Set in the 14th century, Bolts and Ladders aims to bring authentic feel of the medieval urban combat from the eyes of infantry. Players will choose factions based on real kingdoms and besiege or defend historical towns. With the help of the commander, fellow infantrymen and NPC siege engines, attackers will try to capture towns by taking control of their vital strategic buildings, while defenders will try to prevent them. Bolts and Ladders will be first-person multiplayer simulation of sieges. It's style will be realism, it's rules resembeling our nature and physical laws. The morale will also play an important role, as it will be added into gameplay, restricting players ability to achieve all the work by themselves.
After many hours of final touches and rig testing, I've managed to complete the basic footman player model, which is ready to be imported in the game. The only thing left is to add special capabilities to the rig, which will ease the work on animations.
Since the player model has nowhere to roam I've decided to design a level before I get into animating. Two player models are yet to be made, archer and a commander, but I'm leaving them for later, designing them will take much time and I want to start playtesting as soon as possible.
For the first level, I've decided to recreate medieval version of my hometown, having all the reference material at hand. Finding references wasn't easy, I've ended up with a bunch of old depictions of the town, the oldest one being from 18th century. It's not perfect, but the most important thing is that city walls are visible, this will give a rough look on how the city may have looked in medieval period.
Dudes, i hope you make some good armor for them fighting guys :D are there gonna be bow and arrows, siege battles with battering rams and ladders, and stuff like that? And yeah, you should really make the combat like in Mount and Blade Warband, because all the other games in medieval form are stupid, and you should make an AI for bot players. Anyways, i can't wait to see this mod!
My interest is waked - but please dont make
the combat like chivalry more like mount &
blade realistic with chambered holding.
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I hate that STUPID Dark Souls like shield pozition. Use the shield to the right pozition! Let him keep it perpendicularly onto the arm! Did you hold a shield already in your hand!? Look at a couple of medieval videos...
Dear gaborka,
There will be many types of shields, this is just the basic one. As far as my research went, shields came in different shapes and types, it's not like everyone had the same shield, even the same grip position. As for medieval videos, there were no cameras in middle ages ;)
Dear wolk!
"there were no cameras in middle ages". This hurt very much! :D Yes. But there are books, which show it well. ;)
Fundamentally two shield positions known (European, Northern). Middle handed, and perpendicularly onto the arm. Does not exist lengthwise stained. Only in stupid games (like Dark Souls). Far from the reality...
looks really good hope it comes out soon
I hope for the end of this year, thanks :)
no offense. your player models look like ****. needs better overall proportions. the zbrush work looks good though.
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you are mean to people and that is not nice