You will play as the goblin infused strength focused Orc, the technologically advanced economical Human, the hyper-aggressive soul thirsty Lost, or the adaptive magic crazed Naga. Included are highly customized tech trees for each race, new heroes, units, abilities, spells, upgrades, integrated sea units, specialized terrain, and support features.

Upload a file Report abuse Beyond the Throne v3.9.6.1
Full Version
Mar 7th, 2014
23.14mb (24,265,461 bytes)
768 (1 today)
Embed Button
Download now

There is a lot of map optimization in this patch. I removed, simplified, or replaced a great deal of triggers and jass. Beyond that I created three new neutral units that have specific roles and are worth buying. I've also streamlined the voting system so typing is no longer necessary. Your starting hall has a Game Options spell. There are also numerous balance changes as usual.


Balance Changes:

-Pulverizer gold cost reduced from 380 to 320
-Juggernaut gold cost reduced from 510 to 400, base armor increased from 15 to 16
-Dragon gold cost reduced from 630 to 580
-Spiked Barricades dmage return increased from 4/12 to 8/18, gold cost of level 2 increased from 50 to 125
-Lumber Harvesting upgrade replaced by Raging Boars upgrade

-Retribution Wagon base damage increased from 6 to 16
-Phoenix health lowered from 1250 to 850, decay rate reduced from -25 to -15
-Argonaut gold cost reduced from 300 to 250
-Battleship gold cost reduced from 460 to 350
-Gryphon Rider gold cost reduced from 580 to 520
-Improved Masonry has 3 levels again
-Barracks, Lumber Mill, and Blacksmith now have Reclaim. Reclaim is now a research

-Ravager gold cost reduced from 590 to 450
-Unbridled Frenzy renamed to Frenzy and is now a passive that increases attack damage every attack as long as an enemy unit is within attack range
-Terror checks for research
-Dark Retreate is now Dark Fold, found on the Ravager
-Incursus removed, I found it had no real purpose as it was orignally the medium naval unit as sort of morphed into a semi-useful air unit. Four air units is too many.
-Stygian Monarch gains Phase
-Abyss now requires Parapet

-Crystal Lake: Adjusted cliff height so units are slightly farther away
-Crystal Lake: Line of Sight blockers added around exterior creep camps to give them more purpose
-Warrior and Elementalist removed. Promethian Crusher, Burster, and Vessel added. My goal is make mercenary units something people actually want to buy.
-Tempered Myrmidon added to Tavern
-Formation ranks adjusted
-Paradise Shoals: Players set to FFA, Marketplace replaced with Mercenary Camp, slight terrain changes to improve naval pathing


-Footman model now correctly loads after Refined Smithing is researched
-Retribution Wagon description corrected

-Sheep, Arcane Despository, Packbeast, and Void Aide no longer included in Assault

Cosmetic Changes:

-Cleansing Beams now displays lightning effect on first cast, thanks to Maker

-Voting options are now integrated into starting halls via a spellbook
-Gold Mine texture removed
-When playing as NE (Human) tech tree precentages now show correctly in score screen
-Neutral heroes button location moved to avoid conflict with racial hero hotkeys

Preview Image
Beyond the Throne v3.9.6.1
Post comment Comments
CptIstvanofArdeal Mar 8 2014 says:

Is this version using Ujimasa Hojo's new battleship?

+2 votes     reply to comment
Kam-Ghostseer Author
Kam-Ghostseer Mar 8 2014 replied:

No, he has not corrected the sail issue.

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Warcraft III: Frozen Throne Icon
Developed By
Send Message
Official Page
Release Date
Released 2002
Mod Watch
Track this mod
Report Abuse
Report download
MD5 Hash
Related Games
Warcraft III: Frozen Throne
Warcraft III: Frozen Throne Real Time Strategy