In this chapter of the Black Mesa Incident you are a highly trained Black Op Soldier. You were sent in with a small squad to assassinate Gordon Freeman as well as other personnel that gave the H.E.C.U trouble. But as the grunts begin to fail and pull out your orders change. Now you must silence HECU soldiers that were left behind and conceal any evidence of the Black Mesa incident. In this journey you will visit new and old areas of black mesa, battling the forces of xen, race x, black mesa security guards, and HECU stragglers. I also plan on adding some new enemies, ones that Gordon & Adrian didn't get to see. With all these adversaries ahead, its good to know that these ferocious agile assassins will be on your side.
I'm finally making some good headway on this area. I've ended up having to scrap two ideas altogether. When the mod releases I'll provide map files of the old versions if any one is interested. There's a lot of old maps that I've completely scraped, mostly do to poor design.
Complex info:
Another facility at black mesa built for testing biological organisms from xen as well as wildlife. Some race X monsters are being tested here as well but not much is known about them.
Those custom textures look flat. They are not detailed enough.
I got these from Trusty Crowbars packs & the wall uses the new-horizon pack. I'll replace these when an update comes along. The silo may not be the best example but there are some pretty nice textures within his pack.
Lovely work again the brick textures seem somewhat out of place despite having numerous scifi like colors.
I really like the blue-ish light that emits from that bio goo. If you'll find any better metallic textures for the walls, you are good to go :) .
Nice to see such a quick update after the last one!