Set in the 14th century, Bolts and Ladders aims to bring authentic feel of the medieval urban combat from the eyes of infantry. Players will choose factions based on real kingdoms and besiege or defend historical towns. With the help of the commander, fellow infantrymen and NPC siege engines, attackers will try to capture towns by taking control of their vital strategic buildings, while defenders will try to prevent them. Bolts and Ladders will be first-person multiplayer simulation of sieges. It's style will be realism, it's rules resembeling our nature and physical laws. The morale will also play an important role, as it will be added into gameplay, restricting players ability to achieve all the work by themselves.

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With the basic player model finished, level developement begins...

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After many hours of final touches and rig testing, I've managed to complete the basic footman player model, which is ready to be imported in the game. The only thing left is to add special capabilities to the rig, which will ease the work on animations.


Since the player model has nowhere to roam I've decided to design a level before I get into animating. Two player models are yet to be made, archer and a commander, but I'm leaving them for later, designing them will take much time and I want to start playtesting as soon as possible.

For the first level, I've decided to recreate medieval version of my hometown, having all the reference material at hand. Finding references wasn't easy, I've ended up with a bunch of old depictions of the town, the oldest one being from 18th century. It's not perfect, but the most important thing is that city walls are visible, this will give a rough look on how the city may have looked in medieval period.

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