Hi there, and welcome to my project to "uncut" Black Mesa! Black Mesa was a crowning achievement for modding for sure, but it felt like it was lacking a little in some areas, particularly Surface Tension. For those of you that were not aware, Black Mesa's version of Surface Tension cut out a map from the original which was integral to the story's progression. Its replacement felt rushed and poorly implemented. My mod attempts to add that little something back into the game. I took the liberty of re-adding the cut chapters from Surface Tension as I feel their omission strongly harmed the story and really damaged the tone of Forget About Freeman. I've given them the same treatment Black Mesa gave everything else. This mod currently adds 40 - 50 minutes of gameplay and story to Surface Tension, improving the Black Mesa experience and it's overall narrative. It integrates seamlessly with the Black Mesa campaign too, just like it should. Why not give it a whirl?

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Surface Tension Uncut - V2.0 Released!

Surface Tension Uncut - V2.0 Released!

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So here it is! The final, full release of Surface Tension Uncut v2.0, a version which brings dramatic improvements to every aspect of Surface Tension...

Surface Tension Uncut - V2.0 in Development!

Surface Tension Uncut - V2.0 in Development!

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It's been over 5 months since v1.11 of Surface Tension Uncut was released. Since then I've been working on On a Rail Uncut and taking in a lot of the...

Surface Tension Uncut - V1.11 Final Released!

Surface Tension Uncut - V1.11 Final Released!

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I bring good news! This is the absolutely final, full release of Surface Tension Uncut, my little mod which adds the cut sections back to Black Mesa's...

Surface Tension Uncut - Full Version Released!

Surface Tension Uncut - Full Version Released!

News 18 comments

Apologies for the delay, everyone. I've had a very hectic weekend. But, now I've got around to it, I've just posted the Final (Full) Release Candidate...

ModDB page created!

ModDB page created!

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Having been in the beta period for quite a significant amount of time, and currently being in the Release Candidate stage, I feel the time has come to...

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