In the morning of December 16th,1944 German Forces launched a surprise attack in the dense Ardennes Forest in Belgium and Luxemburg. Allied High command is hastily rushing re-enforcements to the area, to counter the surprise attack and prevent them from crossing Meuse river. Can you stop the elite of the German panzerdivisions, or vice versa,lead them to victory? Find out. Features include but are in no way limited to: -The new Automatic Territory Capture system (thanks to AnyGameX) No more flagpoles simply capture territory by having more men in it than your opponent. -Fuel and ammo consumption -Realistic tank combat featuring historic penetration values, tanks have their turret rotation times reset to the actual speeds of real life, visibility reduced to reflect the limited line of sight from tanks' vision blocks. -new units such as the Sturmtiger, M36 'Jackson', M4A3E2 Sherman "Jumbo" and many,many more. - more than 35 exclusive high quality winter maps & realistic athmospheres
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Mar 23 2012 Anchor | ||
(not sure If I should put this in technical issues or not...) Anyway, from mine and my friends playing of the game, we have noticed several things. |
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Mar 24 2012 Anchor | ||
thanks for reporting, we will adress the bugs soon and include the fix into the next release. |
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Mar 24 2012 Anchor | ||
I'll let you know if I find anything else. |
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Mar 27 2012 Anchor | ||
The thing you got to repair ASAP is lobby host bug. We have managed to play 2vs2 easily, but when you are talking about 3vs3 or 4vs4 the server disappears strangely from the lobby's server list. I mean that when there is 5 players (host + 4 other players) on the server, the server locks down some way and 6th player can't see the server in the lobby. Either if he requests invite or somebody invites him to the server he can't get in: This has happened even if there is only 3 or 4 players on the server, but most usually when there is 5 players on the server. Server just disappears o_O ((( Anyway we still managed to get 4vs4 (PvP) game, but it was REALLY HARD. For first we all had to be on the Teamspeak3 server because fast communication is importnat with this trick: One guy made server and all else waited untill they saw his server. Then when everybody were ready, hoster said "join in 3, 2, 1 NOW!". Well there was always like 1-2 guys who didn't get in, but we just kept rehosting and trying again and again and after like 10 attempts all got in and we happily played our 4vs4 PvP match. ))) |
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Mar 28 2012 Anchor | ||
The Lobby Bug. Damn. ASFAIK Blitzkrieg and EF suffer that too. I am afraid that is sth I cannot fix. |
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Mar 28 2012 Anchor | ||
Europe in Ruins mod is not having the problem so maybe the answer would come from them. |
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Mar 31 2012 Anchor | ||
I have noticed a bug that resembles to the bug posted by GoldenArbiter: Another one: sometimes Wespe won't execute the firing order. I select a location for the barrage (it's inside its firing radius), it prepares to fire, but nothing happens. I've also noticed it in version 2.7, too. Oh and I can buy basic infantry upgrades anywhere in the field (Riflemen squad and Volksgrenadiere). It's just my personal observation: it seems to me that the AI is not using tanks at all. In 9 out of 10 games I haven't encounterd tanks! Not even a M5 Stuart, only halftracks and tons of jeeps and infantry. Only infantry mode is not enabled, of course, and I was playing against hard and/or expert AI. Is it just me or did somebody else notice it too? Anyway, great job with this mod, I play it more often than the original game! Thanks BotB Team! I'll let you know if I find something else. Edited by: zed751 |
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Apr 1 2012 Anchor | ||
When you garrison infantry who have abilities in the German HQ before you have upgraded phases all the way, the ability slot over writes the upgrade slot. Not sure if this is a bug or not, but the sturmpanzer IV can kill itself. In my case, an infantry unit ran straight at it, and when it was right next to it, the sturmpanzer fired, and then exploded violently. |
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Apr 2 2012 Anchor | ||
Note: if enemy mortar/artillery is not on Panzerwerfer's range of fire, panzerwerfer42 won't shoot counterbattery fire. I've seen my Panzerwerfer42 shoot some counterbattery fire and it's really delicious to watch. Would be propably the best counter battery artillery if it had better range, since it's range is quite small compared to normal artillery. |
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Apr 2 2012 Anchor | ||
Note on the 6th ss panzer division: From the kreig barracks there is no option to build mortars (not including half track), however from a forward HQ, you can build 1 mortar team. it says that there is a maximum of three, yet you can only build one. I'm not sure if its existence is a mistake or not... Another thing, I've had times where I could only build 2 MG teams while it says I can build three. MG teams do not sprint when the sprint button is pushed (German ones at least). |
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Apr 4 2012 Anchor | ||
Had an M5 76mm Anti Tank gun towed by a Deuce-and-a-half cckw Truck. Sent it to the front lines. When the truck got there and I returned my view to it, the gun was gone, and only one crew member was there. When I selected the truck, the transport slot still showed the anti-tank gun, so I tried to press the disembark button. Nothing happened. The transport slot still showed the anti-tank gun. But when I then tried to move the truck, the truck refused to move. A few germans did slip behind my front line, so the towed gun might have come under fire at some point. But since I didn't actually see it happen, so that's just a theory. |
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Apr 4 2012 Anchor | ||
MG teams (both sides) don't sprint when the sprint button is pushed. If troops surrender mid retreat, they give sight lines. (not sure if they do that regularly) The AI has a bad tendency to charge its artillery after firing it... Note of praise: You guys are awesome, keep up the great work. If the artillery piece for the 7th German army has its crew killed while being 2nd veterancy level, with counter battery active, when the gun is recrewed, counter batter will still be active, and the crew will still be able to fire normally. |
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Apr 5 2012 Anchor | ||
@Zed: The squads which were able to upgrade in the field already lost men, right? @GA and others. quite in a hurry here, will answer some stuff later on. |
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Apr 8 2012 Anchor | ||
just joined to post this i cant select any option/rules when making a skirmish |
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Jun 6 2012 Anchor | ||
Some of the Allied Paratrooper's squad members don't have weapons. |
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Jul 1 2012 Anchor | ||
Hi, so I just downloaded this great mod, and had no issues until i played with my friend online. First it was the surrendering, in which case, we downloaded and patched the game. We tried again just now, and at the beginning of the match, we both get a sync error. Could it be because he is using the steam version of CoH, or a bug? Thanks. |
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Jul 8 2012 Anchor | ||
i installed the mod and when i attempted to launch the mod and as soon as i did that it crashed Edited by: Gunner_1041 |
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Jul 8 2012 Anchor | ||
Does he also have the no surrender patch? Me and my friend were having similar troubles... |
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Aug 10 2012 Anchor | ||
I just installed the mod and tried it out online. (With patch) |
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Aug 31 2012 Anchor | ||
sometimes when I ask a vehicle to move the white dotted line doesn't show and it doesn't move so you have to make a path really short or it won't move. this normally happens at the end of the game and american buildings sometimes have german flags and vice versa Edited by: crazychameleon -- (\__/) --- This is Bunny. |
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Sep 12 2012 Anchor | ||
cant help that. thats nothing I changed, sorry. |
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Sep 13 2012 Anchor | ||
Howdy, I would be much obliged for any assistance. |
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Mar 16 2013 Anchor | ||
Hi guys, thanks for this awesome mod! |
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Mar 19 2013 Anchor | ||
known problem, buit its hard to adress, its only in some language versions |
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May 10 2013 Anchor | ||
When Troops for example pioneers of WM are in the HQ they take away the place to advance to next phase with their ability(repair), so early assault on enemy can hold them in phase one |
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