Blue Portals is a unique Portal mod that has players traverse through new test chambers using only the single portal device and many new test elements.
Well, you need the space for a fling. Plus, I'm at the end of the map, and this is where I'm cautious about my entity limit. I don't like making the compiler angry.
The blue 'non-activated' lines seem too bright, and stick out from the environment. Also the blue glow from the coolant and the yellow glow in the rest of the room clashes. Perhaps the yellow ambient glow should be removed from the main room, and placed in the areas under construction around the main room?
What's going on with the lighting on the ramp in the foreground? It looks odd.
I think it would look great if there was some scaffolding placed along some the walls. Even better if the scaffolding must be used to solve one part of the puzzle, or to get to a particular area.
The entire map is under construction. The lifts are against the wall but they are not in this screen shot.
The ramp is a mirror and I hate those "Real time mirrors" that I got suggested because they freak out with Portals and my computer has a problem calculating distance and the texture gets messed up when I am far away. Its better looking when your playing it rather then staring at it for 3 minutes.
And I like that the indicator strips stand out more in this chamber. Your eye catches them and follows it to the nearest smiley box. From my view, its easier to point what the player has to do.
Since this is 09 chamber out of 1O, I'd say it's kinda pointless.
I feel Blue Portals is going to be released soon. :P I'd say ... one month? Two months until release? Depending on how busy is reep going to be with school :)
These two images of the darkened chambers have impressed me so much, the physics and game play elements that have been hinted at in previous images and video have been great looking but I am most interested to walk into these rooms and see / play them first hand.
Wow :D great!!
is that the most exiting thing in the entire picture?
This is amazing.
(buried)
still kind of empty
Well, you need the space for a fling. Plus, I'm at the end of the map, and this is where I'm cautious about my entity limit. I don't like making the compiler angry.
Does that mean we need to own counterstrike to play the mod?
No, But the gameinfo file reads CSS and TF2's GCFs still. I gotta remove it, even though its pointless and unneeded.
That's some sexy stuff!
The blue 'non-activated' lines seem too bright, and stick out from the environment. Also the blue glow from the coolant and the yellow glow in the rest of the room clashes. Perhaps the yellow ambient glow should be removed from the main room, and placed in the areas under construction around the main room?
What's going on with the lighting on the ramp in the foreground? It looks odd.
I think it would look great if there was some scaffolding placed along some the walls. Even better if the scaffolding must be used to solve one part of the puzzle, or to get to a particular area.
The entire map is under construction. The lifts are against the wall but they are not in this screen shot.
The ramp is a mirror and I hate those "Real time mirrors" that I got suggested because they freak out with Portals and my computer has a problem calculating distance and the texture gets messed up when I am far away. Its better looking when your playing it rather then staring at it for 3 minutes.
And I like that the indicator strips stand out more in this chamber. Your eye catches them and follows it to the nearest smiley box. From my view, its easier to point what the player has to do.
h-h-h-h-h-h-OLY **** REEP YOU HAVE OUT DONE YOUR SELF as GLaDOS would say
your doing very very well
excellent departure from the standard bright chambers. The darker aesthetic hold a lot of potential.
DAMN,THIS IS AMAZING
OMG! :O
Amazing job... Have you got someone from Valve working with you? xD
Cant keep mah eyes off of the construction place elevator!!
HOLY GOD
looks like that's gonna be a hard one! :D
lol at jep_luvs_c&c
Any Chance in an early demo? looks amazing,
Since this is 09 chamber out of 1O, I'd say it's kinda pointless.
I feel Blue Portals is going to be released soon. :P I'd say ... one month? Two months until release? Depending on how busy is reep going to be with school :)
Trying to do a job per week. For example, I did each of the rooms weekly, working on it every day.
whoah, does it mean it'll be even sooner? :P
Anyways, love the chamber. Cant wait for solving it :P
Looking great...
wow, amazing texturing work there!
I like how the dark textures react with the small bright blue parts and in the background a big grey rockwall
These two images of the darkened chambers have impressed me so much, the physics and game play elements that have been hinted at in previous images and video have been great looking but I am most interested to walk into these rooms and see / play them first hand.
o yeah men... that is c00l