There is a lot of map optimization in this patch. I removed, simplified, or replaced a great deal of triggers and jass. Beyond that I created three new neutral units that have specific roles and are worth buying. I've also streamlined the voting system so typing is no longer necessary. Your starting hall has a Game Options spell. There are also numerous balance changes as usual.
3/7/14
Balance Changes:
Orc:
-Pulverizer gold cost reduced from 380 to 320
-Juggernaut gold cost reduced from 510 to 400, base armor increased from 15 to 16
-Dragon gold cost reduced from 630 to 580
-Spiked Barricades dmage return increased from 4/12 to 8/18, gold cost of level 2 increased from 50 to 125
-Lumber Harvesting upgrade replaced by Raging Boars upgrade
Human:
-Retribution Wagon base damage increased from 6 to 16
-Phoenix health lowered from 1250 to 850, decay rate reduced from -25 to -15
-Argonaut gold cost reduced from 300 to 250
-Battleship gold cost reduced from 460 to 350
-Gryphon Rider gold cost reduced from 580 to 520
-Improved Masonry has 3 levels again
-Barracks, Lumber Mill, and Blacksmith now have Reclaim. Reclaim is now a research
Lost:
-Ravager gold cost reduced from 590 to 450
-Unbridled Frenzy renamed to Frenzy and is now a passive that increases attack damage every attack as long as an enemy unit is within attack range
-Terror checks for research
-Dark Retreate is now Dark Fold, found on the Ravager
-Incursus removed, I found it had no real purpose as it was orignally the medium naval unit as sort of morphed into a semi-useful air unit. Four air units is too many.
-Stygian Monarch gains Phase
-Abyss now requires Parapet
All:
-Crystal Lake: Adjusted cliff height so units are slightly farther away
-Crystal Lake: Line of Sight blockers added around exterior creep camps to give them more purpose
-Warrior and Elementalist removed. Promethian Crusher, Burster, and Vessel added. My goal is make mercenary units something people actually want to buy.
-Tempered Myrmidon added to Tavern
-Formation ranks adjusted
-Paradise Shoals: Players set to FFA, Marketplace replaced with Mercenary Camp, slight terrain changes to improve naval pathing
Fixes:
Human:
-Footman model now correctly loads after Refined Smithing is researched
-Retribution Wagon description corrected
All:
-Sheep, Arcane Despository, Packbeast, and Void Aide no longer included in Assault
Cosmetic Changes:
Human:
-Cleansing Beams now displays lightning effect on first cast, thanks to Maker
All:
-Voting options are now integrated into starting halls via a spellbook
-Gold Mine texture removed
-When playing as NE (Human) tech tree precentages now show correctly in score screen
-Neutral heroes button location moved to avoid conflict with racial hero hotkeys
Is this version using Ujimasa Hojo's new battleship?
No, he has not corrected the sail issue.