Run. Think. Shoot. Live. Source. Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.

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Happy Birthday Black Mesa: Source! On January 1st, 2006, Black Mesa: Source turned one year old. This modification started as a community project in late 2004 and has thus grown to possibly the largest total conversion for Half-Life 2. Reflecting on 2005, we've learnt so much from our fans, Half-Life

Posted by RabidMonkey on Jan 19th, 2006

Happy Birthday Black Mesa: Source! On January 1st, 2006, Black Mesa: Source turned one year old. This modification started as a community project in late 2004 and has thus grown to possibly the largest total conversion for Half-Life 2. Reflecting on 2005, we've learnt so much from our fans, Half-Life players and communities from around the globe. We would like to thank everyone for their support during the last year and hope that it continues to grow in 2006.

Alas, December and January were certainly rocky for us, but we're still here and still moving on with development. Following web host troubles, we have finally settled into our new home complete with ample bandwidth and space for us to grow. It's great to say that we won't have bandwidth issues again, as HLGamer has handed us plentiful bandwidth limits: a stellar 100-billion gigabytes. We'd also like to thank everyone who supported us in ModDBs' 'Mods of 2005' competition. It was great to see everyone come out and voice their support for Black Mesa: Source as well as cast their votes. It makes us very proud to work on a project followed by so many. Win or lose, we thank our fans and mod-watchers.

In administrative news, Black Mesa: Source will here-forth officialy be known as simply 'Black Mesa'. Following our obligations for looking after Valve Software’s intellectual property & trademarks, they kindly asked if we could remove their tagline 'Source' from our in-development name. This is only a minor technicality and will not be affecting the course of development nor should anyone believe otherwise. Our website will still be at Blackmesasource.com as it reflects the project and the engine in which it is built upon.

Before we move on to the media, we'd also like to welcome some of the new developers on board. Joining us this time around are Talia, Atrocity and JeanPaul, all in the areas of level design. These individuals will be filling the remaining chapters requiring development on Black Mesa, and they are all very skilled and will certainly bring a new feel to their respective environments. Unfortunately we have had to wave goodbye to some long time members, Andreas and brute_force, they will be missed. On to what everyone has patiently been waiting for - the media!

Forget About Freeman

First we have updates for the ‘Forget About Freeman’ and ‘We've Got Hostiles’ chapters, both with level design by Kester and 2D art by Synthesizer. ‘Forget About Freeman’ features some nice additions and has been adapted based on some constructive criticism received last time around. The same goes for ‘We've Got Hostiles’, sporting a fresh look with custom textures and is now the next Black Mesa topside shot to be released. With the outdoor environments, we really want to take advantage of the power of skyboxes and displacements to make the topside seem gigantic.

Anomalous Materials

Following the updates we have fresh new material for everyone! This update we have decided to release a single shot of the 'Anomalous Materials' lobby, showing off more of the pre-disaster locations around the Black Mesa Research Facility. Level design and 2D art by the experienced Campaignjunkie, ‘Anomalous Materials’ has been shaping up nicely as you will see. The lobby has been designed with the Half-Life environment in mind, with some minor 'source-ifications', as the screenshot will show.

Crossfire

Finally, in level design, and much to everyone's delight, we have more shots of death match levels. Crossfire is the second multiplayer level to hit the development stage with level design by Atrocity and 2D texture art by Aelroth. Crossfire, along with Stalkyard, has been the focus of multiplayer level design for the past two weeks. Both are looking promising and you can read up on ‘Crossfire's’ development in the
Developer plans forum on our website.

To give everyone some insight into further model and skinning development we have included a render of the .50 calibre Machine Gun. This is the first level of detail model and will be as the player sees it while they utilize it in-game. With sound effects already underway for this weapon of choice, this weapon will have your foes running for cover.

With that said, we are presently seeking additional prop modellers to help continue the steady stream of detail models needed for the Black Mesa environments. Texture artists and skinners are also in demand for our development cycle. If you have the time and the talent, drop a line to jobs@blackmesasource.com with your name, past experience and some examples of your most recent work.

Post comment Comments
sickre
sickre Jan 19 2006, 2:39am says:

Awesomeness! Still like a few of the first episodes to play before the whole thing is completed though :S

+1 vote     reply to comment
Crispy
Crispy Jan 19 2006, 9:17am says:

The shot of the Black Mesa lobby.

+1 vote     reply to comment
OmeVince
OmeVince Jan 19 2006, 10:28am says:

Awesome, i Just hope they get a chance to release before 2010 :)

+1 vote     reply to comment
JoeX111
JoeX111 Jan 19 2006, 10:48am says:

God bless you beautiful people.

+1 vote     reply to comment
MarineXGEN
MarineXGEN Jan 19 2006, 10:51am says:

Crazy and yet so beautiful.

<3333

+1 vote     reply to comment
RedReaver
RedReaver Jan 19 2006, 11:05am says:

Superb!

+1 vote     reply to comment
Typical
Typical Jan 19 2006, 12:02pm says:

Great as always. These maps put valve to shame.

+1 vote     reply to comment
NoobSaibot
NoobSaibot Jan 19 2006, 4:01pm says:

Typical,valve maps were good at the time and its not valves fault that the technology wasen't around at the time to create such detailed maps.

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AJ_Quick
AJ_Quick Jan 19 2006, 5:01pm says:

"Typical,valve maps were good at the time and its not valves fault that the technology wasen't around at the time to create such detailed maps."

No, you didn't catch the reference. The comment was made as a slight to valve's release of "Half life one : Source" which was almost universally considered to be a hackjob port with severly little graphical improvement from the original.

In consideration of that, Black Mesa Source IS something that should put valve to shame.

+1 vote     reply to comment
RobosergTV
RobosergTV Jan 19 2006, 5:25pm says:

Looks beautiful. Cant wait to play it =)

+1 vote     reply to comment
NoobSaibot
NoobSaibot Jan 19 2006, 5:47pm says:

Mr.Kadish ,there wasen't any reference in that comment to HL:S so ur making it up.Honestly people shouldin't complain about HL:S valve released it as a test.And valve has better things to do then make a remake, like making aftermath.

+1 vote     reply to comment
Kalashnikov
Kalashnikov Jan 19 2006, 7:58pm says:

Thanks to everyone for the comments.

+1 vote     reply to comment
Typical
Typical Jan 20 2006, 2:41am says:

NoobSaibot, he's not making up the reference. I was refering to HL: S.

Anyway, still, great work guys.

+1 vote     reply to comment
DrZais
DrZais Jan 20 2006, 5:48am says:

amazing stuff, i can see im going to have as much fun with this when it comes out as i did with the original.
one thing that im curious about is what role Barney will play? itd be a shame to ruin the realism of the maps with millions of identical barneys.

+1 vote     reply to comment
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Released Sep 12, 2012
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