Hi there guys,
So as you've seen an upload is up and so far I've not had any comments about game crashing bugs (aside from the Cylon GC for ep 3 and 4) which is music to my ears.
I have some plans on what might come next which I thought I might share with you.
20 ship strong fighter squadrons! As you might have noticed, I've changed the size of fighter squadrons. This means that it is easier for me to establish the air wing of a ship and also means that there are fewer units to manage on the screen and fewer icons cluttering up everything. I've also reduced the size of the ships to better fit the scale compared to the warships.
Custom armour classes. This means that certain projectiles are more effective against certain types of ship. Viper/Raider fire now has little effect on capital ships, nukes are more effective against the older battlestars but less effective against the newer, better armoured ones. This means that even combined fire from several squadrons will have little effect on a capital ship. If you want to take down a Battlestar/Basestar then you will need to use Bombers or other Capital ships.
New Cylon space station. The Cylons now use a model based on a Jovan space station (which fits their aesthetic much better) this station has more hardpoints as well. I may be changing or uparming the Colonial station to counter this depending on how I feel. The Colonials already have the advantage of stronger Golan stations though...
Changes to the GC. I plan to limit the use of first war units in the GC, at least at the start. My thinking is that the Colonies had a fleet of mostly new vessels which will then be supplemented by older ships returned to service as losses are taken. Therefore the GC's will start with your fleets being composed of new ships like the Odin and Arvak rather than Jupiters and Talos's. I will also limit the larger ships. There was only a handful of Jupiter class ships in the colonial fleet and the Mercury is a ship reserved for flag officers so it would also be only available in small numbers. So in GC you would only be able to built three Jupiters, one Mars and the Mercury would only be available as hero units such as Pegasus and Atlantia.
Tech upgrade.
I'm considering adding an upgrade that I would call wartime footing, this would unlock new versions of all ships which would carry a larger Viper wing (eg Valkyrie with 4 rather than 3 squadrons) to represent the ships being brought up from peacetime manning to full capacity. It would also unlock first war units like the Talos and Asgard to represent these ships being restored to service after sitting mothballed in anchorage.
Thanks for reading!
Hi thanks for the events, it is the best events I've seen about the universe of Battlestar Galactica I'm a big fan of this vselennoy.Edinstvennoe that can be added is increased, and the Raiders Viper models, raptors and heavy raiders in vogue colonial war know it is not logical, but epic. Cylon missiles externally other.https://battlestarrevealed.files.wordpress.com/2008/07/the-hub1.png Station Cylons.colonies Station Moddb.com fashion there is no resurrection ship also need to work on textures Pegasus galaxy, and Cylon base ship image below.https://www.moddb.com/mods/battlestargalactica-fleetcommander/images/battlestar-galactica#imagebox
Moddb.com
Moddb.com
Moddb.com
Remove from fashion Patrolstar MK 1 class is not in the original series and is an insult basestars.
Look mod for the game Homeworld 2 Battlestar Galactica Fleet Commander take models from mod.Mod bad he slows down not until the end of the final.
If you can work on the visual effects more precisely ogem Cylon ship missiles on cards made some great cards.
Your mod best of all that I've seen on the forums I give a link to your wonderful fashion.