. Hero in distance melee can make Glory Kill (button "Kick"), quickly finish him and restore 5% health. With Glory Kills you can't restore more than 100% base health. For killing elite demons give additional armor bonus. If stunned demon will not kill, after 10 seconds he restore some health. Glory Kills not works at Lost souls.
Added special options of Glory Kills in Brutal Doom settings.
Based and developed at original mod "D4D: Doom(4)" and also take shader stuff from author MajorCooke, also DBThanatos and ZZYZX. Thank you so much.
Also Meta-Doom by author Kinsie. Thank you.
- And other some little things.
- Again. Before game, go to Brutal Doom settings.
- And again. NO NEED load default brutal doom v20b! And no need load addon of footsteps from Sergeant. Brutal Doom v20b: Black Edition Reloaded all include!
- Brutal Doom: Black Edition v3.1c --
NO NEED load default Brutal Doom v20b! And no need another addons. Brutal Doom: Black Edition all include!
-- Old version Brutal Doom v20b: Black Edition v2.1c Legacy --
Saved the last old version Brutal Doom v20b: Black Edition in separate folder. If you want play in Zandronum multiplayer, old GZDoom or Doom touch - you can play in this old version.
In first want to thank all Doom community and Brutal Doom community. For advice, help and resources. Thank you to those who helped, not refused and allowed to use their stuffs. It's very difficult to know and remember everyone authors of all original stuffs, but need try to list. If someone missed, please remind.
Sergeant_Mark_IV ("Brutal Doom")
pa1nki113r ("Project Brutality")
Doomguy5th ("Insanity's Brutality")
MajorCooke, DBThanatos and ZZYZX ("D4D: Doom(4)")
dal_lemos ("Neo Doom")
Doomguy141 ("Brutal Doom Redemption")
Gifty ("Smooth Doom")
And special thanks for Mr. Putrid channel - Youtube.com
Detailed credits in .pk3 file.