Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Report abuse Aggressive Brutality Volume1.0
Jun 25th, 2014
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Brutal games such as DooM and DooM2 require brutal musical accompaniment when you’re Knee-Deep in the Dead. My Friends, it is here. Using many of the tracks found in SGTMarkIV’s DoomMetalVol4, as well as other heavy and hard-hitting DooM metal covers, I have compiled a setlist of some of the most brutal music in the DooM Fandom. Now, you can slaughter and still keep it heavy, as your ears explode from the sounds of the dying and the screams of electric guitars and gut-wrenching drums. Remember, this is only Volume 1.0. That means there will be updates in the future.

My goal when compiling this music collection was to give the player the heaviest Doom music I could find,as well as replace some of the tracks that were reused in different maps. Though I don't consider this a finished work, I think there's some good improvements to SGTMarkIV's DoomMetalVol4, not to put his work down at all. The only track that isn't Doom related is M8 in Doom2, where I used a Turok II: Seeds of Evil cover, which seemed to fit the utter craziness well.

Now, when you play Doom2, LVL7 and LVL19 for example, you will hear the same background tracks, just different versions. I plan on finding and using even heavier music for future releases, and when my current living situation resolves itself, I aim to make my own brutal tracks for use.

This is my first attempt at any kind of mod work, so feedback would be appreciated. I should also point out that I am blind, so there may be things I overlooked, no puns intended.

I hope this music mod is enjoyable to all the Doomers and metalheads. For best enjoyment, I suggest using good headphones, BrutalDoomV19, Russian Overkill and BrutalDoomV19 (DERP Edition,) however, the title screen music gets replaced with that last mods music.

This Mod should work with Zandrodum and GZ-Doom no problems. All other source ports, I'm not sure. Feedback on that would be appreciated.

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Aggressive Brutality Volume1.0
Post comment Comments  (0 - 50 of 60)
killbotvii Jun 25 2014, 4:12am says:

This sounds good! What I really want to know is... how on earth can you play Dooom if you're blind? I'm honestly really interested!

+2 votes     reply to comment
Quaker540 Jun 25 2014, 9:06am replied:

Human is a fantastic creature, that's why ;)

+3 votes     reply to comment
ThePlagueDoctor Jul 18 2014, 10:26am replied:

I kind of doubt he's always been blind or 100% blind, but either way you'd be amazed what people can do despite certain handicaps like that. Hell, I lost my left leg a few years back and yet I can still kick *** on a DDR machine any day of the week and while I can't run without my prosthesis, I can "bunny hop" faster than I can walk without losing balance. :D I can't pick stuff up with my feet anymore though and stay standing :( I used to be stupidly good at that, lol. So mad props to the guy who made this mod, you are the Tommy of video gaming :D

+2 votes     reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 25 2014, 4:45am says:

I grew up on this game. Started playing the Beta with my Grandmother's at-the-time BF back in the day, and it was that influence that ultimately lead to me being a gamer/nerd/whatever.

I have a little bit of sight, though not enough to be otherwise useful. I can see to play old-school retro games because the graphics aren't as defined as in most modern titles. Pluss, sitting six-inches away from a 26-inch display helps too. I can still kick anyone's *** on Guitar Hero though. lol

It may come as a surprise, but there are quite a bit of blind gamers. There is even a full-on AudioQuake port running around the web that allows for blind players to play in multiplayer deathmatches using surroundsound. Same thing kind of happens here, though not with all the other drawbacks that come of AudioQuake.

If I could, I would actually venture into coding for DooM and make it so that "blinks" could play. It's totally possible by adding in a few different things, though given the size of some of the levels, I think it would challenge even the most starward of blind gamers.

This was my first attempt at contributing something worthwhile to the DooM community, and I hope it meats well to any expectations, granted it's not anything huge like, oe I don't know, BrutalDoom? :P

+7 votes   reply to comment
erikwijnands Jun 25 2014, 4:56am replied:

Man, HUGE props to you, If I had a hat I would take it off.

+6 votes     reply to comment
killbotvii Jun 25 2014, 1:55pm replied:

Well, if you ever try to work on something like that, we'd all support you 100% of the way!

+2 votes     reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 25 2014, 4:52am says:

Actually, I wonder if there would be any intrest there?

In AudioQuake, much is triggered by sound. As you near a wall, you hear beeps based upon the direction of that wall. The closer you get, the louder and faster the beeps occur. Same with weapon and ammo pickups, health and other things. As for targeting and aiming, there is other sounds that inform the player when someone is aiming at them, and sounds indocating when you are aiming at someone else. The addoptation even includes a cheesey Narator voice for stat feedback and weapon selection.

The game is vastly different in comparison, has been modded in my opinion, way too much, and has many drawbacks for sighted verses blind players, but it has helped set the templit for what audio gaming and video gaming can accomplish.

I wonder if there would be any intrest in somehow bringing DooM into the blind community. I think Deathmatch, if nothing else, would garner much attention. If one needs any proof of that, they could look into another Blind FPS called "Road to Rage," Which has been taking over the blind gamer community like crack takes over desprets.


+2 votes   reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 25 2014, 5:01am says:

And sence we are on the topic of AQ, I took the liberty of fetching a link for you to glance at, should you find yourself curious. The page is old, but it points to where you can go. Barring that, check out

+2 votes   reply to comment
Popscleman Jun 25 2014, 11:28am says:

Do this with TNT please !!
They had alot of good and Not stolen Music by Bobby Prince....
Thank you....
this is good too

-2 votes     reply to comment
HECUBAKERCHARLIE041 Jun 25 2014, 2:14pm replied:

Indeed, we need a TNTmetal.wad

+1 vote     reply to comment
killbotvii Jun 25 2014, 2:56pm replied: look in the description. It has a link to TNT music.

+1 vote     reply to comment
Doomguy5th Jul 15 2014, 3:50am replied:

You guyz need a TNT Metal WAD?! I think I just made one. Check the description for Derp Edition. I posted a Metal WAD for TNT Evilution (if I posted the wrong file, well ****. I had the TNT metal wad in my Dropbox for a while.). Also, I encourage using this mod that diabolicaAnimalis made. It's pretty good when playing with mods that are insane.

+1 vote     reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 25 2014, 3:45pm says:

As I said, this is only Volume 1.0. I'm not completely happy with it yet, so there will be more additions, don't worry. As far as TNT goes? Not a problem.

I do have one issue though. How would I assign tracks for maps that aren't in the original iwad, such as mappacks that have 4m 5 and even 6 episodes? That's something I wanted to do for this; replace all the music in E4 with new stuff outright, but I couldn't find a easy way to do it. I'm using the last version of XWE, archaic, but it gets along with my screen reader, pluss I could never get Slade to work.

Plans for future release include complete overhalls on current tracks, original remakes by myself and my guitars, and even an all-stars version that will feature instrementals of the original tracks that the ingame music was based upon. Like I said, I also want to make music for some of the major expantions, official and otherwise, so rest assured, there will be more metal in the future.

Thanks for the feedback and keep that **** heavy!

+1 vote   reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 25 2014, 3:52pm says:

Thanks again all. It's pretty epic feeling when one of your favorite modders comments on your work.

I understand you are working on a sound mod for the same games? You ever need a good ear for testing or voice acting or any of that man, you just hit me up.

+1 vote   reply to comment
Quaker540 Jun 25 2014, 7:22pm replied:

I'm actually very dissapointed for you :(

My Sub-Mod is also about to improve the game visual effects, physics and many more which is sad because you can't see them. Oh, and about the sounds, it's not a new experiment. I'm working with sound design and mixing for more than 5 years, which is why most of the sound effects in my Sub-Mod sound really good and high quality. In V14 (The up-coming version) I've changed LOTS of sounds, probably the richest sounds around.

Thanks a ton man! I especially appreciate blind people who play my Sub-Mod! It also gets even better if you also say that the sound effects are awesome! The sounds was my first fix I did to this mod, as the original Sub-Mod started as a sound replacement mod. Because of how excited I am, I'll add some more sharpness, detail and rolloff in my sounds. Thanks a bunch! :D

+1 vote     reply to comment
Quaker540 Jun 25 2014, 7:53pm replied:

Of course, don't take that thing offensive buddy! What I said is what I did ;)

Also congratulations in this work, man! I really like this mod!!

+1 vote     reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 25 2014, 10:48pm says:

So, I started looking into what I can do for TNT, unfortunately, there's no metal covers or anything worth calling metal, so, I have a different idea. We've all heard the DooM tracks, original and otherwise hundreds of times, if not thousands upon thousands. How would you all feal if I made you a brutal, in-your ******* face, balls, blood and guts to the ******* walls Metal Compolation from tracks you've probably never heard before?

Trust me, I just spent the past three hours ravaging the hell out of YouTube and didn't find a thing, but I did find some really heavy, brutal and definit Doom-Worthy Instremental Metal jams of all kinds. From DarkCore, to Progressive, Dark-Symphonic, to Thrash, Speed, Power Metal to some **** that made me go "Wowe! Where the hell is my chainsaw?"

How would you guys take that? I know it's not DooM Covers, but would it be worth compiling?

Yes, I'd make a TNT metal pack as well...

+4 votes   reply to comment
killbotvii Jun 25 2014, 10:54pm replied:

I LOVE THAT IDEA! New ideas are good! DO IT!

+1 vote     reply to comment
Doomguy5th Jul 15 2014, 3:52am replied:

Wow, you've not been looking into what JD Herrera has. So you haven't found this:

Sounds better for Map 29 of TNT Evilution.,. Just sayin'.

+1 vote     reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 25 2014, 10:54pm says:

Man, it always cracks me up when "sighties" get nervose about offending the blind dude. It's like, "Hey dude, did you see that movie Last-----UM? Sorry?" lmao
Don't worry about offending me man. I've never had good vision to begin with so it's not like I'm really missing anything.

Besides, like I said last night in an earlier post. I do have some sight. The things I've seen people do to the Doom games is absolutely amazing. I really wish I could contribute more besides ideas and music stuff. When I was younger, like 9 or 10, when me and my childhood best friend would play coOp, we would talk about ideas for various weapons and effects, monsters and maps. I had the smarts and the ideas, he had the skills, but sadly, nothing ever panned out from it. We were just a couple of kids who really had no ******* idea what we were doing. Crashed his dad's cheep work computer a few times though. lol

+3 votes   reply to comment
killbotvii Jun 25 2014, 10:55pm replied:

Every computer I touch has their fate sealed. They ALL die within a few years. I think I'm cursed XD

+3 votes     reply to comment
Quaker540 Jun 26 2014, 8:18am replied:

Thanks man! :D

Care to elaborate what kind of ideas those were? I'd LOVE to hear them (Who knows, they could be some good ideas which I can make them real)!

+1 vote     reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 25 2014, 11:02pm says:

But yeah. Totally can't wait to see your next update. Any chance it will mesh well with Justin's mod? Aside from some ballencing issues, it's by fare the most bad *** weapons pack around and the sounds are,,, lacking. Not to say that the Doom3 sounds weren't a good idea, but the way they were used was just a bit over the top.

And yeah, I'm a fan of shiney things. When there's explosions, I want to see chuncks of bodies flying everywhere, I want to see shrapnel ******* things up, and I want convincing fire effects, not that cheep confeté crap that still makes its way into modern tytles. Call me a neard, but some of the best fire effects I've ever seen was in Rogue Leader for the Game Cube. Considering the tech at the tme, that was some cool effects.

Most especially the same with sounds. When you launch a rocket, I wanna feel that in my bones. When a body hits the ground, I wanna hear it thump, not just tick. When you walk/run, I want convincing combat boots on durt/rock/metal/water/whatever. And for the love of the Icon of Sin, when there's taunt voices, don't blow up my ******* speakers. lol
Great ideas with those, just very horridly executed.

But yeah, can't wait to see what you toss up next. I just know it's gonna be good!

+2 votes   reply to comment
Quaker540 Jun 26 2014, 8:27am replied:

Then sir you should see the new version! Footstep sounds are going to be a separate pack. You can load it after my Sub-Mod, and have fun! Also, such ideas are really awesome! I've implemented some body falling sounds, eyes popping out, guts hitting the ground, some more real explosion sounds and many more! Since I know that some sounds are lacking (because you told me that), I'll do my best to make them ******* amazing, powerful and satisfying for your own fun. The new version has also dynamical changes, more real environment etc. Can't wait to hear your feedback about the new version! :D

+2 votes     reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 25 2014, 11:09pm says:

Hate spamming my own thread, but I do have a question I been trying to figure out. I wanna get on and do some deathmatches at some point, but using the mouse stuff on my laptop sucks. I have a corded 360 controller and I'm using GZDoom, the latest version. Would you guys know how I would go about setting it up as the controller for use?
My game play ability would be greatly enhanced ten-fold.

+1 vote   reply to comment
Renmazuo Jun 26 2014, 10:53pm replied:

It's surprisingly easy to get going with a 360 controller in GZDoom. Just go into joystick options and enable joysticks, then go down to the bottom and make sure your controller is active (should show something like XInput controller #1).

The stick sensitivity feels pretty damn good with the defaults and the main Doom controls are already bound; you just need to bind the Brutal kick, reload and taunt and you should be set (as I recall secondary attack should already be bound to left trigger).

+2 votes     reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 26 2014, 9:41am says:

Well Quaker my friend, do you have an expected release date for me to look forward to? I can't wait to see what happens, and combining this with BDV20 should be dopeness. I'm really digging his new Chainsaw, but if you haven't been able to tell from earlier posts elsewhere, I'm a sadistic ultra-violent maniac who loves getting up-close and personal with my victems. Bleed bitches! Bleed for the blind guy! lol

Many of the ideas we had back then have been addressed by many others. One of the biggest things we talked about then was implementing room-over-room tech, something that was completely beyond both of us, but look at todays engens. Dreams are a thing of the past.
I had several ideas for bringing some of the Turok weapons into doom back then. Graphic wise, it was damn-near impossible, physics? Likewise. But now things are entirely different. Hell, all the ideas we bounced about as kids would probably be more than just feseable today. I mean, we got little dudes who weren't even born when Doom Beta was leaked modding things like nothing, dudes who never even saw Wolfenstine on a old-school 91 Windows 3.1 system with the box of floppies that it took to install and play using other engens to completely remake the game and make it all 3d and what not. And now, some stoner obsessive-compulsive blind dude is making music mods with real tunes, not Midi files. I wonder if ID ever realized just what in the hell, or what of Hell rather, they were starting all those years ago?

+1 vote   reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 27 2014, 7:51pm says:

That's more like it! Now, I assume you have a matching effect for the rocket wizzing through the air? And of course, likewise on the empact sound?

+1 vote   reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 27 2014, 9:37pm says:

Hmm. that fisrt rar file. Great collection of sounds there man. I just have one question; are you using all of them? Some actually hent to more than just sounds and graphics being upped. Are you including extra playable features?

+1 vote   reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 28 2014, 1:20am says:

Well, I've been working tirelessly on my next music mod. As I said, this one will not have actuall DooM music; instead, it will feature extremely badass and hardcore metal, industrial metal, power/speed metal, Dark Ambiant Metal, and much much more.
I'm hoping to have this thing ready in the next day or so, however, I'm having issues getting the Plutonia and TNT music working. If someone could give me a list detailing what tracks go with wich map, I would appreciate it. The wads that I used don't seem to have things in order, and the order and spacing of the tracks is almost as important as their content. Could someone give a hand on that bit. Just need a list of the actual order they go in, as well as the titlescreen and intermition locations.

+1 vote   reply to comment
Quaker540 Jun 28 2014, 8:05am says:

Feel free to remove my first comment (I want too, please).

+1 vote     reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 28 2014, 12:54pm says:

If you ment the Rar file, it has been done, I think?

+1 vote   reply to comment
Quaker540 Jun 28 2014, 8:20pm replied:

Thank you! This sound collection was meant to be personal.

+1 vote     reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 29 2014, 2:46am says:

Understood. And for your privacy's sake, I removed the files from my computer as well out of respect.

+1 vote   reply to comment
Quaker540 Jun 30 2014, 11:53am replied:

Sir you are freaking awesome, huge respect to you.

+1 vote     reply to comment
Nikulas Jun 30 2014, 2:54am says:

my Question is why put music into wad files when you don't need to? if someone was to download it and wanted to play the files they can't with out investigating to what music format the song is. don't get me wrong here i like it in anyway a person besides to upload it but i see no reason to use wads for music when other formats are supported.

+1 vote     reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 30 2014, 1:27pm says:


I fail to understand your question. Are you asking why one makes music mods when you can just play a random collection of music or whatever that may already exist on one's hardrive? If so, my kind response to this would be; why put music in games to begin with then? If people just played whatever they wanted all the time, then wouldn't that put game-score composers out of work?
Call me old school, but, I am of a mind that music helps to set the atmosphere and vibe of a game. You don't play Doom to the Care Bears soundtrack; that's not nearly hardcore enough, nore does that get your bloodlust and murderous tendancies pumping.

Now, I am not saying that I myself don't just turn the music tracks all the way down from time-to-time and get a Winamp playlist going, but an actual hardcore soundtrack does help establish some form of vibe or mood. Furthermore, I think soundtracks also help reflect the personality and character of a developer, or in this case, a modder. It's kind of like, opening the courtain and letting the audience see what makes the conductor tick. But hey, that's just my opinion. If you like the music wads, cool, thanks for the appreciation. If not, well, that's cool too. Thanks for downloading and checking it out anyways.

I could have your question completely misinterpreted also, so if I do, please feel free to correct me. XD

+1 vote   reply to comment
Nikulas Jun 30 2014, 2:53pm replied:

i am saying why make a music mod in a wad when you can use other file formats to make said music mod like Zip/pk3. I like to play music out side of doom but when it's in a wad it looses it's base file extension and it's just relabeled as a .LMP file or have no extension at all.

+1 vote     reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 30 2014, 1:30pm says:


I know I'm freaking awesome. loljk
Conceded much?


+1 vote   reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jun 30 2014, 5:29pm says:


I see. Well, I use XWE, as slade doesn't seem to work with my computer. Wads are easy to make and alter, so I just stick with what is accessible with my screen reader.
However, for my next wad release, I'll include an MP3 zip file that includes MP3 or OGG copies of the tracks used, so people can listen to the tracks without playing the game and pack them into what ever format they prefer.

+1 vote   reply to comment
Nikulas Jun 30 2014, 7:33pm replied:

it's more easy to use pk3/zip as you just need to do one action with winrar/7zip and then save the file as a .pk3 under zip and your good then you can rename it. with XWE you first half to load it then make a new wad then import everything thats more steps for the same result so i think pk3/zip is a faster way to do it all you need to do is put the music in a music folder in the pk3/zip. so if you lets say have a music folder that your working on for doom you just zip it up and then test. 10X faster.

+1 vote     reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jul 1 2014, 3:30am says:

I've actually tried that and it doesn't seem to work as well. I could be making a mistake somewhere along the lines, but the steps are arbitrarily simple, so I doubt it.

After I finish up with this progect, which is also a lesson in editing wad files, I will start work on a new progect that I've managed to get some intrest built in. I'm not going to say much cuz I don't want to say something's going to happen and it doesn't work out, but it's something that will afford more competition for even more Doomers, even to those, believe it
or not, who have never had the chance to play the games. Enough said at this point.

+1 vote   reply to comment
Nikulas Jul 1 2014, 9:42pm replied:

well your computer might have something to do with it as you can't load slade and i think XWE can use pk3 files so you can make them in it i think. the easiest way to make a pk3 is make a zip then rename it so you just need windows.

+1 vote     reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jul 2 2014, 5:00am says:

Hmm. well, in that case, I'll give it another shot. Replacing is kinda a bitch, and I do tend to get somewhat confused from time-to-time in regards as to what tracks I've already replaced.

+1 vote   reply to comment
Nikulas Jul 2 2014, 5:21pm says:

the best way is to let windows zip the music folder "witch i think i touched on in my last comment" then you just rename it. thats how easy it is.

+1 vote     reply to comment
pa1nki113r Jul 17 2014, 5:31pm says:

Whenever I start up the game with this add on, the intro music makes me want to flip a car and blow up a city block and destr- I mean, great music add-on!

+2 votes     reply to comment
Quaker540 Jul 17 2014, 10:20pm replied:

I had exactly the same feeling when I launched this! SO DAMN AWESOME!

+1 vote     reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jul 18 2014, 12:51am says:

Hey metalheads and Doomers!

So I haven't commented much lately, nore have I stated anything about any new rendissions that I am working on. This is parcially because I'm impulsive, and my addiction to Quaker's latest release has been somewhat an obsession. Nevertheless, I'm still here and still have plans for even better things using the same style of metaltasticness.

Actually, I have a few things in the works, so I haven't been too lazy. First and formost, Aggressive Brutality 2.0 is in the works, it's just that I'm spending more time on choosing what to include. I know there are loads of music wads and addons out there, and that's exactly why I want to take my time with it. I want my addons to stand out, to be something more than just a setlist of music. I want it to fit each level, each body falling to fit with the music, and each launch of the BFG to make you feel empowered as rage cries out from your headset. In short, I want it to fit with the games, and I want you to feel, to believe that it's the perfect music, and the perfect soundtrack that it ultimately should be. So be pacient, for heavy things are a comin...

+1 vote   reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jul 18 2014, 12:57am says:

Now, another bit of announcing to be done here.

Along with Aggressive Brutality, I am working on another bit of metaliciousness for your ears. However, unlike Aggressive Brutality, this will be completely new and original music, and will feature my tracks, recorded and edited by me personally. I just moved into my new apartment, and am in the process of writing out my own musical metal scor. I can't promice you a do date, but in the words of ID Software, it will be done when it's done.

I can give you a beta title though, and soon, maybe a sample. Perhaps I'll include it in the next release of Aggressive Brutality. The name I am goin with now is, "Diabolical Discord..." Weak, I know. lmao
It's beta for a reason!!!

Anyways, I'm totally stoked you guys approve of this metal pack as is. Really, I am. I mean. Take that Parents! My gaming habits don't get me no where! Well, look who's got people liking my music mods now, you *******! Nah, JK.
In all seriousness though, thanks a lot, and be sure to check back often. I promice I'm not done with you people yet.

+1 vote   reply to comment
diabolicaAnimalis Author
diabolicaAnimalis Jul 18 2014, 1:09am says:

And the other original music project? Actually, It's almost done really. I forgot about it until I read the thread and saw my promices above. Doom2's music is mostly done, and I got most of Doom1's added in, but there's still more to be done. Hoepfuly, distractions forgiving me, I will have it done in the coming days. Should be a nice tide you over until the next AB2.0 release

+1 vote   reply to comment
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