Black Mesa: Hazard Course is an add-on for the well known Source Engine mod, Black Mesa. Using Black Mesa assets as well as much of our own custom made content, Black Mesa Hazard Course will feature a complete recreation of Half-Life's training level, including new dialogue and voice acting, HD models, textures and detailed environments.

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RSS Report Female HEV Suit (view original)
Female HEV Suit
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Crypt CreatorSubscriber
Crypt

Note: The lambda isn't flipped, the image was simply mirrored.

Full size image here: Goo.gl

Reply Good karma+8 votes
not
not

Really well done.

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Pauolo
Pauolo

Now you just need Gina's head to complete the character. =D
Still, it's a nice female version of Black Mesa's suit.

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TheBoxNoob
TheBoxNoob

That'll be up very soon.

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Johnathan_Freemond
Johnathan_Freemond

Personally I like the one "Operation Black Mesa" mod has drawn up for their Gina.
Moddb.com
But this is still good.

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Dejected-Angel
Dejected-Angel

Dude, that HEV completely looks nothing like the one in the original Half Life,
this does

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Crypt CreatorSubscriber
Crypt

Honestly, I think that one looks TERRIBLE. It looks absolutely nothing like the HEV suit, and it was clearly designed to show off the figure.

Reply Good karma+7 votes
TheBoxNoob
TheBoxNoob

But that is concept art.
It also looks like she is wearing a Latex HEV suit since she looks like a pornstar.

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Crypt CreatorSubscriber
Crypt

Concept art or not, if you look at the HEV suit you shouldn't instantly think "rule 34," otherwise you're not doing it right. Their's is worse than that Hazard Team concept that's less than 50% armor. At least it resembled an HEV suit past a lambda.

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TheBoxNoob
TheBoxNoob

I don't think of Rule 34, my instant reaction would be "Oh God, why..?"

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Crypt CreatorSubscriber
Crypt

I find them to be more or less one and the same.

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bloodshot12
bloodshot12

As long as you guys base Gina's design on either the HL1 hologram or the HD Day One model it should look fine.

Just don't take inspiration from the Decay model, GBX's version looked like a man with a unibrow and makeup.

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CodeBlackNL Author
CodeBlackNL

That is the best comment I have ever read.

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ApornasPlanet
ApornasPlanet

Me too. I hate sexism in games

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WNxKraid
WNxKraid

I think it's a very good one.

If you're planning to export this from C4D to smd, i'd strongly recomend I/Ogre (http://skinprops.com/iogre.php) which is able to export rigged and animated models very well.
Also you should use the "Vertex Normal Tool" (http://frostsoft.blogspot.de/p/plugins.html) since Cinema sometimes does a poor job with that.

Also bake your low poly maps with a triangulated mesh with corrected vertex normals, or it might cause some unwanted texture distortion.
You might have noticed that allready when slicing a quad into triangles, sometimes the texture alignment changes depending on which direction you you sliced the quad. That's because the vertex normal calculation changed from beeing based on the quad to based on the triangles.

I think that's what is causing the shading issues on the sole of the boots.

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MichaelTannock Creator
MichaelTannock

Thank you for the excellent advice.

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xalener
xalener

How she gonna bend those elbows

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CodeBlackNL Author
CodeBlackNL

Magic.

Reply Good karma+2 votes
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Made by MichaelTannock.

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