This pack provides voxel replacements for sprites in Blood. It is meant to be used with BuildGDX, NBlood and Raze ports.
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HOW TO USE
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BuildGDX (1.15 or later) and NBlood (r11419 or later):
- put voxels_blood_*.zip into autoload folder located in a game directory
- make sure "enable autoload folder" checkbox is enabled
Raze:
- drag and drop voxels_blood_*.zip onto Raze.exe and select then Blood
Sorry, but in doesn't work on BuildGDX 1.16 on Mac m1, so sad. Could someone help?
DimDim_11
I see no reason why it wouldn't work if the main game works for you. Did you put it in autoload folder? Did you make sure autoload option is turned on in the launcher? I dunno how it looks like on Mac so my knowledge is limited here.
nBlood on windows donsn`t work to
nice voxels pack for blood, works great in NBlood.
I've seen other cool mods that are turning monster models into voxels, interesting conversion.
How do I get this to work in nblood?, I have the files extracted in a folder and that folder is in a folder named autoload. The box is checked in the launcher I downloaded the mod from the github, do I need to do it differently? Or do I need to rename something, because I don't see voxels_blood*.zip anywhere?
You put the ZIP file itself in the autoload folder