Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Add addon Report Brutal Doom: Black Edition v3.1c
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
Brutal_Doom_Black_Edition.2.zip
Category
Prefabs
Licence
Proprietary
Uploader
Blackmore1014
Credits
Blackmore1014, Iddqd_Idkfa_Idclip, VG Library (Doomer101), Doomgabr. Detailed credits in .pk3 file
Added
Updated
Size
278.99mb (292,541,566 bytes)
Downloads
11,238 (18 today)
MD5 Hash
901446fd912b478e0141885698155953
Embed Button
Embed Widget
Description

Total improvement gameplay, visual and sound design, visual effects, massive changes of all game aspects and new unique stuffs in vision of game by team Blackmore1014, Iddqd_Idkfa_Idclip, VG Library (Doomer101), Doomgabr.

Preview
Brutal Doom: Black Edition v3.1c
Comments  (0 - 50 of 293)
DoomCATO
DoomCATO

My wont load, can I have the addons in order

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Skrell
Skrell

Please post video

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Blackmore1014 Author
Blackmore1014

Little later.

Reply Good karma+4 votes
Blackmore1014 Author
Blackmore1014

I hope upload video in this weekend.

Reply Good karma+2 votes
Blackmore1014 Author
Blackmore1014

Trailer

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Thke
Thke

AWESOME.

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kilroyy
kilroyy

Love how this doesn't change stuff but "Absolutely" changes it

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redfain
redfain

Hey, man. It fails to start. Got a bunch of errors

Script error, "BDv20bBE.pk3:decorate" line 97:
Parent type 'Clip2' not found in NewClip2
Script error, "BDv20bBE.pk3:decorate" line 97:
Replaced type 'Clip2' not found for NewClip2
Script error, "BDv20bBE.pk3:decorate" line 99:
"inventory.pickupsound" requires an actor of type "Inventory"

Execution could not continue.

Script error, "BDv20bBE.pk3:decorate" line 99:
Unexpected 'CLIPPICKUP' in definition of 'NewClip2'

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Blackmore1014 Author
Blackmore1014

Zandronum? I not see error. I checked this actor... With GZDoom work fine. Don't know...

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Iddqd_Idkfa_Idclip
Iddqd_Idkfa_Idclip

This addon requires brutal doom first in load order

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redfain
redfain

No, I use GZDoom. Still doesn't work. Exact same error.

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Blackmore1014 Author
Blackmore1014

What if without other addons? Only bdv20b and this? Just strange.

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Guest
Guest

Maybe you need the weapons of doom 3... plus flashlight and dark doom. it would be awesome.

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Blackmore1014 Author
Blackmore1014

Heh, interesting).

Reply Good karma+3 votes
juliomedinaperez777
juliomedinaperez777

Noooo !!!! ... Fail.
Screen :
S31.postimg.org

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Blackmore1014 Author
Blackmore1014

"This addon requires brutal doom first in load order"

Reply Good karma+3 votes
juliomedinaperez777
juliomedinaperez777

Thanks Brother.

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redfain
redfain

This doesn't fix the error. I use GZDoom as well, and I keep getting the same error. this needs to be fixed, man.

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Skrell
Skrell

I get the EXACT same error with GZDoom... :( Really wanted to try this MOD!

*EDIT* Nm got it working!! :)

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VG_Library
VG_Library

Perfect Work!Cool sounds, and great weapon ballance. But, i think, that some sounds should be a bit quiet. I also hope on optimization for Zandronum ;)

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Blackmore1014 Author
Blackmore1014

Thanks. ;)

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Dracologist
Dracologist

Doom marine now seem to wear tapshoes :D (also footsteps continue when i stop walking?)
also yay more eriguns BFG9000

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Blackmore1014 Author
Blackmore1014

Footsteps continue only if you with fists - it's bug bdv20b. Not my. Don't forget use Moddb.com.

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juliomedinaperez777
juliomedinaperez777

In ZDL Load the "Brutal Doom V20B" and "Brutal Doom v20b: Black Edition" ... Then Fail !!!.... No !!!! .... Why ???
Sreen Here :

S32.postimg.org

Help me, Please !!!

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Blackmore1014 Author
Blackmore1014

But error in bdv20b, not in addon).

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redfain
redfain

It is not an error in bdv20. I only get this error when I load your mod in perticular.

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Siemcca116
Siemcca116

Please Update the mod,add more brutal things and pls add the option "Reaload"

PS:Nice mod :D

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Blackmore1014 Author
Blackmore1014

Thanks).

Reply Good karma+1 vote
Blackmore1014 Author
Blackmore1014

Launch at GZDoom 1.8.10, 1.9.1, last build 2.0+ with OGL2.0 - all works.
At Zandronum only error with script. Soon fix it.

_____

Remember, need load Brutal Doom v20b and after this addon. Example:

--
"D:\Games\Brutal DOOM\gzdoom.exe" -file Hellbnd.wad bdv20b.pk3 BDFootseps.WAD BHUD.pk3 JF.pk3 ADAMP.pk3 BDv20bBE.pk3
--

If you using other addons with changes parameters of monsters, weapons, ammo, artefacts - you wil have error. This addon developed for using with only default brutal doom.

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Blackmore1014 Author
Blackmore1014

Have ideas with additional sound effect for some items. Radiation Suit, Invulnerability, Invisibility.
Dropbox.com
Dropbox.com
Dropbox.com

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Blackmore1014 Author
Blackmore1014

Update.
Fixed bugs with Zandronum and GZDoom latest versions.
Thanks Iddqd_Idkfa_Idclip.

Reduced sound volume tearing of flesh by 25%.

Reply Good karma+2 votes
redfain
redfain

You didn't fix it. The same errors are still present.

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Iddqd_Idkfa_Idclip
Iddqd_Idkfa_Idclip

Can you post load order screenshot or loading log?

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Blackmore1014 Author
Blackmore1014

Added new logo for main menu:

I.imgur.com

:)

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BrokenDecimal
BrokenDecimal

Hello, sir. I hope you will not take this personally, but I would like to address my concerns about the sound effects. First of all, the rifle firing sound seems to be silenced, with only the "ding" sound of the bullet is heard. Second, the sound effect of the chaingun firing, same problem with the rifle firing, but without the "ding" sound. Also, I don't mean to be an ***, but why did you disable the "Go *insert f word* yourself" insult?

Oh, before I forget, can you replace the health bonus sprite? Because I kinda mistaken it for the stimpack.

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Blackmore1014 Author
Blackmore1014

Don't understand. You not hear fire sounds of rifle and minigun? Impossible. Maybe you have some other addon and he delete sounds.

About health bonus. I hate medieval items in sci-fi Doom. It's stupid. Because I made that bonus health. And bonus health have blue color and same glow.

Why I deleted all offends, taunts and other stupid words? Because it's not "Serious Sam". It's Doom. He is dark, serious and evil. And Doomguy must always silent - it's law of Doom from 1993.

Reply Good karma+3 votes
BrokenDecimal
BrokenDecimal

To reply to your comment:
Honestly, I only use "UDV Brutal HUD" as my addon, no sound effects replacement whatsoever. Also, I would like to clarify that the firing sounds of the rifle and chaingun are not literally "muted," but rather they sound rather "soft," even when set to maximum volume in the source port.

About the Doomguy's insults, one-liners, and whatnot? I understand. Actually, I don't really use the one-liners that much because of the same reason with that of yours. I only use the "GO F--- YOURSELF" one because instead of yelling/raging at my computer, I would instead use it whenever I feel so annoyed with the enemies, especially the Lost Soul and the Pinky. But hey, to each is own.

Lastly, about the health bonus sprite, I agree with your point that the sprites look too medieval. I was only suggesting to replace the current sprite because it looks like a stimpack. Perhaps you can remove the red cross on the sprite, it's up to you.

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Blackmore1014 Author
Blackmore1014

Hm, soft fire sound of rifle and minigun? Strange. Maybe it's equalizer in system? Just in my small notebook I have dat something with sounds - explosive and loud sounds - not so good hearing like in home PC.
Just I not have something problem with fire sound. Don't know how help. I hope soond made trailer for Black Edition and you see all fine.

Later I thinking about health bonus, maybe reduce size of sprites.

Pity that rating so low... I did not expect such.

What you say about balance of some weapons? SSG or Minigun? How Doomguy's voice from Doom 3?)

Reply Good karma+1 vote
BrokenDecimal
BrokenDecimal

I have played your sub-mod moments ago. I want to say that I applaud you for trying to make the mod as realistic as you can ever do. The balance of the weapons is fine (which is your intention to make the game more realistic), although the maximum ammo inventory is a a bit much (like 700 ammo for rifle and minigun). Also, my other concern is that the minigun becomes slightly overpowered since you removed the recoil effect, and so the accuracy increases, which is contrary to your goal to make the gameplay realistic.

I have no problems about the Doomguy's voice, but only the grunt when he jumps. No offence, but I think his jump sound is a bit awkward. Other than that, good job on removing the unwarranted "Hmmm..HAHA!" laugh, the oneliners, and other stuff (although I still miss the "Go F- Yourself" qoute).

My other concern about the sound effects is that the footsteps sound cheesy (I have to agree with the other commenter that it sounds like the Doomguy's "tap-dancing"), the reloading sound of the SSG seems soft/inaudible... same goes with the shotgun firing sound.

Don't be discouraged about the low ratings. You did a good job though. I hope you will not take the things I said as a personal attack or an insult. I just wanna help you with your sub-mod.

EDIT: Sorry for the lateness of my reply. I have to deal with my personal life.

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Blackmore1014 Author
Blackmore1014

Thank you for your comment).

I love play with minigun and added 100 additional ammo, because default 600 not enough i think... Maybe minigun overpowered. But I remember how can't use default Sergeant's minigun at even medium range. I want fun and pleasure with minigun. Because I made like in Painkiller - perfect gun. Also I must noticed Super Shotgun buff. All in discription why I made it. And I forget about realism for some weapons, because I think Doom it's not that game where need made so much realism.

Doomguy grunt when jumps? I'm confused... When he jumps you hear short "Uf" or large "Phuuuf".

Again footsteps... Don't understand. You mean clang sound effect of ammunition? I not hear tap-dancing. One step - one sound.

I just see that my vision of game was very ambiguous. Although my addons separately have very good rating and comments. But in one big complete addon - no. Now, I not see any reason to do something.

Thanks for comment.

Reply Good karma+1 vote
Skrell
Skrell

Ok so I just played a couple maps with your MOD and here are my thoughts:
1. Overall i like it and the balance.
2. Audio fx are easily professional quality and add a lot of "umpf" to the game
3. Footsteps are WAY to loud and overly sensitive. If i move even a little bit i get a cascade of footsteps which doesn't feel right.
4. Plasma Rifle sound is the ONLY sound i dislike right now. Too "lazery".
5. I think i made the comment in your item replacement mod, but the health icons are all too small IMO. Also the glowing blue ones stand out too much to me and don't "fit" with the others.
6. Which brightmaps do you recommend for the monsters?
7. SO glad you got rid of all the taunts! :)

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Blackmore1014 Author
Blackmore1014

1. What you say about Super Shotgun and Minigun balance? Nerf of Grenades?
2. "Umpf"? Don't understand).
3. Hm, you mean clang sound of ammunition doomguy? Its very short sounds and play with foot. And I don't hear any cascade. I all tested and edited for myself.
4. Default sound its quiet, I try made more impressive. How other weapons sounds? Super Shotgun, Shotgun and other? Explosives and other.
And how pick up sounds of items, ammo, weapons, artifacts?
5. Hm, you mean health bonus? Small? I think maybe so big like stimpack. And what you suggest if not blue? I try save sci-fi or more realistic design. Just if I made not blue health bonus, he will still have blue glow. How other sprite items replacement?
6. Can't answer.
How monsters sounds? For example, bosses? Icon of Sin?
7. Wow. Someone love too silent Doomguy).

And tell me please how Doomguy's voice from Doom 3? Especially pain sounds when low health?

Reply Good karma+1 vote
Guest
Guest

I believe what he/she means by 'cascade of footsteps' is 'you take one step, and you hear four' Some audio mods will do that. Oh, and let me remember... health bonuses glow blue, right? How about coloring them berserk pack black? or giving them a reddish coloration? Just an idea.

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Blackmore1014 Author
Blackmore1014

If you walking in walls and hearing footsteps - its bug of launcher engine. I made only sounds, I dont touch any scripts of footsteps. So I dont understand when talking about "cascade" or "multiple footsteps". When I take one step - I hear one. Need load Footsteps addon by Sergeant. Maybe guy not load it. Dont know.
Black health bonus? Its good idea. But he will still have blue glow...

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Agent_Sin
Agent_Sin

So kind of fixed the launch problem for zandronium. Brutal doom must be above this addon. So just rename the addon. I just added a 'v' between b and d. So its now BvDv20bBE. Hope this helps

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Blackmore1014 Author
Blackmore1014

Interesting). It's for zandronum?
But after bug fix must works fine on zandronum).

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Agent_Sin
Agent_Sin

So zandronium uses its skin folder as a load order. The creator should of added an option in the launcher. Would of made things easier

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Iddqd_Idkfa_Idclip
Iddqd_Idkfa_Idclip

Or more simple Add 1_ example: 1_BDv20bBE. I use this about three years :)

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Thke
Thke

Can you make a addon to erase the weapon's smoke, why the smoke cause performance issues in some pc.

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Blackmore1014 Author
Blackmore1014

Hm, in old PC I not see probler with fps... Weapon smoke and burning body smoke too?

Reply Good karma+1 vote
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Average

7.1

36 votes submitted.

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