These are the community mods and mutators developed for Junk wars and Ballistic Weapons, the two superb mods made by the RuneStorm team. This page is chock full of weapons, mutators and other stuff developed by the RuneStorm community.

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Aug 14th, 2013
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CF Mutator is a mutator made by Paul "Grum" Haack and Kristian "Dittler" Ditt for Ballistic Weapons 2.5 to enhance the entire gameplay with various cool features and scale the existing game and new features fine grained. Bugfixes for the original Ballistic Weapons mod are included as well. From the beginning on, the entire mutator was designed for network games and as such is fully compatible in all client server setups. Of course it will work just nice in singleplayer setup too.

See the full feature list here ->

Important! Don't compatible with the unofficial BW core fix!
Only compatible with the official BW 2.5!
Some features may not work without Ballistic Loadout / Loadout Expanded !!
Load only the CFMutator and the Loadout Expanded together!!
Loading it together with other mutators isnt compatible or supported!!



  • Paul "Grum" Haack

## Graphics

  • Kristian "Dittler" Ditt
  • Paul "Grum" Haack

## Sounds

  • Arn "Shadow Blade" Richert
  • Kristian "Dittler" Ditt

### Special thanks

  • My Wife (For always being there and the acceptance of my absence for countless hours i was burryied in netcode)
  • Logan "Black Eagle" Richert (For general consulting in coding matters)

### Installation

  • Copy all folders and files into your UT2004 main directory
  • or install it using the UT2k4 Content Installer ->

Preview Image
CF Mutator V2
Post comment Comments
Katana_ Aug 14 2013 says:

What "new features" exactly?

+2 votes     reply to comment
Blade_Sword Creator
Blade_Sword Aug 15 2013 replied: +2 votes   reply to comment Author Aug 15 2013 says:

Detail Description at moddb follows later the week.

Here you can get the full feature list->

+2 votes   reply to comment
Mernom Aug 16 2013 says:

it seems that mutator causes a crash related to missing damage types when it's used...

+2 votes     reply to comment
Mernom Aug 16 2013 replied:

bug details:

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3059 MHz with 4095MB RAM
Video: NVIDIA Quadro FX 1700 (1106)

General protection fault!

History: UObject::execClassContext <- (CFBallisticPawn DM-Viridian[Classic].CFBallisticPawn @ Function CFMutator.CFBallisticPawn.Died : 013E) <- UObject::execClassContext <- (BallisticDamageType None @ Function BCoreV25.BallisticDamageType.GenericHurt : 0042) <- UObject::execClassContext <- (X82PrimaryFire DM-Viridian[Classic].X82Rifle.X82PrimaryFire0 @ Function BCoreV25.BallisticInstantFire.DoDamage : 0345) <- UObject::ProcessEvent <- (X82PrimaryFire DM-Viridian[Classic].X82Rifle.X82PrimaryFire0, Function BCoreV25.BallisticFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Viridian Dreams <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

+2 votes     reply to comment Author Aug 16 2013 replied:

Thats related to Sgt.Kelly's weaponpack and has nothing to do with "missing damagetypes".

I don't use Sgt.Kelly's weaponpack but i could take a look into it this weekend.

Give me some more information where and when it actually crashes and more important, what setup you used before shouting "bug" ...

+2 votes   reply to comment
Mernom Aug 16 2013 replied:

whenever i'm about to shoot someone and kill him (rightr befor i shoot).
i tried diabeling the tactical dmg option of the ballistic recolors mutator,but i didn't try removing it.

+2 votes     reply to comment
Mernom Aug 17 2013 replied:

still crashes even when i remove the ballistic recolors mutator and use only standart weapons.
is your mutator desinged to work with the unoffical patch?

+2 votes     reply to comment Author Aug 17 2013 replied:

It only works with standard BW 2.5.
Unoffical Core fix isnt supported!

+2 votes   reply to comment
Mernom Aug 17 2013 replied:

I C....
guess i have to wait 'till teh fix becomes offical then XD

+2 votes     reply to comment Author Aug 18 2013 replied:

Looks like it.

+2 votes   reply to comment
Azarael` Aug 23 2013 replied:

The fix won't become official, but when it is next updated (some stuff to sort out first), support will begin to be added for the other community mutators.

+2 votes     reply to comment Author Aug 16 2013 replied:

It doesn't crash because of "missing damagetypes" when its used.

+2 votes   reply to comment
blizzardnino Aug 26 2013 says:

hay!!!! i neither see my gun nor shoot!!!! :(

+2 votes     reply to comment Author Aug 30 2013 replied:

You need to use one of the Loadout Mutators to make it work. We dont play anything else other then DM with the loadout expanded and this mutator.

+2 votes   reply to comment
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