I suppose I've did everything I could. Still, it's not the final version yet. Feel free to mention bugs or suggestions (but I'm at the full limit of vanilla editing).
I suppose I've did everything I could. Still, it's not the final version yet. Feel free to mention bugs or suggestions (but I'm at the full limit of vanilla editing).
This archive is now also contains "boiled_wide.wad", which allows to play with wide HUD in modern sourceports.
I love it, although my only complaint is that apparently it doesn't work with ultimate Doom, I've tried it in delta touch (it's easier and more accessible for me) and with the other three iwads it has no problems except for ultimate
When using the .wad and .deh (or just the .wad) and trying to start the game it doesn't open and the error it gives me is "R_InitSprites: No patches found for KEEN frame A"
When I try only the .deh the error is "R_ProjectSprite: invalid sprite frame 34:0" (although I imagine this is logical due to the lack of the .wad, so the previous error would be more relevant because it occurs with both)
in advance an apology for rambling, it is my first time experimenting with ChocolateD and in the area of mods and wads
as I said the mod has no problems with D2, plutonia and tnt, and has no problem with content for these (wads and addons that are still executable for chocolate obviously)
Honestly I don't care what the Hater Of yours says. I think this mod is great and Needs a Chance.
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I love it, although my only complaint is that apparently it doesn't work with ultimate Doom, I've tried it in delta touch (it's easier and more accessible for me) and with the other three iwads it has no problems except for ultimate
When using the .wad and .deh (or just the .wad) and trying to start the game it doesn't open and the error it gives me is "R_InitSprites: No patches found for KEEN frame A"
When I try only the .deh the error is "R_ProjectSprite: invalid sprite frame 34:0" (although I imagine this is logical due to the lack of the .wad, so the previous error would be more relevant because it occurs with both)
in advance an apology for rambling, it is my first time experimenting with ChocolateD and in the area of mods and wads
as I said the mod has no problems with D2, plutonia and tnt, and has no problem with content for these (wads and addons that are still executable for chocolate obviously)
Thanks! Unfortunately, this build doesn't work with Doom1. It requires all things from Doom 2.
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can't play in wadcmd