This patch includes many balance changes. Most significantly the Derelict has seen a tremendous increase in utility. Heroes also continue to be refined with shops reeving attention. There is also a new 1v1 map: Scarcity Canyon
2/19/18
Balance Changes:
Human:
-Iron Plating now affects Hoppers, and Argonauts
-Black Gundpowder noe affects Argonauts
-Gilnean Hope now a research at the Barracks
-Liquid Bread now a research at the Academy
-Tears of Dalaran now a research at Mage Sanctum
-New research at Gnomish Factory: Barricade
-Siege Engine now has Barricade
-Refined Smithing reworked to reduce attack damage to Footmen by 4
-Rocket Bomb damage reduced from 150/200 to 100/150, damage type changed from Normal to Siege
Orc:
-Overflow bonus reduced from 4 to 3
-Hunker now increases attack range by 50% instead of a armor bonus
-Obliterate damage reduced by 75%, now slows enemy ground organic units; front cannons for 25/60% attack/movement and side cannons for 15/45%, cooldown increased from 25 to 40
Lost:
-Penetrate deals 2x damage to sea units
-Ravager now attacks up to 4 units at once, has 12 Medium armor, base hit points reduced from 1400 to 1100, gold cost increased from 340 to 440, base damage reduced from 80 to 20, wood cost increased from 160 to 200, attack cooldown increased from 1.75 to 3
-Derelict now has 8 Medium armor, hit points reduced from 900 to 500, no longer attacks
-Terminus Crux movement speed increased by @, gold cost reduced from 340 to 260, base damage reduced from 40 to 26
-Averter wood cost increased from 70 to 240
-Cede binding time reduced from 4 to 3 seconds
-Deteriorating Breath cooldown doubled
-Mutation Spire abilities now target air units, infinite range as long as blight is present
-Infinity Core capped at 30 charges, Corrus charge reduced from 3 to 2, Nightmare charge reduced from 4 to 3, each 25% damaged now reduces by one charge
-Recall now has autocast passive toggle and costs 15 mana
-Molten Wrath area damage reduced from 10/15/20 to 2/6/10
-Units created via Palette now enforce tech requirements
-Devastate charge time reduced from 10 to 5 seconds, damage per shard reduced from 125 to 75
-Incinerate removed from Scourge, gold cost increased from 145 to 215
-Consumed Gold Mine food cost reduced from 5 to 3
-Gold intake amount increased from 7 to 10
-Specter now has Essence
-Lost gold intake rate increased from 1 to 1.5
Naga:
-Saturate now deals 3x damage to sea units
-Crush now deals 4x damage to mechanical units
-Urchin Turtle base armor reduced from 16 to 12, base hit points reduced from 1300 to 1200
-Pressurized Excretion damage reduced from 50 to 25
-Tidal Wave chance increased from 10% to 20%
-Pressurized Excretion no longer targets structures
-Anti-Magic Shell mana cost increased from 145 to 250
-Gold intake amount increased from 7 to 10
Fixes:
Human:
-Submerged Argonaut hit points set to 975 from 1440
-Sustain damage cap
-Bombard Depot upgrade cost
Orc:
-Hunkered Pulverizer hit points reduced from 1700 to 1250
Lost:
-Sacrifice upgrade now at Obsidian Moor
-Pummel description
-Ignited Scourge damage
Naga:
-Saturate description
-Shimmering Portal pathing detection
-Tidal Wave casts
-Flood Gold Mine is now handled automatically
All:
-Frozen Void was using the wrong game data set
-T2 support magic units now only require a T2 hall
Cosmetic:
Lost:
-Ravager model revised