Now lets dive in the change list and additions in crush depth v1.7 (Pictures also include the replacement from the optional vpk)
map 1 --of3a4--
-No idle sound on npcs that are from away (specially zombies).
-Disbaled collions on more smaller objects and also some medium objects (including chair, box or labs objects and more).
-A little bit more ammo/item across the map.
-Better, underwater floor light in the outside for the observation zone, near were the clean suit guy is.
map 2 --of3a5--
-No idle sound on npcs that are from away (specially zombies).
-Disabled collions on more smaller objects and also some medium objects (including chair, box or labs objects and more).
-A little bit more ammo/item across the map.
-Added more ceiling light int he first big area.
A little but more hint\skip optimization brush.
-Added more light in the second big water area.
-Propper mountable ladder in the last water area.
map 3 --of3a6--
-No idle sound on npcs that are from away (specially zombies).
-Disbaled collions on more smaller objects and also some medium objects (including chair, box or labs objects and more).
-A little bit more ammo/item across the map
-No explosion damage at first area
-Added sprite on lab keypad.
-Added two more zombie actor.
-Added more chem light.
-Fixed the possibility to be soft locked at the first blastdoor.
Huge thanks again to Black-priest and his team Black Box, for their military assets.
This is all for this update, thank you all.
This looks fantastic!