Bloodstone: The Journey Home is a third person role-playing total conversion of Valve’s Half Life 2 - Episode One, using the Source engine. In this modification, Khrinz, a common farm boy is plunged into an unknown world of magic and deceit, on the brink of an unstoppable invasion by a technologically advanced race. Bloodstone - The Journey Home is being developed by the 3rd year project group "Greenhorn Production" of the "Computer and Video Games" course at the University of Salford, UK. Please check our our website (www.bloodstone-thejourneyhome.com) for more details about the game.
As promised, here is something to shorten the wait for the release of Bloodstone next week. The first gameplay trailer shows you a number of features such as the map, quest journal, inventory and the dialogue system during our tutorial.
Posted by Indaril on May 27th, 2008 digg this super bookmark
Hello everybody,
As promised, here is something to shorten the wait for the release of Bloodstone next week. The first gameplay trailer shows you a number of features such as the map, quest journal, inventory and the dialogue system during our tutorial.
We hope you will like it. You can watch the trailer on veoh too.
your Greenhorn Productions Team
Bloodstone Website
Greenhorn Productions
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I am really looking forward to this. You guys put a lot of work into this. Congrats!
Wow, this looks amazing. Great job guys!
Wow, extremely impressive, already better than Gothic 3 :P
My only 2 concerns:
- movement of the main character seems to be a bit too fast, at least the running
- sound became louder in the dialogue with the mage in the woods
Other than that great news. Will definately try it.
Try making the wolfs cry out a little less frequently : ) In that way they will seem more frightening.
O.o great
why havent u guys made the mod for gothic 2 would have been easier
Idle animations! IDLE ANI-MA-TIONS!!!!! the guy looks like a toy soilder or something when hes standing still lol
There are idles, u just can't see them in the video because of the quality :P
Multiple idle animations were created, unfortunately due to the source engine being created for a first person game we have some issues getting certain animations working with the player character in our limited time frame. In the case of idle animations if more then one was added the player started twitching in a very odd way. This resulted in the more animated idle animations being cut. Also the task of animating all monsters and characters was my responsibility, and it was the first time I had attempted any animation. Hope it’s not too obvious.
reminds me of Zelda ^^
Is there ever going to be multiplayer? like co-op?
Hi, amazing work thus far.
Minor crits;
Im not extremely fond of how the camera reacts to movement. Seems very... Sensitive? Also, animations could use more work, and the character runs way to fast. Some of the sounds could use some tweaking (footsteps sound to heavy or solid and in need of something a bit more subtle). Sorry to nitpick, but that pretty much covers it from what we saw in the vid.
However, the game does seem very intriguing. Overall good voice acting and interesting story thus far. Seems like it'll definitely keep players wanting more. Has a Gothic feeling for sure! Keep up the great work, looking forward to more updates!
The running speed is still the original half-life speed. Unfortunately not everything is perfectly tweaked, but that is due to us being limited in time.
Ok, thats understandable.
Looks good. Voice acting is great.
Just a heads up, there's already a download up for the mod release at the homepage.
www.bloodstone-thejourneyhome.com