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Blackened is a Third-Person Shooter total conversion. The main purpose of this game is to allow all persons involved(students and non-students)to create an outstanding portfolio that allow them to get into the gaming industry. This game will be heavily networked and broadcasted. Blackened will focus on a very cinematic type of gameplay. This gameplay will be non-linear, meaning that the same events don't occur every time the game is played. There will be a heavy emphasis on creating enviornments that place the player in a movie. The Blackened team will fluctuate throughout production, as does any typical development team. This team consists of enviornmental artists, programmers, modelers, animators, and many other fields. Don't hesitate to contact us if you think that you'd like to become a member of Blackened.

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Game Design Document

Game Design Document

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Here is the Blackened game design document. This is the first completed version. Updates will be made to it in the next weeks, but this is the first working...

Blackened full length story!

Blackened full length story!

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Without further ado, I present to you the story behind Blackened. This was written by Mark Price. For a version of the story with proper formatting please...

Story

Story

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Here is a brief summary of the story behind Blackened. This will be updated shortly with a larger, and more tidy version.

Items

Items

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Blackened will include a variety of features. A few of the features that will be discussed here are: Jetpack, Slider Boots, and Night Vision.

The Necros

The Necros

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Necros: A new type of phantom! Necros are no regular ghosts. Perhaps at sometime, somewhere these beastly creatures had bodies, but now they feast upon...