Black Mesa: Hazard Course is an add-on for the well known Source Engine mod, Black Mesa. Using Black Mesa assets as well as much of our own custom made content, Black Mesa Hazard Course will feature a complete recreation of Half-Life's training level, including new dialogue and voice acting, HD models, textures and detailed environments.

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Crouch-Jump Room
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CodeBlackNL Creator
CodeBlackNL Dec 26 2012, 3:51am says:

Looking good.

+1 vote   reply to comment
Bullet$hoT Dec 26 2012, 7:31pm replied:

Looking good?!
Looking ******* epic.

0 votes     reply to comment
LegioN_20 Dec 26 2012, 8:10am says:

I love it :D

+1 vote     reply to comment
bloodshot12 Dec 26 2012, 6:17pm says:

"You will have to signal your suit to make a duck-jump"

+4 votes     reply to comment
Cybertrance Dec 27 2012, 2:51pm says:

Nice job with the level so far!

My one suggestion (sorry if I appear nitpicky; it's not my intention :p) would be to make the area appear more "industrial", with some pipes here and there, maybe a few cables around, etc?

+2 votes     reply to comment
dky.tehkingd.u Author
dky.tehkingd.u Dec 27 2012, 3:39pm replied:

Bingo. That's my (eventual) intention for the room, and actually most of the Hazard Course in general. The detailing hasn't arrived yet though... it'll come when it's time to add that.

And no you're not nitpicky... that's pretty much the kind of stuff I like to see coming from the open-development policy, especially this early in the process. :)

+2 votes   reply to comment
Crypt Creator
Crypt Dec 28 2012, 3:04pm replied:

Nitpick away! How else will we know what the community wants?

+2 votes   reply to comment
CzechDeath Jan 10 2013, 4:04am says:

Im surprised how fast are people creatng things like this and for example the uncut version of surfrace tension =).

Good job

+1 vote     reply to comment
CodeBlackNL Creator
CodeBlackNL Jan 15 2013, 12:14pm replied:

I think the uncut version was much harder to make.But that guy got more free time then us though.

+1 vote   reply to comment
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Models by Lars

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Dec 25th, 2012
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