Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Report abuse BRUTAL DOOM: PA1NKI113R ULTIMATE COMPILATION V6D
Filename
PA1NKI113R_V6D.rar
Type
Prefabs
Licence
Proprietary
Uploader
pa1nki113r
Date
May 23rd, 2014
Size
91.06mb (95,481,490 bytes)
Downloads
2,905 (40 today)
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Description

VERSION 6D IS HERE. This is the ultimate compilation of brutal doom features. It has everything a true Brutal Doom fan could ever have wished for. Taking aspects and resources from some of the best brutal doom add-ons around, BRUTAL DOOM: PA1NKI113R ULTIMATE COMPILATION will make every single playthrough unique, different, and epic even more!


I would like to start off by saying I do not take credit for any of the materials, heavy scripting, actors, etc. for this meta-mod. All credit goes to the amazing efforts of Sgt. Mark IV, Quaker540, DoomNukem, SigFloyd's Brutal Doom Sperglord Edition, X Weapon: Helsturm, and the developer of Brutal Doom: Beyond Hell and Earth. All I did was merge it all together, balance some monsters, made things compatible, and randomized it. Some sprite work and scripting was also made/edited by me.

BUT IN ORDER FOR THIS TO WORK, YOU MUST LOAD THE BYHAE RESOURCE FILE ALONG WITH IT. IT IS INCLUDED IN THE ZIP FILE.

THIS VERSION ONLY WORKS ON THE LATEST GZDOOM BETA BUILD. YOU CAN DOWNLOAD IT HERE:

Devbuilds.drdteam.org
FEATURES:
- Many new weapons, overhauled to supreme brutality. The provided ones in the add on can be loaded along side any version of brutal doom. 
- Many new enemies, brutalized, balanced, fun, challenging, with custom made fatalities and brutalizations. The provided ones in the add on can be loaded along side any version of brutal doom.
- Inventory items
- New powerups
- Randomizations
- New sounds, behaviors, animations, deaths, sprites, fatalities, marines, features, content, bosses, and much much more 
- I'm not showing a V6 changelog because the number of changes/fixes/enhancements is possibly in the thousands
The monsters, weapons, and additions in this add on perfectly match with the doom theme. I did my best to make it a balanced arsenal and a challenging but fair enemy base. You will be allowed to play Brutal Doom the way you wish to play. Modders are free to use any content from this mod. This is the definitive game expanding add-on to Brutal Doom v19. Every playthrough will be unique, exciting, more brutal, violent, challenging, and over all smoother than ever before. One more thing....STAY BRUTAL, AND RIP N' TEAR!!!

V6C Changes:
- Added more friendly marines with weapons! Of course, they have the new sprites 
- Dramatically decreased the file size!
-  New plasma zombie fatality
- Dozens of new brutal deaths on the "Mean Demons"
- New Weapon. Yes, I finally found a good candidate for the SMG that will that fits with the doom theme. It was originally featured in accessories to murder, and is found in Derp Edition. Modified it, balanced it, and implemented it in slot 0 where you'll find the mines and MP40. 36 rounds per mag, higher fire rate, lower damage than the combat rifle, uses pistol rounds. Good for wanting to save heavy bullets for the bigger game. Dropped by the Z-SpecOps, and randomly found on the ground
- Added a chaingun attack to the cyberknight when play is close, will use this instead of blowing you away with rockets only when in close range
- Added a new armor variant! "Medium Armor" takes a red color, offers the same armor points as light armor, but provides a higher damage resistance to enemy fire. Has a 1/4 chance at spawning instead of green light armor.
- More generic player deaths
- New Medic Marine. This guy is a medic, has a backpack, pistol, and different appearance than other marines. Can drop actual med-packs instead of stimpacks!
- New Imp Pounce attack with sounds
- Sound fixes
- Minor Bug Fixes

- Check the latest comments to see what's the latest news!!!

V6D Changes 
- Fixed range checking issue with cyber knight
- Single pistol's primary is now a silencer, can be used to execute stealth kills from a distance without alert other enemies
- Single load "thumper" grenade launcher's primary now fires random shards of shrapnel in directions upon exploding. Secondary fire is a bounce grenade
- Super grenade launcher revamped with smoother, faster, more convenient transitions between switching grenades, instead of LVG grenades, fires Sticky grenades that stick to any surface, will later do sprites of enemies with it stuck to them!
- Auto shotgun has a secondary fire now. Fires a barrage of flak shells that fire shrapnel that explode into smaller shrapnel! Can literally send bullets everywhere in a room for a nice display of fire works. AVOID FIRING IT AT POINTBLANK RANGE, YOU'LL SHRED YOURSELF.
- Sound fixes and tweaks

Link to Quaker540's sub-mod:
Moddb.com
Link to Brutal Doom v19:
Moddb.com
Link to X Weapon: Helsturm
Forum.zdoom.org
Link to Brutal Doom Sperglord Edition:
Forum.zdoom.org
Link to Beyond Hell and Earth page:
Facebook.com
Link to DoomNukem's Weapon Pack:
moddb.com
Link to the best helmet visor hud on the planet:
Moddb.com
Again, all the credit goes to the respective mod creators, NOT ME. I just wanted to merge a ton of content together for my enjoyment, and decided that I wanted to share my brutal doom experience with others. This is my first upload here. Thank you. Additionally, I'll be updating this meta-mod periodically, and will always listen to feedback and consider it, as well as cooperate and work together with others who would like to add on to the meta mod!

Older versions:
v3 - Depositfiles.com
v4 - Depositfiles.com

Preview Image
BRUTAL DOOM: PA1NKI113R ULTIMATE COMPILATION V6D
Post comment Comments  (0 - 50 of 1,052)
killbotvii
killbotvii May 23 2014, 10:57am says:

So excited! I can't wait to play as soon as I get home!

+2 votes     reply to comment
Quaker540
Quaker540 May 23 2014, 12:31pm says:

It's sad that it lost all it's popularity, but I'm excited on how you moved it here!

+2 votes     reply to comment
killbotvii
killbotvii May 23 2014, 1:03pm replied:

nah, the numbers may be gone, but it's not like it's unlisted! All the people who are currently interested in it and future people will just go to this listing now!

+2 votes     reply to comment
pa1nki113r
pa1nki113r May 23 2014, 2:13pm replied:

Well spread the word! It's bigger, meaner, harder, and more gruesome as ever

+2 votes     reply to comment
killbotvii
killbotvii May 23 2014, 7:52pm replied:

Aye aye!

+2 votes     reply to comment
pa1nki113r
pa1nki113r May 24 2014, 1:19am replied:

I literally thought you put wrote "archvile" instead of "archival" for a second (: Thank you.

+2 votes     reply to comment
Reactorcore
Reactorcore May 23 2014, 1:17pm says:

Will I need the original Brutal Doom v19 to make this compilation work?

+2 votes     reply to comment
killbotvii
killbotvii May 23 2014, 1:31pm replied:

It's standalone. You need to run both files that come with this though.

+2 votes     reply to comment
Reactorcore
Reactorcore May 23 2014, 1:35pm replied:

Alright! Thanks

+2 votes     reply to comment
Lights_Out
Lights_Out May 23 2014, 1:47pm says:

So is the alt fire for the Revolver a shotgun like blast?

+2 votes     reply to comment
pa1nki113r
pa1nki113r May 23 2014, 1:55pm replied:

Ricochet bullets, fire it at a wall at an angle towards the enemy.

What I'm working on next:
- More enemies (Obviously brutalize them, help would be great!)
- Autoshotgun Zombie
- Minigun Zombie
- (Tentative) Quad barrel zombie
- (Tentative) Quad barrel shotgun
- More blood spewing from wounded enemies
- A Pain Elemental variant, instead of lost souls, fires a swarm of spiders! Would love to have someone do a spider fatality on doomguy, PM me if interested.

+3 votes     reply to comment
SgtSARS
SgtSARS May 23 2014, 10:31pm replied:

I hate pain elementals, they scare the **** out of me. That being said, this sounds even more terrifying and I approve.

+5 votes     reply to comment
Negan
Negan May 24 2014, 5:48pm replied:

Spiders? Oh gawd. Those things bug the **** outta me.

+2 votes     reply to comment
Mr.Grindor
Mr.Grindor Jun 3 2014, 12:24am replied:

Concerning the Quad Barrel Shotgun, you could use the one used in the Doom 2 mod "Legacy of Suffering". Should still be around ModDB.

+2 votes     reply to comment
Lights_Out
Lights_Out May 23 2014, 2:39pm says:

Are you going to give the auto shotgun iron sights? I still haven't run across it yet but it seems to be a common request.

+2 votes     reply to comment
pa1nki113r
pa1nki113r May 23 2014, 3:07pm replied:

I think the iron sights will stay in the pump shotgun's niche, I'm trying to find an innovative alt fire for it.

+2 votes     reply to comment
prime79
prime79 May 23 2014, 3:23pm replied:

perhaps a rather fast magazine dump? at the cost of having EXTREMELY bad accuracy

+3 votes     reply to comment
SgtSARS
SgtSARS May 23 2014, 10:30pm replied:

I'm really sorry, I liked this idea so I meant to upvote it, and dumb me downvoted instead and it won't let me change it.

+2 votes     reply to comment
killbotvii
killbotvii May 23 2014, 11:27pm replied:

fixed that for ya!

+4 votes     reply to comment
Guest
Guest Jun 14 2014, 10:33am replied:

This comment is currently awaiting admin approval, join now to view.

prime79
prime79 May 23 2014, 3:22pm says:

any chance people with lower strength computers can get some optimization options? like the older Mancubus Fireball (insted of the cluster) and perhaps smaller blood decals?

+2 votes     reply to comment
Quaker540
Quaker540 May 23 2014, 5:02pm replied:

You could actually do this yourself if you want to (Also thanks for that request, now I'll make it as an Mutator in my Sub-Mod, too!)

Open MODELDEF, go to all Blood models ("Nashgore_BloodSpot", for example), and minimize the scale values. Save then and you'll have a performance boost and smaller blood decals.

+4 votes     reply to comment
prime79
prime79 May 24 2014, 8:00am replied:

really its that easy? **** me im gonna go try that now

+2 votes     reply to comment
Quaker540
Quaker540 May 24 2014, 8:58am replied:

Yes, it's that easy. I'm thinking of creating a CVAR so you can set how big your models want to be.

+4 votes     reply to comment
leehandwave5
leehandwave5 May 24 2014, 11:57am replied:

cant see your mod anywhere man, any new test ver for v14

+1 vote     reply to comment
killbotvii
killbotvii May 24 2014, 12:05pm replied:

Now, that's not too kind towards someone who's part of the reason that this mod even exists.

+2 votes     reply to comment
prime79
prime79 May 24 2014, 12:04pm replied:

please do!

+2 votes     reply to comment
Guest
Guest May 23 2014, 3:26pm says:

thanks for making the hell rifle less overpowered, it was ridiculous!

+2 votes     reply to comment
Lights_Out
Lights_Out May 23 2014, 4:21pm says:

Fair enough.

+2 votes     reply to comment
Anna.
Anna. May 23 2014, 7:10pm says:

This is pretty good. :)

+3 votes     reply to comment
Guest
Guest May 23 2014, 10:58pm says:

Thank you for adding an automatic shotgun! Nice choice with the Angryman Model too!

+3 votes     reply to comment
pa1nki113r
pa1nki113r May 24 2014, 4:04am says:

Fixed some more things, tweaked some too. Created the auto shotgun zombie. Created the Trite Elemental, a Pain Elemental variant that will puke out these red goo pods that explode into trite spider swarms. Pretty neat, hope you don't have arachnophobia. Created a Arachnotron variant that hovers and has dual commando guns, fun enemy. Added grenade boxes that replenish hand grenades! FINALLY! Maybe I'll added the quad shotgun and the quad shotgun guy as well, I'll have to balance it. Stay tuned I'll post a test of v5 soon.

+3 votes     reply to comment
leehandwave5
leehandwave5 May 24 2014, 10:45am says:

Well, nice work once again, just a few minor bugs in this version, first about the dual pistol, when reloading the left hand is the old pistol and right hand is the pistol from sgt arsenal, the autoshotgun when reloading shows a different gun, and that's all there is.

+2 votes     reply to comment
Victor_Frankenstein
Victor_Frankenstein May 24 2014, 12:09pm says:

I'd like to replace DoomNukem hammer with an axe looking like the one from Enemy Territory Fortress

+2 votes     reply to comment
killbotvii
killbotvii May 24 2014, 1:28pm replied:

Why not have both? 33.3% chance for each one to spawn!

+2 votes     reply to comment
Victor_Frankenstein
Victor_Frankenstein May 26 2014, 11:51am replied:

Because the mod already has alot of weapons.
(This is what i hate about this mod: too much weapons that repeat each other)

+2 votes     reply to comment
pa1nki113r
pa1nki113r May 24 2014, 1:51pm replied:

Enemy Territory Fortress? Can you send me the link?

+2 votes     reply to comment
killbotvii
killbotvii May 24 2014, 2:18pm replied:

Moddb.com It's a Team Fortress Classic mod apparently. And the mod is actually a port of another mod called Quake 3 Fortress for, you guessed it, quake 3.

+2 votes     reply to comment
Victor_Frankenstein
Victor_Frankenstein Jun 1 2014, 4:31am replied:

It's not TFC but QWTF-like mod.

+2 votes     reply to comment
prime79
prime79 May 24 2014, 3:34pm says:

once i get the chance, ill make some new shotgun shucking and reloading sounds with my 12 gauge, ill just need to adjust them a tad to sound like i didnt do it in a room

+3 votes     reply to comment
killbotvii
killbotvii May 24 2014, 4:09pm replied:

Good luck and can't wait to hear it!

+2 votes     reply to comment
pa1nki113r
pa1nki113r May 24 2014, 4:37pm replied:

Looking forward to it man! Should add some extra "crunch" to the sound!

+2 votes     reply to comment
prime79
prime79 May 25 2014, 9:56am replied:

thanks. its gonna be a few days, got the girlfriend over and family and ****. labor day weekends ya know

+2 votes     reply to comment
pa1nki113r
pa1nki113r May 24 2014, 4:44pm says:

Here is the V5 Test for you guys. Try it out, let me know what you think, what could be improved in regards to gameplay, sounds, animations. Tons more enemies, all brutalized. 3 new imp variants. Auto shotgun and quad shotgun zombie variants! Flying arachnatrons, Trite Elementals (aka the "Nope" elemental), trites, zombieman variants, tons more. Balance tweaks. Have fun and enjoy:

Mediafire.com

+2 votes     reply to comment
killbotvii
killbotvii May 24 2014, 4:48pm replied:

Holy ****! "DON'T STOP ME NOW, I'M HAVIN' SUCH A GOOD TIME!"

+2 votes     reply to comment
prime79
prime79 May 24 2014, 8:20pm replied:

will download when im done with NRFTL

+2 votes     reply to comment
Lights_Out
Lights_Out May 24 2014, 6:57pm says:

Downloading now!

+2 votes     reply to comment
pa1nki113r
pa1nki113r May 24 2014, 9:37pm says:

I'm going to attempt to make a Trite monster fatality... Kids close your eyes

+3 votes     reply to comment
killbotvii
killbotvii May 24 2014, 9:46pm replied:

why...

+2 votes     reply to comment
pa1nki113r
pa1nki113r May 24 2014, 9:54pm replied:

It's gonna be brutal.

+3 votes     reply to comment
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Doom Icon
Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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272c40ead820fdd034b46b50796988d8
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