BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in on and off development by a team of one for almost a decade. It adds a wide variety of new units for all factions, as well as offering several new game modes and features. The core design goals for the mod are simple; to add new, interesting, and visually aesthetic units which complement those already in existence and to maximise technical compatibility with other mods.
Skulls for the skull throne.
This is a new Cybran Experimental Point Defence for Caffe Corretto. Yes, it is the cannon off the Megalith.
Sweet idea!
"Monolith" could be a good name for this turret. Reflects this thing's origins, its looks and could be a reference to Space Oddysey/Warhammer 40k/S.T.A.L.K.E.R., if you squint.
That is actually pretty close to what I had already named it. I went with Neolith when I made it. Github.com
Cool !
Neolith,Monolith,Megalith,Khorneflake lit, Megathicc cybran Dostya'(a)ss and Brackmann's hac peg brewlan turret for the cybran turrets!
And how does it look like on a stick? :D (and on procyon wall)
The dual-proton cannons on drop-pod crab egg :-) equal to Colossus phason beam(-100dmg,but with better radius and range)
Ah, if sera hathuum's dual heavy quarnon cannon turret with T3 uttaushala dual heavy ultrachromatic beam turret(or heavy chronotron overcharge cannon)would come to be,on sera t2(non-shielded)heavy walls and (T2/T3)gates(with existing sinn unthe turret and othuushala gattling turret), that would so be awesome.
Aeon turrets? With all those heavy oblivion tempest/omen/nihiloid cannons?Heavy dual harbinger high intensity energy lasers turret(or heavy dual moldavite cannon or heavy sniper sprite striker turret or heavy accelerated enhanced quantum shield disruptor overcharge cannon with chrono dampener emp or reacton defractor radius cannon ) on aeon T3 walls and gates :-O
Even tho its the megalith turret, i still approve. I can think of many uses for this.
Brackman Megalith in fifth mission of campaign have some sort of badass cannon on it which is not present on simple Megalith, (XRL0403 mesh not XRL0404), which is used in cutscene at the end of mission to kill QAI, I think of you detach it you can make cool some sort of turret from it, maybe even artillery, sadly what player can't build that Megalith with big cannon :)
Supcom.wikia.com
Unique Brackman's Hack Peg EMP missile Launcher.
Exactly that thing I mean, but I'm still thinking what functionality will fit for it as turret, visually it looks more like cannon or artillery rather than missile launcher, but cluster EMP missile launcher like in that cutscene I think will also work as turret to stun bunch of incoming units and help other turrets finish them off.
Like that or yup, more like artillery. It can maybe serve for..shooting special grenade to hack enemy units and structures..like capture artillery xd
Or dealing the emp and damage over time, like normal aeon T3 mobile and standard artillery.
There also that Seraphim/QAI Cybran Quantum Jammer(mission 4 Hades.
Tho, the QAI mainframe itself already serves as omni jammer.
"Strategy, my boy, strategy. Must. be. employed" :-D
The Brackman Hack Peg uses one of the barrels of the proton cannons scaled up, so it actually doesn't look very good when you get to look at it properly. I'd rather make my own model.
I did consider making mixed faction experimentals, à la QAI/Seraphim jammer, with varying levels of faction mixing. Imagine a Fatboy with a Monkeylord maser, or whatever. However, it wouldn't work without overhauling how every engineering unit generates its build list. And it would also add a fairly massive scope of units that would rarely ever be seen. I might do it as a seperate mod at some point, but I need to reduce feature creep so I actually finish BrewLAN sometime ever.