In this chapter of the Black Mesa Incident you are a highly trained Black Op Soldier. You were sent in with a small squad to assassinate Gordon Freeman as well as other personnel that gave the H.E.C.U trouble. But as the grunts begin to fail and pull out your orders change. Now you must silence HECU soldiers that were left behind and conceal any evidence of the Black Mesa incident. In this journey you will visit new and old areas of black mesa, battling the forces of xen, race x, black mesa security guards, and HECU stragglers. I also plan on adding some new enemies, ones that Gordon & Adrian didn't get to see. With all these adversaries ahead, its good to know that these ferocious agile assassins will be on your side.

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Add media Report RSS Media release 7/21/2015 (view original)
Media release 7/21/2015
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Thanoshld
Thanoshld - - 1,416 comments

I always loved corridors with grids, where you can see the level below! Great work mate!

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23-down
23-down - - 3,548 comments

Nice work it seems your mapping has improved a lot over the years.. A lovely decorated corridor.

Suggestion: make a texture change near the window like you did for the door frame.

Same goes for your grid section.

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