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i'm trying to implement some kind of random weapon system, i.e., when you spawn in a map you have a random weapon set for that map. it's problematic when you go to the next map. well the whole thing is a problem. the mod doesn't want to do what i tell it to do anymore. sometimes all the monsters will be dead but the system will say "two monsters left" and you have to manually restart or start a new map. sometimes a monster will start but it will be stuck in the base frame and be solid like a brush. that's pretty rare. anyway...i'm putting that on the back burner

superduper quake is basically a bullet hell mod in 3D. "bullet hell" shooters are a classic arcade genre from my day with a few specific characteristics:

  1. two dimensions
  2. constant forward movement
  3. two attacks: main gun (no ammo required) and kill everything on the screen gun (three shots per map to start with)
  4. both guns can be modified or upgraded, usually after killing a pack of guns and grabbing the soon-to-expire powerup in the hell of bullets
  5. player dies in one hit
  6. huge boss at end of the map

some of these will be fairly easy to adapt to sdquake, some of them will take a bit of tweaking. what i'd like is to start a new codebase with all the same monsters and random map set, but with two weapons only. a few things will change:

  1. when you kill a level 4 monster, you will either be rewarded with a new weapon or an upgrade (powerup)
  2. the new weapon will replace the weapon you have
  3. no friendly fire (no suicides)
  4. i think monster density and difficulty is ok
  5. five lives is ok

we'll see

SuperDuper Quake 2.8

SuperDuper Quake 2.8

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The Quake Database for anything quake 1 related! (YES IT LIVES!)

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LopperUK
LopperUK

how come it says age 10 when minimum age is 13, wtf

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a_llama
a_llama

Wootage

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leilei
leilei

You're awesome :D

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