ZBloody Hell is a Doom 2 mod that runs on the GZDoom engine, the goal is to recreate the elements of the game Blood (1997) on the GZDoom engine, from levels and monsters, to weapons and atmosphere while also providing a Gameplay addon and / or a levelpack that is compatible with the other Doom 2 mods out there, allowing you to mix different mods with the fantastic Blood levels or the unique arsenal of weapons and new enemies of Blood, Download ZBloody Hell and Start kicking some Zombies heads today.

NOTE : The goal is not to make a 1:1 Recreation of Blood, I will try to keep it familiar and fresh at the same time but due to the engine limitations there are stuff that just can't be recreated properly.

FEATURES : Here's why you should pickup ZBloody Hell instead of the old versions of ZBlood :

  • Supports Doom 2 mods, Levelpacks, Gameplay addons, and even visual updates.
  • Updated level layouts, utilizing new advanced editing features such as Interactive Portals and Polyobjs.
  • Updated Weapons, Monsters and their behavior to be less annoying and closer to their Blood counterparts.
  • Voxels, PNG Truecolor textures and OpenGL Improvements, no longer limited to the crappy Doom Pal (optional).
  • New Singleplayer and Multiplayer levels.
  • Multiplayer support, Co-op, Deathmatch and CTF, grab Zandronum and launch a server and have fun.
  • Updated Powerups to behave closer to their original counterparts.
  • Improved Animations for player, Weapons and Monsters.

CREDITS :

  • Special thanks to Luigis for additional mapping and support.
  • Ivan for ZBloodX base.
  • J. S. Graham and Joseph Otey for ZBlood base.

Feel free to Contribute to the project and / or apply any kind of changes you want, But don't forget to share them with us on the addons section!

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RSS Articles

Hey guys, alot of you have been asking me about the Mod Compatibility patch and how to use it, the instructions I gave in the first day may have been a little bit unclear, so I updated Description of the patch to show the right way to load ZBloody Hell with other mods, Please refer to the description of the patch if you would like to know how to make it work.

As always, keep the feedback coming :)

ZBloody Hell Roadmap

ZBloody Hell Roadmap

News 1 comment

This is a list of changes planned for ZBloody Hell, whenever a good amount of changes is done, a Release will be uploaded.

ZBloody Hell Beginner guide - How to setup and start the game.

ZBloody Hell Beginner guide - How to setup and start the game.

Starting a mod Tutorial

A Quick guide to show beginners how to properly setup and start playing the game.

Add file RSS Files
ZBloody Hell 1.8.4 Full Package

ZBloody Hell 1.8.4 Full Package

Full Version 60 comments

[25/02/2018] : Restored Flare gun and Life Leech alt fire, and added Doom 1 support.

ZBloody Hell Mod Compatibility Patch v1.7

ZBloody Hell Mod Compatibility Patch v1.7

Patch 39 comments

You can now load ZBloody Hell with other levelpacks, gameplay addons and visual updates (Read description for instructions).

ZBloody Hell CD Music v2 addon

ZBloody Hell CD Music v2 addon

Music 1 comment

CD Music, Sample in description, Load this after ZBloody Hell (modify the batch files provided with the main package, or put it in your skins folder if...

Comments  (0 - 10 of 62)
JohnnyTheWolf
JohnnyTheWolf

Amazing mod! I have been waiting for a proper Doom port of Blood, as I like the game's arsenal but not the Build engine.

Is it supposed to be compatible with Heretic, though? I have tried loading it with the following command:

-file ZBloody_Hell_v18x_Patch.pk3 ZBloody_Hell_v183.pk3 ZBloody_Hell_BalancePatch.pk3 HERETIC.WAD

However, the game still uses vanilla enemies and weapons.

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LOZ_98 Creator
LOZ_98

Unfortunately no, not yet, I haven't looked into it But I think it might be possible to make it work with Heretic, I'll have a look later.

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JohnnyTheWolf
JohnnyTheWolf

Ah, gotcha!

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ZDoomguy
ZDoomguy

Compatible with Flakes Doom? Or SmoothDoom?

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LOZ_98 Creator
LOZ_98

Okay it should be now, as of v1.8.3.

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SoundOfDarkness
SoundOfDarkness

May I suggest a fix or tweak?
I don't remember if it was like this in the original Blood, but the green cultist are way too trigger happy with their dynamite. Also, Caleb gets pushed back when directly hit by thrown dynamite, not the explosion. Same goes for the butchers cleaver. When hit Caleb gets pushed back through almost through the whole room.

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LOZ_98 Creator
LOZ_98

There are few key differences, My goal was never to make a 1:1 recreation of the original Blood, this is more of a Blood styled gameplay addon / levelpack, as for the green cultist I'll look into it, and for the butchers cleaver, I guess I'l just leave it like that, It's easy to avoid and offers bit of challenge.

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Valherran
Valherran

Silly question, but would you consider a gameplay addon for Doom maps in the future? I know there is a couple already out there, but they are unfinished.

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LOZ_98 Creator
LOZ_98

It works as a gameplay addon too :), this was one of the reasons why I had to reconstruct the mod for v1.8, try loading the main files with any levelpack and it should work, mind you I have no idea how "balanced" the whole thing but ... it works, you can also load your own gameplay addon with it if you wish, just don't load "caleb" file when doing so.

I might release an optional "balance" patch later today.

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Valherran
Valherran

I just tried it. For some reason all of the wall textures are black with tons of white dots everywhere. Everything else seems to work fine though. :-/

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LOZ_98 Creator
LOZ_98

Can you post a screenshot or specify what mods you have loaded with it ? I would like to try it myself so I can find what's wrong and fix it :)

Also are you sure you're using the latest version ?, I just tested it with many levelpacks and I didn't get the issue you described at all.

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Valherran
Valherran

Sent you a PM.

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