Run. Think. Shoot. Live. Source. Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.
We at Black Mesa: Source apologise for the lack of updates released as of late, we assure the eager fans that we things are still moving along smoothly behind the scenes. In the last month or so, we have been working hard on bringing our alpha builds together, stomping out bugs, testing concepts and
Posted by Kalashnikov on Oct 16th, 2005
We at Black Mesa: Source apologise for the lack of updates released as of late, we assure the eager fans that we things are still moving along smoothly behind the scenes. In the last month or so, we have been working hard on bringing our alpha builds together, stomping out bugs, testing concepts and adding new visuals into Black Mesa: Source. Full credit goes to Nokia for the amount of work he has put into turning all our ideas into a playable reality.
Sadly, the folks who aren't on the development team won't be able to see BM:S in action just yet - This is an internal alpha and is not a release candidate. These are framework builds, so we will have a strong base on which to work on our ambitious total conversion. These builds already feature numerous weapons, in addition to Monster and NPC AI code, and already have the dev team captivated.
So what does this mean for those who are watching our mod? It means the possibility of an in-game trailer is getting stronger by the build. However, the proliferation of all this content in such a quick time span, as the G-man might put it, has given us only a small glimpse of the file size of the end product of Black Mesa: Source - At version 0.0.3, we are already weighing in at 350 megabytes of textures, models, and code assets.
That said, some new additions to the team are increasing the rate at which work gets done here at Black Mesa: Source. Joining the team are Sprite and Brodix, both talented modelers, Spitfire, a texture artist with a flare for military vehicles and aliens, and Carbon14; another talented modeler. However, this time around, we are also saying goodbye to several developers as they continue on with their careers and lives: Zyndrome, Synthesizer, Angry Lawyer and Stimor. Many thanks for the hard work they each devoted to the team.
We'll continue to keep you updated, but media will sadly not follow for a little while yet. We still plan to take our time on the modification and release a clean well playing game we can be proud of and know the fans will enjoy playing through.
A final note in the recruitment area, we are still seeking a final position; a character modeler to assist in the area of NPC development. This is, at present, the last position we are looking to fill on the development team. And, as always, if you have any suggestions, comments, or contributions to the development team or any work pieces, please feel free to drop us a post in our community forums.