This is the main/only site of my mod, where I upload mod files, also I cancelled/removed previous versions due to some problems, so I'm not taking any responsibility for any uploaded files related to my mod [including older versions of mod (beta version and first full 1.0 version)] in other sites, but users who uploaded those files and I didn't agree to that.
Available languages: English, Polish (is only additional language, not everything is in Polish)
Patch required: 1.51
1. New Special Effects (more realistic and better);
2. New Weapons;
3. New Kits (5 completely new kits);
4. New Vehicles;
5. New Music and Sounds;
6. New Game Mode "Fortress Mode" (defend your fortress and flag as long as possible);
7. New and modified Maps;
8. New Look of Menu and other stuff;
9. More destroyable things;
10. New Game Mode "Treasure Hunter" (search for forgotten treasures left in war between humans and
zombies or do quests, who knows what you will find);
11. New Special Award System (you can get awards by for example reaching high zombie kill score);
12. And more...
When EU forces tried to make peace with PAC, PAC in secret tried very fast to build a new weapon, which could defeat EU easy. But they done it too fast, something went wrong, electric impulse destroyed all sources of electric energy in earth and PAC disappeared. After many years without electric energy, by accident EU found Energy Point, which generate electric energy, but they also found someone who changed behavior to zombie - PAC, no one knows why.
The main target for both sides is Energy Points, which generates electric energy, needed to all machines and devices.
*** RACE EU ***
In 2148 year, EU tried to make peace with PAC, but they didn't know what PAC is doing in secret -
until eletric pulse destroyed somehow all sources with eletric energy. Now they trying to gain as many energy points as possible, to help people survive.
Flyers are recon units of EU force. They can fly by special parachute, which makes them safer, than others and gives them advantage in long range attacks.
However, they are not good in short range combat.
Special weapon: "OMSD" (Orbital Missile Strike Designator)
Special abilities: Fly, "Beacon", "Phoenix Bomber" caller.
Weapon Masters are specialists in rifles, they have most ammo and they are good in medium range combat.
However, they are not good against larger groups of zombies.
Special weapon: X-2000 Laser Gun;
Special abilities: Heal, Revive, "Assault Jeep" caller, Drone support.
Demolishers are main attack forces of EU. They have the strongest weapons, and are very good against large groups of zombies.
However, their weapons need more time to reload, and this is their weak point.
Special weapon: Rail-1 Homing Missile Launcher;
Special abilities: Repair, Needle, "Red Emperor" caller.
Protectors are good defenders. They can put "Defense Turrets" which can guard area or put shields that will block zombies from passing.
However, their attack is too low, to fight against zombies without setting and preparing defense.
Special weapon: Shock Grenade;
Special abilities: Resupply, Plant turrets, Plant shields, "A-20 Armored APC" caller.
Hunters are units trained to diversive and close fights. They are masters in close range combat and sneak attacks.
However, they don't have any good ranged attacks, and can't equip armor with lights, due to their fight style.
Special weapon: Electric Spider Mines
Special abilities: Camouflage, Regeneration, Longer run, Faster stamina recover, No stamina loss by jumps, Strong armor, High jumps, Silent Beacon, Wide Attack, Fall resistant, "Agrasis Walker" caller.
*** RACE ZOMBIES ***
Nobody knows from where or how they came, but they want to defeat EU as fast as possible.
Zombies are strong in short combat, and they usually attacks in groups. Also some zombies can use weapon, that damages vehicles and some can be invisible.
However, they are not intelligent, and they can be easy eliminated from long distance.
Special weapon: Acid Missile;
Special abilities: Invisibility, Regeneration, Longer run, Faster stamina recover, No stamina loss by jumps, Strong armor.
Zombie Creepers are very dark scary undead humanoids, they also have more health than standard zombies.
Special weapon: None;
Special abilities: Regeneration, Longer run, Faster stamina recover, No stamina loss by jumps, Strong armor, More Health, Special camouflage.
Ghost Zombies are the most dangerous zombies, and it's not by strenght, but by 100% invisibility.
It's not possible to see them by eyes, only radar can see them, and for now weak sides of them are unknown.
Special weapon: Ghost Touch;
Special abilities: Regeneration, Longer run, Faster stamina recover, No stamina loss by jumps, Strong armor, Invisibility, Sneak Attack, Vampire.
DESCRIPTION OF SPECIAL SKILLS:
Regeneration - unit is healing some amount of it's health over time;
Vampire - if unit with this skill defeat any enemy, drains some enemy energy and add it to own team;
Sneak Attack - unit can perform special attack, which is hard to avoid when in range;
Invisibility - unit is 100% invisible, and can only be seen by radar or by 3d map;
Longer run - unit can run much longer, because it's stamina loose is small;
Faster stamina recover - unit recovers very fast it's stamina;
No stamina loss by jumps - unit not loosing stamina when jumping;
Strong armor - unit have better resistance to all attacks, and it's harder to defeat it;
More health - unit have some additional health;
Special camouflage - unit use special camouflage which makes it harder to see;
"Vehicle" caller - unit can summon special vehicle to battle;
High jumps - unit is equipped with special weapon which allow it to perform high jumps;
Repair - unit can repair friendly vehicles;
Resupply - unit can resupply friendly units;
Heal - unit can heal friendly units;
Revive - unit can restore friendly unit's health in critical state;
Fly - unit is equipped with special weapon and can fly;
Beacon - unit can plant a spawn point at which all friendly units in squad will spawn in pod;
Plant turrets - unit can deploy special turrets, which will guard area where they are deployed;
Plant shields - unit can block enemy, any kind of missiles or way by special shields;
Drone support - unit can call special drones which will support it in combat;
Silent beacon - unit can deploy a spawn point which can be attached to many surfaces and at which units in squad can spawn;
Wide attack - unit can perform attack in short range which attacks all enemies in max 180 degree;
Fall resistant - unit is immune to fall damage of some surfaces;
Camouflage - unit can be camouflaged by 90% of it's normal view by using special weapon.
Needle - unit have weapon, which can pierece enemy active shields.
avi121 (Old and current version)
ThePsychonaut (Old version)
You can join my mod's discord channel chat here:
Hi guys! After very long time I am back!
I decided to work on my mod again, unfortunately I lost everything, so I had to start working on first full version released. Many things need to be done, fixed or upgraded since first version was very old, also all old versions I had to remove from download, because they could be bugged, not working correctly or cause other problems. I will try to add screenshots or movies if I will can and proceed with modding.
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