This is not a full conversion, rather it re-envisions Orcs and Humans to more resemble Warcraft 2. It provides a balanced melee environment that allows players to take full advantage of naval tech-trees. It also adds a hyper-aggressive race called the Lost that are unique in the RTS realm.
This is a substantial update from the previous version that affects every unit. Most notably there is a new race called the Lost.
Posted by Kam-Ghostseer on Jan 29th, 2012
The Lost were spawned from the ashes of the Burning Legion's research strongholds. In the closing months of the war, before the battle at the World Tree, undead necromancers began attempting to open portals to other dimensions looking for any source of power that could aid their demon masters. They thought they had found nothing. As the dust settled all but one portal collapsed, in fact it began to grow. Deep in the Scourge ruins the portal opened and a new force with an insatiable hunger for life entered Azeroth.
Please provide feedback, specifically on:
-How do you feel about the unit composition, their roles, and usage.
-How you think the third race should progress.
-Unit and spell suggestions for the Orc (Temple of the Damned) and Human (Mage Tower) magic units.
-Should I keep heroes at all? Currently you can vote to disable them at the game start. Besides the obvious balance issue they account for nearly 2000 kbs of data.
This version will lack an AI as it doesn't make sense to work on it anymore until all three tech-trees are worked out.