Quake has murdered your friends and befriended your enemies. Earth is being invaded by Quake's voluminous and vociferous minions. Monsters will spawn in DM spots all over the map and your job is to murder all of them, obviously. Version 3.33 adds some exposition to flesh out Quake's petty campaign of personal destruction.

Monster themes
Quake monsters
Babes
Bugs
Mini monsters
Troopeux monsters
Tech monsters
Fantasy monsters
Randomness
Some others IDK

Weapons:
Lightsaber/Hammer/Buzzsaw/Chainsaw
SuperDuper Shotgun/blaze Shotguns/Freeze Shotguns/Explosive Shotgun/Shambler rifle
Super Nailgun/Super Blazegun/Heavy Chaingun/lasergun
Dual Grenades/Dual proximity mines/Dual Gas/Gravity Well/Death Blossom/Orbital Bombs/Nuke
Devastator/Obliterator Freeze rocket/Nuke/MIRV/Deaths Head
Blue Plasma/chain lightning/Railgun/Positron/Proton Storm
Chaingun turret/nail turret/blaze/mininuke/mini shambler pet/robot/mini clone/bomber
Double Weapons: nailgun/chaingun/freeze gun/positron/rockets/freedom bombs/shambler rifle/rocket shotgun

Powerups:
Quad Damage
Pentagram of Protection
Ring of Power (God powers)
Robot
Murder Kart
Triple Projectiles
Jetpack
Berserker's Head

Monsters:
Quake monsters
Troopeux monsters
Babes: crafty and crackwhore
Snakeman
Baal/Balrog demons
Dragons
Hunter robots
Per-kr's robot
Spiders
Scourges
Armagon
Arachnotron
Bugs
Malice player
Lo Wang/Duke Nukem/John McClane/Elmo/Homer monsters
Baron knights
Other monsters idk

Murder kart maps

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Future plans

News 1 comment

SDQ is pretty much in its final form. I don't plan on adding or removing too many monsters or weapons or making any significant gameplay changes. What I want to do is make sure the game is fun. Fun being the difficult thing and the most important thing. These are the questions I plan on addressing:

Does the difficulty cvar scale nicely? Are increasing levels actually more difficult or just drudgery?
Does every monster have a more or less equal chance of killing me? (monster balance)
Are there any monsters I absolutely dread/hate? (There should be some)
If I give the player one weapon set, will he be able to survive any monster set? (weapon balance)
Are end level bosses hard to kill and will they kill me?

E.g., some things I've noticed:
you can functionally freeze the bosses if you lay down turrets. the monsters are too busy trying to do their pain animations to actually attack the player, at least that's what i think the problem is. also maybe i should increase their health because of such turret-reliance or limit the turrets somehow.
the mega enforcer doesn't attack that often
the duke boss is basically a one hit killer
wolfenstein monsters are pretty lame. very small, not very threatening. they'll prob be removed. i dont know how to manipulate sprites. maybe they could move faster and hit harder.
some maps need adjustment. usually more detail, better lighting. maybe use some proper dm maps as inspiration like "axeme bondo" or "bondowalk"

Stuff i'm working on presently:
i've got a load of soundtrack files from doom, duke nukem and quake. some will work nicely in darkplaces if i convert them to ogg format. I'm working on a patch that will include some of these remixes that are available on the net and the quake soundtrack that everyone should have. also the maps need to be recompiled to make use of darkplaces ogg-playing feature. so this patch will be large. UPDATE: it makes more sense to just link to a soundtrack website: Sc55.duke4.net Some people may not even use Darkplaces (including me). I will include a lot of updated maps in the next update but not the soundtrack files. You will need to place these in your sound\cdtracks folder and rename the files to track01, track02, etc. Darkplaces uses ogg files.
freedom bombs now bounce
if a monster is affected by gas it will sometimes spawn gibs that spread more gas, like a plague. there is also a plague double double shotgun
the fists and vortaxe weapon have been moved to a powerup, and the vortaxe damage has been increased.
do we really need the cyberdemon? i mean he's a doom monster, but i dont have any of the other doom monsters, except the arachnotron. but he's awesome. do we want doom monsters? maybe instead of wolfenstein monsters.

Stuff I looked into before but couldn't get to work
Spawning monsters from other monsters. I can do this with the arachnotron. he can launch a missile and spawn spiders near the player, but they originate from the missile. what i tried to do once is have monsters teleport, but they would teleport to outside the map, so i scrapped that. i think i have a way to fix this...Another thing that would use this is monsters that would raise other dead monsters into a zombie or somesuch. that would actually be easier than spawning monsters out of thin air, because i have an origin to start from.
Random weapon code. I don't have any idea why this wouldn't work. a player spawns into a map, but his default weapons are fixed, and there are no other types of weapons on the map. there were weapon switch problems, weapon spawning problems and none of it was indicated in the code. *shrug

Quake Expo 2016

Quake Expo 2016

News 1 comment

For those of you who don't know, Quake Expo is the biennial virtual booth conference that the Quake community has been putting on since ... 2000?

New version coming soon

New version coming soon

News

SDQUAKE 3.2 is on the way dudes.

Question for Everyone

Question for Everyone

News 2 comments

What do you all think?...................... ............................

Epic News! New Engine can play SDQUAKE!!!

Epic News! New Engine can play SDQUAKE!!!

News 1 comment

DirectQ can run SuperDuper Quake, super fast! go quake go!!!!!!!!!

Add file RSS Files
SDQ 3.41

SDQ 3.41

Patch

the endroyidd was not working. this patch fixes that and adds wang monsters to the random rotation

SDQ 3.4 Voluptuous Vigilante

SDQ 3.4 Voluptuous Vigilante

Patch

ok get this mod it's great. bullet hell meets Quake meets other games meets Starship Troopers

SuperDuper Quake 3.32 Meta Carpal Edition

SuperDuper Quake 3.32 Meta Carpal Edition

Full Version

v3.31 new maps bondo95,97 new sounds for crackwhore and crafty monster new monster: large hunter new attacks for hunter monster added babe mode fixed...

SDQ 3.33 Unary Uterian Edition

SDQ 3.33 Unary Uterian Edition

Patch

Wolfenstein monsters. some bug fixes. a few new maps. some missing obits added. this patch requires 3.32

Quake Presents Wolfenstein 3D

Quake Presents Wolfenstein 3D

Full Version 1 comment

I found this in my Quake folder. No idea where I got it. Requires Darkplaces ------------------------------------------------------------- I hope you...

SuperDuper Quake 3.21 Patch

SuperDuper Quake 3.21 Patch

Patch 3 comments

SuperDuperQuake 3.21 Patch. SuperDuper Quake 3.2 is required. New weapons: Fists and chain lightning. Bots! Impulse 100. HD textures included for DirectQ...

Comments  (0 - 10 of 38)
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eattoast
eattoast

This looks kick ***! I must play this when I get Quake.

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Massao_Quaker
Massao_Quaker

Its getting bigger and bigger!

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Massao_Quaker
Massao_Quaker

If sdquake is running slow open the console and type r_shadows 0 setting the resolution to 640x480 also helps.

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Massao_Quaker
Massao_Quaker

Nice mod!

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Guest
Guest

How do i add bots cooperative in mode?

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Massao_Quaker
Massao_Quaker

Tipe impulse 100 in the console

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hondobondo Creator
hondobondo

i dont have win 7 64 bit, so the engines i use may not work on that os. sorry :(

Reply Good karma+1 vote
GhoulEater
GhoulEater

A mod so crazy that it's good. The only thing I don't really like is the designs of the levels and the occasional clipping issue, which I guess is more of the engine's fault because this happens in custom maps. Nonetheless, all of the other stuff that comes with this mod goes to show that effort was put into it. The variety of almost everything -- enemies, weapons, and even the levels -- brings a lot of replay value.

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Guest
Guest

I'm unable to run this mod at all. I've set it up like your comment instructs, but it crashes after selecting Single Player. If I use the -width 1920 -height 1080 launch options, it crashes as soon as I launch it. I am on Win 7 64 bit. Any idea what I can do?

EDIT: Didn't mean to post this as a reply. Sorry about that.

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hondobondo Creator
hondobondo

your engine is probably bad
here are some links.
Icculus.org

i use bengtquake the most
User.tninet.se

directquake is really good also
Quakeone.com

Reply Good karma+1 vote
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