Hi all! We, the Back2Fronts mod team, are proudly announcing the Back2Fronts Mod for Call Of Duty 2. The mod wants to bring much more intense, realistic and full battle experience. We want to achieve this by giving the player more options and more diversity. Mod will be separated into SP and MP part and those parts will also be released separately.
Finally there is an update. The main topic is the Gewehr 41(W) which is a brand new weapon addition to the mod. Secondary, you can read some commentaries to older stuff in this post.
Posted by MCh2207Cz on Feb 4th, 2013
Finally there is a news post after quite a long pause. The focus of this post is concentrated almost entirely onto the new weapon - the Gehehr 41(W). Secondly, there is also some development commentary info.
Modelling & animation
I must admit that this weapon was in fact created just by a coincidence. I had a talk with a friend of mine (Perun58) about creating a G-41(W) for CoD2. The initial signal was like - how about combining the K98k and G-43 into a single model to make it look like G-41(W). The idea seem pretty great so I decided to put it into life.
Anyway, here is some construction info: the wood and forearm are patterned over the K98k, the receiver, bolt, sights, butt end and trigger are patterned over the G-43. The internal magazine, strippers and ammo are brand new. Whole model uses the G-43 texture. The built time for the model was around 3days. The animation is all new and custom. The idea for it was taken from Lee-Enfield because it is also reloaded twice with a 5-rounder stripper. The built time for the animation was so far circa 5days.
Finished animations: idle, ads_up, ads_down, fire, lastshot, ads_fire, ads_lastshot, putaway, putaway_fast, pullout, pullout_fast, reload, reload_start, reload_loop, reload_end, melee.
Unfinished animations: partial reload, bayonet.
When I was making this stuff, I kept in mind maximal realism and sense for detail. So as a result when operating this gun, you can see the cycle of a round during firing, lastshot and reloading (see the videos or screnshots). For example, when a shot is fired - the spent round is ejected by the bolt outside of the gun, a new round pops out from the magazine and with the bolt closing it is inserted into the barrel. Same thing with reloading. In empty reload - when the last round is fired, it is then ejected from the gun and the magazine is empty, player then grabs 2 full stripper clips into his right hand, he inserts the first one, then he inserts the second one (the clip remains visible in the magazine), after the bolt is released it is clearly visible how the first new round comes from the magazine into the barrel.
CoD2 B2F Gewehr 41(W) ingame performance
Gameplay with the Gewehr 41(W) in Russian and Africa.
Since quite a lot of new weapons were added, there are some changes in the weapon appearance throughout the game:
Older development commentaries Unscoped Springfield
This is still mostly a WIP. There are 5 bayonet models - one for Italians (Carcano M91 bayonet), Germans (K98k SG84/98 bayonet), Russians (Mosin-Nagant M1891/30 bayonet), British (Lee-Enfield No4 bayonet) and Americans (Springfield M1 bayonet). Firearms that are going to be equipped with bayonets are these - Carcano, unscoped K98k, unscoped Mosin-Nagant, unscoped Lee-Enfield, both unscoped Springfields and Gewehr 41(W). The G-41(W) will be the only semi-automatic rifle that will be equipped with a bayonet (to compensate the slow reload).
Second group of melee weapons are knives. There will be 4 knife models - one for Germans (SG42 knife), Russians (SVT40 knife), British (Fairbairn-Sykes dagger) and Americans (M3 knife). Knives will be used as a melee attack with scoped weapons. I decided to do this because it will add a variety to the mod and also it makes the whole thing realistic (snipers do not bash with their precise rifles because they would harm the scope).
From left to right: British bayonet, Russian bayonet, American knife
The unscoped Springfield comes into the mod in 2 different versions - the early 1903 and the late 1903A3 one. You can tell them apart easily by the sight (see pictures below). Other than that, there are no differences between them. They operate in the same matter as the standard German K98k bolt action. It is accurate and deadly. It is an excellent choice (along with the K98k) for snipers who can't find a suitable scoped weapon or don't want a scoped weapon. You can encounter this rifle in every American mission.
This came along with the optimalization. Many older models and other graphic elements in the mod were reworked either to better look or to more historical accuracy. To name few changes - all scoped rifles have accurate historical reticles (btw, shooting with them is much easier than with all the previous versions), MP-40 and MP-38 can be clearly told apart, added MP-41, scoped Springfield reworked and equipped with correct scope and so on
I haven't yet said anything about the optimalization. The point of it was to create models in 2, 3 or 4 levels of detail (LOD). The highest detail is rendered when player stands close to the model. The lowest detail is rendered when player is far away. This increases performance quite rapidly. In the future such optimalization is planned for SFX as well because there is a lot of potential for saving memory.
That is all for now. Cheers!
Martin a.k.a. MCh2207Cz