These are the community mods and mutators developed for Junk wars and Ballistic Weapons, the two superb mods made by the RuneStorm team. This page is chock full of weapons, mutators and other stuff developed by the RuneStorm community.

Add file Report content CF Mutator V2
Filename
CF_Mutator_V2.0.zip
Category
Full Version
Date
Size
7mb (7,339,487 bytes)
Downloads
1,360 (1 today)
MD5 Hash
d0ab6ae0622a2f5e03d974ebcb7c4a5a
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Description

CF Mutator is a mutator made by Paul "Grum" Haack and Kristian "Dittler" Ditt for Ballistic Weapons 2.5 to enhance the entire gameplay with various cool features and scale the existing game and new features fine grained. Bugfixes for the original Ballistic Weapons mod are included as well. From the beginning on, the entire mutator was designed for network games and as such is fully compatible in all client server setups. Of course it will work just nice in singleplayer setup too.

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CF Mutator V2
Comments
Katana_
Katana_

What "new features" exactly?

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Blade_Sword Creator
Crazy-Froggers.com Author
Crazy-Froggers.com

Detail Description at moddb follows later the week.

Here you can get the full feature list-> Crazy-froggers.com

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Mernom
Mernom

it seems that mutator causes a crash related to missing damage types when it's used...

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Mernom
Mernom

bug details:

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3059 MHz with 4095MB RAM
Video: NVIDIA Quadro FX 1700 (1106)

General protection fault!

History: UObject::execClassContext <- (CFBallisticPawn DM-Viridian[Classic].CFBallisticPawn @ Function CFMutator.CFBallisticPawn.Died : 013E) <- UObject::execClassContext <- (BallisticDamageType None @ Function BCoreV25.BallisticDamageType.GenericHurt : 0042) <- UObject::execClassContext <- (X82PrimaryFire DM-Viridian[Classic].X82Rifle.X82PrimaryFire0 @ Function BCoreV25.BallisticInstantFire.DoDamage : 0345) <- UObject::ProcessEvent <- (X82PrimaryFire DM-Viridian[Classic].X82Rifle.X82PrimaryFire0, Function BCoreV25.BallisticFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Viridian Dreams <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

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Crazy-Froggers.com Author
Crazy-Froggers.com

Thats related to Sgt.Kelly's weaponpack and has nothing to do with "missing damagetypes".

I don't use Sgt.Kelly's weaponpack but i could take a look into it this weekend.

Give me some more information where and when it actually crashes and more important, what setup you used before shouting "bug" ...

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Mernom
Mernom

whenever i'm about to shoot someone and kill him (rightr befor i shoot).
i tried diabeling the tactical dmg option of the ballistic recolors mutator,but i didn't try removing it.

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Mernom
Mernom

still crashes even when i remove the ballistic recolors mutator and use only standart weapons.
is your mutator desinged to work with the unoffical patch?

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Crazy-Froggers.com Author
Crazy-Froggers.com

It only works with standard BW 2.5.
Unoffical Core fix isnt supported!

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Mernom
Mernom

I C....
guess i have to wait 'till teh fix becomes offical then XD

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Crazy-Froggers.com Author
Crazy-Froggers.com

Looks like it.

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Azarael`
Azarael`

The fix won't become official, but when it is next updated (some stuff to sort out first), support will begin to be added for the other community mutators.

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Crazy-Froggers.com Author
Crazy-Froggers.com

It doesn't crash because of "missing damagetypes" when its used.

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blizzardnino
blizzardnino

hay!!!! i neither see my gun nor shoot!!!! :(

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Crazy-Froggers.com Author
Crazy-Froggers.com

You need to use one of the Loadout Mutators to make it work. We dont play anything else other then DM with the loadout expanded and this mutator.

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