What is Battlegroup42 about?
Battlegroup42 (aka BG42) is a modification for Battlefield 1942. Historically accurate equipment displays the benefits and failings of their real counterparts. Features such as multi-role APC's and improved infantry classes promote teamplay by making it easier and more beneficial for players to work together. A comprehensively revised damage system allows for a much greater depth of feel without being draconian, one-hit kills are the exception not the rule.
We have gone to great lengths to produce gameplay that is both balanced and enjoyable. Attention to detail has also become a key aspect of the mod with high quality textures, sounds and models all carefully researched and developed. The result is a mod with approximately 180 land vehicles; nearly 90 aircrafts, 44 naval units, over 75 small arms and over 90 original maps. These are increasing with each release and represent 11 nations: Australia, Canada, Germany, Hungary, Italy, Japan, Netherlands, Russia, Vichy France, The United Kingdom and The United States.
A full content list for vehicles and stationary weapons is available here:
What are the system requirements?
We strongly recommend at least 2048MB RAM and a video card with at least 256MB RAM and a CPU with at least 2 GHz
Do not try to play online with a connection speed lower than DSL/Cable
How do I install the mod?
Consult this post for details.
If you own a sound card which has 64 hardware accelerated channels (like the Audigy 2 for example) you can use the following trick to play with 64 channels (which increases the amount of sounds played at once by a factor of 2):
• Open the file "Default.con" with a text editor. It can be found in "Battlefield 1942\Mods\bf1942\Settings\
Make a copy of the file BEFORE changing anything !
• Change the line "Sound.setHardwareVoiceLimit 32" to "Sound.setHardwareVoiceLimit 64"
• Save the file
• Active hardware acceleration in the Sound menu of Battlefield 1942
• Play with 64 hardware accelerated sound channels :-)
XYZ has no texture or looks grey
There is a problem with the texture.rfa file that you have installed.
Try delete the Battlegroup42 directory and re-install with all 3 installation files. By default the directory is at C:/EA Games/Battlefield 1942/mods/Battlegroup42
If that doesn't work, delete the directory again and re-install all 3 installation files from another site or mirror. Re-install the mod and try again.
Battlegroup42 does not work on Vista!
- Don't install BF1942 + mods inside C:\Program Files !
- Start the game as Admin and set compatibily mode to XP or ME.
- Shut down UAC in Vista. Wiki.answers.com
- Multi core CPU -> "Link" one core to the game.
Help thread from the old FH-Forum at Filefront (Forgotten Hope for Battlefield 1942 on Windows Vista)
Are there any servers?
There is a BG42 online gaming event at the [MOB] Server every Wednesday and Sunday at 8.00 pm GMT+1
You are all welcome to join!
IP Address - 18.104.22.168 Port -14568
For more servers you can check this link out for a list:
How do I use the towed anti-tank guns?
On some maps you may see anti-tank guns already attached to trucks or APCs of some kind. These towed anti-tank guns can be deployed anywhere on the map, making them powerful weapons for setting up extra defenses or even an ambush.
2) Despite the fact that the gun is removed from the vehicle, it is very unstable. You need to press the proper "arrow key" to deploy the gun's legs (like when you open the doors of a landing craft in Omaha)
How to use dual purpose guns
The FlaK36 ('88') is dual fire - left-click against aircraft and right-click against tanks.
Artillery spotting vehicles
Some vehicles have been given the artillery spotting ability. This is usually given to light vehicles such as Daimler Dingo, BA-64, and the Sdkfz 231/2. Look for the binocular icon in the lower right corner.
How do I use the catapult plane on the Furutaka?
You must first enter the catapult station and turn the catapult to one side with the mouse. Then get out and use the plane just like other planes launched from ships.
Consult this video for details.
Why is there no XYZ in your mod?
The BG42 development team is a very small team, and we often lack the manpower and time to make new stuff, therefore they may come low in the priority or may take time to make them. In fact there are a lot of vehicles and statics under development right now, but we are not ready to announce them until they are finished!
New armies require the right uniforms, vehicles, weapons, voices etc. And we have not the manpower to fulfill all that requirements which are needed to implement a new faction. We already have new armies which have to be finished first before starting with a new one.
However, we are glad when players give us feedbacks and make suggestions to improve BG42! Your comments are what helps BG42 getting better!
I've faced a Sherman tank that took a lot of shots and it still won't get destroyed!
You have probably faced a Sherman Jumbo, a variant of Sherman tank which has much thicker armor than other common ones.
The Jumbo was also mistaken by German gunners in reality, and that was the plan. They were mainly used as column leaders to draw enemy fire on them. They have a much greater chance of surviving (only a handful were lost in WW2), giving the rest of the column the opportunity to respond the attack effectively or to withdraw
The damage system does not seem realistic.
We have a damage system which has been evaluated and used successfully for many years. This system accurately represents the armor and projectile strength of the real vehicles our models represent. The damage system settings, especially in regards to projectiles and armor, are based on careful research.
Sometimes people think our heavy German tanks are too vulnerable against enemy fire, but this is often due to online gaming experiences. We cut the penetration capabilities of each gun to one third of its original value. This has been done to simulate damage sustained by real tanks, from shells that didn't destroy the tank but disabled tracks, or jammed turret mechanisms, as well as other types of non-lethal damage that cannot be simulated with the BF1942 engine. Instead we decided to have our tanks receive overall damage with every hit.
When a vehicle has depleted its health points, it will not be destroyed immediately but will become disabled and burn for a short time instead. This was done intentionally because we want to give crewmembers at least a limited chance to bail out - which is realistic in all terms.
I want to join the group.
Sure! As always, we are looking for new team members to support our future plans*. We are especially looking for programmers, modelers, skinners and unwrappers. Programmers with knowledge in C++ and C# for future projects are also welcome.