Black Mesa: Hazard Course is an add-on for the well known Source Engine mod, Black Mesa. Using Black Mesa assets as well as much of our own custom made content, Black Mesa Hazard Course will feature a complete recreation of Half-Life's training level, including new dialogue and voice acting, HD models, textures and detailed environments.

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Female HEV Suit
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Crypt Creator Subscriber
Crypt Dec 20 2012 says:

Note: The lambda isn't flipped, the image was simply mirrored.

Full size image here:

+8 votes   reply to comment
not Dec 20 2012 replied:

Really well done.

+4 votes     reply to comment
Pauolo Dec 20 2012 says:

Now you just need Gina's head to complete the character. =D
Still, it's a nice female version of Black Mesa's suit.

+4 votes     reply to comment
TheBoxNoob Dec 20 2012 replied:

That'll be up very soon.

+3 votes     reply to comment
Johnathan_Freemond Dec 20 2012 says:

Personally I like the one "Operation Black Mesa" mod has drawn up for their Gina.
But this is still good.

0 votes     reply to comment
Dejected-Angel Dec 21 2012 replied:

Dude, that HEV completely looks nothing like the one in the original Half Life,
this does

+5 votes     reply to comment
Crypt Creator Subscriber
Crypt Dec 21 2012 replied:

Honestly, I think that one looks TERRIBLE. It looks absolutely nothing like the HEV suit, and it was clearly designed to show off the figure.

+7 votes   reply to comment
TheBoxNoob Dec 21 2012 replied:

But that is concept art.
It also looks like she is wearing a Latex HEV suit since she looks like a pornstar.

+3 votes     reply to comment
Crypt Creator Subscriber
Crypt Dec 21 2012 replied:

Concept art or not, if you look at the HEV suit you shouldn't instantly think "rule 34," otherwise you're not doing it right. Their's is worse than that Hazard Team concept that's less than 50% armor. At least it resembled an HEV suit past a lambda.

+2 votes   reply to comment
TheBoxNoob Dec 22 2012 replied:

I don't think of Rule 34, my instant reaction would be "Oh God, why..?"

+3 votes     reply to comment
Crypt Creator Subscriber
Crypt Dec 23 2012 replied:

I find them to be more or less one and the same.

+2 votes   reply to comment
bloodshot12 Dec 24 2012 says:

As long as you guys base Gina's design on either the HL1 hologram or the HD Day One model it should look fine.

Just don't take inspiration from the Decay model, GBX's version looked like a man with a unibrow and makeup.

+4 votes     reply to comment
CodeBlackNL Author
CodeBlackNL Dec 25 2012 replied:

That is the best comment I have ever read.

+4 votes   reply to comment
ApornasPlanet Jan 10 2013 replied:

Me too. I hate sexism in games

+1 vote     reply to comment
WNxKraid Dec 27 2012 says:

I think it's a very good one.

If you're planning to export this from C4D to smd, i'd strongly recomend I/Ogre ( which is able to export rigged and animated models very well.
Also you should use the "Vertex Normal Tool" ( since Cinema sometimes does a poor job with that.

Also bake your low poly maps with a triangulated mesh with corrected vertex normals, or it might cause some unwanted texture distortion.
You might have noticed that allready when slicing a quad into triangles, sometimes the texture alignment changes depending on which direction you you sliced the quad. That's because the vertex normal calculation changed from beeing based on the quad to based on the triangles.

I think that's what is causing the shading issues on the sole of the boots.

+3 votes     reply to comment
MichaelTannock Creator
MichaelTannock Dec 27 2012 replied:

Thank you for the excellent advice.

+3 votes   reply to comment
xalener Jan 5 2013 says:

How she gonna bend those elbows

+2 votes     reply to comment
CodeBlackNL Author
CodeBlackNL Jan 8 2013 replied:


+2 votes   reply to comment
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Made by MichaelTannock.

Dec 20th, 2012
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