This pack provides voxel replacements for sprites in Blood.
It is meant to be used with BuildGDX, NBlood and Raze ports.
This pack provides voxel replacements for sprites in Blood. It is meant to be used with BuildGDX, NBlood and Raze ports.
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HOW TO USE
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BuildGDX (1.15 or later) and NBlood (r11419 or later):
- put voxels_blood_*.zip into autoload folder located in a game directory
- make sure "enable autoload folder" checkbox is enabled
Raze:
- drag and drop voxels_blood_*.zip onto Raze.exe and select then Blood
this addon is very cool, but the trees have some problems
My guess is that you are using BloodGDX which doesn't handle such complicated voxels yet. You can go to DEF/trees.def, open that with a notepad and comment out 0541, 0544 and 0547 by adding "//" at the beginning of the line. This will disable those voxels which do not render properly in BloodGDX.