BioCommando is history story where a soldier to represent the strength of the Argentine army, you will fight horrible monsters and zombies, you have a large arsenal ranging from pistols to Minigun,granade laucher,sniper rifle,sub machine guns and more Enter and watch the best models of weapons, interesting monsters, concepts, and more and more

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The boss,WIP
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Ashkandi
Ashkandi - - 612 comments

Not too high poly for HL1?

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Aprch
Aprch - - 327 comments

No.

Looks really deformed, I mean, like, unproportional.
The fingers might be a little long, too.

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Highmist
Highmist - - 473 comments

Its the.....Hulk?
Nice modeling job, but i hope the green doesnt stay

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Maiten Author
Maiten - - 364 comments

the model will have a 8-9k of polys.the green color no will stay

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SysOp.
SysOp. - - 1,039 comments

Leo Da Vinci wasn't cool because it appeared many times on books. It was cool because he discovered awesome things, one of these was human proportions: Upload.wikimedia.org

Ask the old man, check his drawings. That way you will understand anatomy and the model will look awesome.

Read read read, watch, read, learn and then apply your knowledge.

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:Jack
:Jack - - 2,079 comments

we are developing a mod where strange creatures are common. like in l4d2. i dont think that valve though about da vinci's drawings while modeling the Jockey or the Charger <.<

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Aprch
Aprch - - 327 comments

Maybe not, but they sure started out from the human anatomy.

Sysop, I admire you for your way of criticize people without being agressive but still being funny :E

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:Jack
:Jack - - 2,079 comments

LOL anatomy DO YA HAVE A MASSIVE ARM AND A RLLYYY TINY ONE SON?

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Aprch
Aprch - - 327 comments

Nope, you're not getting my point.
I meant, for making all the zombies and weird ****, they DID started out using the human form, and then they deformed according to what they wanted.

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:Jack
:Jack - - 2,079 comments

we too. it has 2 arms.. 2 legs.. a main body.. fingers... and dont complain about the feet fingers, coz some real people have only 3 fingers (thanks Chernobyl!)

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Aprch
Aprch - - 327 comments

Ok, whatever man, I'm not discussing it with you.

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MindRiot
MindRiot - - 1,843 comments

Aprch is right about starting out with human anatomy then you edit how you want

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SysOp.
SysOp. - - 1,039 comments

I mean, I am talking about proportions. The torso, the thigh, and the calf have the same height.

Proportions are everywhere. You should respect 'em. VALVe started deforming a figure shape, a biped, and then they end up with these designs.

I'm not saying the model sucks and you need to suicide. Looks nice, some people can't do even that model. It could be better, that's all *rolleyes*

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Maiten Author
Maiten - - 364 comments

yeah but this one of my first works on this software

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Gnostic
Gnostic - - 447 comments

You shouldn't post it then if you feel its just a trial run!

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FERlanga
FERlanga - - 375 comments

9K poly for a model sometimes might be a waste, dont abuse detail on really small parts, fingers can have at least 4 sides and still look good.
Also a really good texture makes the model look better than the amount of polygons.

You could cut down the poly count to half and still make it look good, maybe just keeping the most detail on the head and torso, also no need to model each individual abs, just make the texture for it.

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look_of_hell
look_of_hell - - 114 comments

i dont like it =(

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Celestial_
Celestial_ - - 463 comments

where's the high poly?? :(

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Description

image of the boss without the head,wip