BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in on and off development by a team of one for almost a decade. It adds a wide variety of new units for all factions, as well as offering several new game modes and features. The core design goals for the mod are simple; to add new, interesting, and visually aesthetic units which complement those already in existence and to maximise technical compatibility with other mods.
Revenant for scale.
So basically this the flying fortress for sup com.
fly to the most defended point in the map- blow it off said map- fly home
Try to stop it
Hmm, might it be armed with Loa Tactical Missiles rather than bombs? IIRC those planes can carry and launch cruise missiles. This might either apply for all four factons or be an unique feature for this one.
Speaking of this one. It reminds of a Necron Doom Scythe and overall looks friggin awesome. Can't wait to see the rest.
Also, "Sanguine Tyrant" sounds just as awesome.
The planned armaments are bombs, ASMs, anti-SAM flares, and torpedoes.
Absolutely, I see some Cybran Necron carnage ahead :D
Balthy, when compared to Revenant, this T3,5 overkill bomber shall have no stealth,
just AA and some of that other equipment?
Larger or smaller radius with (far)more powerful proton neutron bomb?
Or it shall be, hmm, 4-6 times more powerful Cybran fighter/bomber Corsair-like missile launcher?
The way I currently have it, with each pass, it fires a volley of two air-to-surface tactical missiles, 900 damage 2 radius each, mild tracking, and then a volley of 3 bombs, 2125 damage 8 radius, which land in a line with moderate overlap. So depending on the size of the target you will be hitting with as little as 3925 damage up to as much as 8175 damage.
Oh, side effect of that firing setup, I don't think it's possible for it to fail-bomb and hit short of the target.
Additional side effect; it makes a ***** shape when you have it ground fire for a few runs.
It gets to keep the stealth, but it's not getting the AA. Instead it's getting anti-missile flares, torpedoes, a pile of health, and a movement speed comparable to that of ASFs.
IS there any difference between an ASM and an AGM?
Not really
I suppose if you wanted to get super pedantic on the terminology you could distinguish between 'surface' and 'ground' with regards to what you call it whilst over water and attacking ships.
You could also deliberately misunderstand the situation and assume it means annual general meeting or Tasiilaq Heliport and Asmara International Airport.
HA, indeed. Just another case of over-terminology, in any event I'm curious how the flares will work. Do they fire every time the bomber attacks or is the unit smart enough to fire them in its own defense when it detects an incoming missile at any time?
Another-unrelated thought, don't the Serpahim have some shield piercing beams? I wonder if its possible to make a shield piercing projectile weapon and have actual shield penetrating ordnance. Could redefine the Turtle game.
It fires flares when it detects missiles behind it.
I'm not aware of any shield penetrating beam weapons in vanilla. It is possible to do though; nukes are already shield piercing projectiles.
I'm more interested in if people will effectively use the standoff missiles to, well, standoff.