ZBloody Hell is a Doom 2 mod that runs on the GZDoom engine, the goal is to recreate the elements of the game Blood (1997) on the GZDoom engine, from levels and monsters, to weapons and atmosphere while also providing a Gameplay addon and / or a levelpack that is compatible with the other Doom 2 mods out there, allowing you to mix different mods with the fantastic Blood levels or the unique arsenal of weapons and new enemies of Blood, Download ZBloody Hell and Start kicking some Zombies heads today.

NOTE : The goal is not to make a 1:1 Recreation of Blood, I will try to keep it familiar yet fresh at the same time but due to the engine limitations there are stuff that just can't be recreated properly.

FEATURES : Here's why you should pickup ZBloody Hell instead of the old versions of ZBlood :

  • Supports Doom 2 mods, Levelpacks, Gameplay addons, and even visual updates.
  • Updated level layouts, utilizing new advanced editing features such as Interactive Portals and Polyobjs.
  • Updated Weapons, Monsters and their behavior to be less annoying and closer to their Blood counterparts.
  • Voxels, PNG Truecolor textures and OpenGL Improvements, no longer limited to the crappy Doom Pal (optional).
  • New Singleplayer and Multiplayer levels, Total of over 40 Levels, Hours of fun.
  • Multiplayer support, Co-op, Deathmatch and CTF, grab Zandronum and launch a server and enjoy.
  • Updated Powerups to behave closer to their original counterparts.
  • Improved Animations for player, Weapons and Monsters, smoother and better.

CREDITS :

  • Special thanks to Luigis for additional mapping and support.
  • Ivan for ZBloodX base.
  • J. S. Graham and Joseph Otey for ZBlood base.

Feel free to Contribute to the project and / or apply any kind of changes you want, But don't forget to share them with us on the addons section.

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Hey guys, alot of you have been asking me about the Mod Compatibility patch and how to use it, the instructions I gave in the first day may have been a little bit unclear, so I updated Description of the patch to show the right way to load ZBloody Hell with other mods, Please refer to the description of the patch if you would like to know how to make it work.

As always, keep the feedback coming :)

ZBloody Hell Beginner guide - How to setup and start the game.

ZBloody Hell Beginner guide - How to setup and start the game.

Starting a mod Tutorial

A Quick guide to show beginners how to properly setup and start playing the game.

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ZBloody Hell 1.8.61 Full Package

ZBloody Hell 1.8.61 Full Package

Full Version 91 comments

[09/05/2018] : Episode 1 Boss didn't activate on some mods due to an ACS variable error, this should be fixed now.

ZBloody Hell Mod Compatibility Patch v1.8

ZBloody Hell Mod Compatibility Patch v1.8

Patch 42 comments

You can now load ZBloody Hell with other levelpacks, gameplay addons and visual updates (Read description for instructions).

ZBloody Hell CD Music v2 addon

ZBloody Hell CD Music v2 addon

Music 1 comment

CD Music, Sample in description, Load this after ZBloody Hell (modify the batch files provided with the main package, or put it in your skins folder if...

Comments  (0 - 10 of 73)
MrRumbleRoses
MrRumbleRoses

so. i was playing the mod, and i managed to complete episode 1. originally i tried QC Doom, but the boss doesn't summon at the end of episode 1 with it on the mod. so i tried out the One Punch Man Doom mod. seemed to work better. specially since i can battle the Blood enemies, as well as use some of the weapons from it to. now i got to the 2nd episode of the mod, and i got to the part where you get the key on the box. and you're trapped in the room and you have to normally get out by climbing on the box. now i tried it with one punch mod, and i couldn't get out, and i did the stuff normally done and there was no way out. so i thought it was the mod itself. then i tried the mod with itself normally. and it's still the same issue. unless i'm missing something to do, then i feel like this needs to be looked into

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LOZ_98 Creator
LOZ_98

Just to make sure, which version of E2M1 are you playing, the one included in v18x patch? (in other words have you loaded the optional v18x Patch?) or the default one?

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MrRumbleRoses
MrRumbleRoses

well. i used the normal & the patch one. like i got the patch loaded under the default

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LOZ_98 Creator
LOZ_98

You have to jump on the box after pressing the switch, It'll take you up, assuming you're running this on GZDoom, If it's Zandronum you shouldn't load that patch, I'm not behind my PC Right now so I'll look into the other problems later.

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MrRumbleRoses
MrRumbleRoses

i know of the box thing. i have played the original version before. so what does the patch do then? i mean if it's a GZDoom thing. then i feel like the name of the patch could of had GZDoom in it something. i mean i was gonna do a let's play series on my channel of QC Doom & this. but there was the issues i had mentioned

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LOZ_98 Creator
LOZ_98

The patch implements interactive portals, in the original version when you press the switch it unlocks the door, the 18x patch adds interactive portals and 3D Floor box so player can use it to climb up similar to how they do in the original game, a key should spawn on top of that crate but it is not for the door in the same room, It's a key for another door, If you're stuck in that room It could be due to one of the following reasons:

1 - You're trying to get out from the door in the box room, the door won't open anymore, the only way to get out of that room is by taking the box to the higher level.

2 - You're trying to run 18x patch on a port other than GZDoom, I said it many times in the mod compatibility page and even the readme file, so If you load the 18x on a port other than GZDoom then it's your fault for not reading the readme file / using the provided batch files.

I don't want to sound harsh but you're not very good at giving full detauls on issues you encounter, without proper details I can't help, my tests here show that the room functions properly with and without the 18x patch so I don't know what's going on for you.

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MrRumbleRoses
MrRumbleRoses

well let's agree to disagree. but whatever. have you looked into the boss battle for the final level of episode 1 yet? cause as i said. i was gonna do a let's play series with the mod paired up with Quake Champions: Doom Edition. and i got to the final level of episode 1. and the event didn't trigger

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LOZ_98 Creator
LOZ_98

Not yet, I'll test it quick and patch it out if anything goes wromg, will upload the patch tomorrow cause it's late here.

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Krieghor
Krieghor

I just finished Zbloody Hell in Virtual Reallity with Vivedoom (GZ3Doom) and the experience has been awesome. I'm really sad now because there is no more content to play.

Good job dude. I take my hat off.

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JohnnyTheWolf
JohnnyTheWolf

Amazing mod! I have been waiting for a proper Doom port of Blood, as I like the game's arsenal but not the Build engine.

Is it supposed to be compatible with Heretic, though? I have tried loading it with the following command:

-file ZBloody_Hell_v18x_Patch.pk3 ZBloody_Hell_v183.pk3 ZBloody_Hell_BalancePatch.pk3 HERETIC.WAD

However, the game still uses vanilla enemies and weapons.

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LOZ_98 Creator
LOZ_98

Unfortunately no, not yet, I haven't looked into it But I think it might be possible to make it work with Heretic, I'll have a look later.

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Kizoky
Kizoky

Replace Heretic's DoomED numbers with your monsters' DoomED numbers ;)

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LOZ_98 Creator
LOZ_98

Kizoky nope, I would have to replace the actors, not the DoomED numbers, this means I'll need a completely separate patch to keep things organized just like I did for mod compatibility, essentially making a separate mod compatibility patch aimed for Heretic.

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JohnnyTheWolf
JohnnyTheWolf

Ah, gotcha!

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