Hi all! We, the Back2Fronts mod team, are proudly announcing the Back2Fronts Mod for Call Of Duty 2. The mod wants to bring much more intense, realistic and full battle experience. We want to achieve this by giving the player more options and more diversity. Mod will be separated into SP and MP part and those parts will also be released separately.

Report article RSS Feed CoD2 Back2Fronts sprinting feature and other updates

Introduction sprinting feature as one of the results in script development. Other info for animation, menus etc. is provided too.

Posted by MCh2207Cz on Jul 5th, 2011

Hi all! After a pause we got news post here =)

Scripts
Sprinting feature
We have been working on script stuff for quite a time and now we can finally show something (but not all yet) from it - the sprinting feature. Our head scripter Tomalla made a perfect code so you can enjoy almost as good sprint as in CoD4 or CoDWaW. I was working on nonscript content.


Player is now breathing when sprinting, he must recover after it (refill of energy and breath out sounds). When in sprint, player's hands are moving in brand new unique animation created specially for this feature. The HUD has been reorganized to make it suitable for new sprinting HUD - the sprint icon and energy meter. They are located on bottom left corner along with health bar (see pictures). Player can sprint only when standing. Player's sprint speed is dependable on carried weapon, more specificly on the weight of the weapon. With BAR the sprint is slower than with Garand M1. With some weapons sprint is not possible at all due to large weight and dimensions (Simonov PTRS-41, Browning M1919A6 a.k.a. portable .30 Cal). Due to the CoD2 specific impossibility to assign new key bind through script, the sprint is executed by double tap of USE button (hit USE button, release it, quickly hit again and hold).

With the sprint in game, the gameplay performance has brand new experience and gives the player tons of new possibilities. The enemy AI is not prepared for you being so fast. So you can easily meet unprepared enemy turned backwards to you. It is up to you how you use this astonishing option.

You can watch here, or use image section.


You can watch here, or use video section.

CoD2 B2F sprint (pre-alpha)
This video shows pre-alpha Back2Fronts version of sprinting feature. The video captures the usefulness of this feature for gameplay (note that in the video the reorganized HUD and sprint sounds are not yet included - we made it after capture of the video).

Animations
Tokarev SVT-40
I have been experimenting with my new knowledge of "sticking" magazine (see previous news). So I reworked the SVT-40 animation completely. The new pattern is more like the G-43 animation. I am still not sure if it is good enough. I am thinking that I could return the right hand holding the stock while reloading...

Poll

WHAT DO YOU THINK OF THE NEW SVT-40 ANIMATION, SHOULD I RETURN THE RIGHT HAND HOLDING THE STOCK WHILE RELOADING, OR DO YOU HAVE SOME MORE IDEAS???
Please write your opinion into comments...
...we listen to community - check out how it looks!



User's interface

The main menu and almost all menus are still changing. The alpha channel error with the background soldiers has been solved. We added "save/load menu" which is in working state now. It has been altered to look nice. But it still has some bugs (1 small, 1 serious). We hope that we will be able to correct them. Also a lot of work has been put into "mission select" and "select level" menus - their backgtounds were changed completely and their layout edited to mod needs. New developer (xxxCYCLONExxx) has been added to "Back2Fronts credits menu". New menu stuff is also considered...

Finally I corrected some values in "MAIN MOD FEATURES" to correspond the present state...

MCh2207Cz

Post comment Comments
zeldar
zeldar Jul 5 2011, 10:25pm says:

Seems a bit silly.

+1 vote     reply to comment
MCh2207Cz
MCh2207Cz Jul 6 2011, 9:37am replied:

It might look silly at first sight but what do you suggest instead?

Making player sprint with gun in hands is awfull amount of work - script condition and custom animation for every single weapon in mod.

For our new weapons it is not that hard because we own their source. But for original cod2 weapons we don't have source - we would have to reanimate every original weapon. No time. I am the only weapon animator in team...

+1 vote     reply to comment
zeldar
zeldar Jul 6 2011, 10:00pm replied:

Just make the player put away his weapon when sprinting a la DoD.

+2 votes     reply to comment
MCh2207Cz
MCh2207Cz Jul 7 2011, 5:49pm replied:

When there's nothing in the screen it looks boring to me.

+1 vote     reply to comment
x56erx
x56erx Jul 8 2011, 3:40pm replied:

better than those "hands"

0 votes     reply to comment
MCh2207Cz
MCh2207Cz Jul 8 2011, 4:17pm replied:

Oh well.

+1 vote     reply to comment
deadrawkstar
deadrawkstar Jul 8 2011, 11:57pm replied:

Not oh well... I used to say, if it's worth doing - its worth overdoing. I don't know about the closed fists so much - but if they moved quicker, or you saw less of them it might be better - it seems like your character is running really REALLY fast. Think - he has 40lbs of luggage with him at least, and he's sprinting THAT fast!?

+1 vote     reply to comment
MCh2207Cz
MCh2207Cz Jul 9 2011, 5:13pm replied:

I already said I will rework it. About the second part of your comment I guess I am missing your point...

+1 vote     reply to comment
NOMAD/031098-010241
NOMAD/031098-010241 Jul 6 2011, 7:36am says:

The SVT-40 looks better on right hand holding the stock, but in my idea move the hand which holds the stock into the hand guard and hold the gun into the lower stomach (above the groin) while while reloading, and he doesn't rise and so as the bolt pull can be the current one.

My opinion only :)

+2 votes     reply to comment
MCh2207Cz
MCh2207Cz Jul 6 2011, 9:30am replied:

Yes, I got similar feeling. I quite like the bolt pull. But I still don't fully like the reload itself.

To your suggestions, can you describe them more like - move the gun forward/backward/up/down/left/right, rotate up/down/left/right etc.?

Because the model has only hands :-)

Img838.imageshack.us

+1 vote     reply to comment
Kappp
Kappp Jul 6 2011, 11:26am says:

Maybe add a "Haters gonna hate" text to appear when sprinting :D because that looks ******* hilarious :D

+4 votes     reply to comment
Minuit
Minuit Jul 6 2011, 3:54pm says:

Yeah, it works well, but those sprinting animations are completely unacceptable.

+2 votes     reply to comment
c4ble
c4ble Jul 7 2011, 3:01pm says:

Sprinting reminds me of Monthy Python somehow!^^
I guess it´s because in RL you don´t have your forearms nearly horizontal while sprinting...more 45 degrees or nearly vertical and the animations (hands+ head bobbing) should be faster for this sprinting speed, otherwise it looks like he would just walk with really huge steps! ;)
Otherwise great work...I really like the SVT-40 Animations!

+2 votes     reply to comment
MCh2207Cz
MCh2207Cz Jul 7 2011, 5:51pm replied:

Yeah that's the tips I got most often. I will try to rework it. We will see how it looks then...

+1 vote     reply to comment
VassiliAlfi
VassiliAlfi Apr 12 2012, 2:01am says:

how can i download thats mod? pliss :(

+1 vote     reply to comment
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