SuperDuper DMSP Quake 2.5 More fun than a barrel of exploding monkey gibs! by Bondo 100+ MAPS, 50 WEAPONS, 18 PLAYER SKINS, 30 MONSTERS, AND FIVE NEW AND/OR IMPROVED POWERUPS. JOIN US. STORY (See also BRIEFING.TXT) Quake has launched an all-out mega ass-kicking assault on earth and everywhere in the freaking galaxy. You have your shotgun, fireball launcher, nailgun, grenade launcher, devastator, lightsaber, twin chaingun and God knows what else. You have a ten-second head start before Quake sends the whole damn invasion force against you. You're outmanned but far from outgunned, and definitely far from outsmarted.
the latest version has a minor bug. see how the guy is throwing three axes at a time? well do this:
Posted by hondobondo on Jan 5th, 2011
go to items.qc in folder .\NOHRP and find void () item_artifact_multiprojectile. open it in any text editor like notepad.
add this line to the function:
self.classname = "item_artifact_multiprojectile";
then find the function void () item_artifact_super_damage2 and add this line:
self.classname = "item_artifact_super_damage";
then run qcc.bat and you should be good to go. if not the powerup will not work in the maps you find it. something to do with randomly spawning powerups, and the classname not being registered. this fix will be in the next patch.