This mod aims to bring strategic combat to the Babylon 5 universe. We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

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May 8th, 2010
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This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the game rules in an simple and clean way. Using this code new commands can be created and added to the level files and the results passed to the game rule files. Level specific scriptable events are now a simple possibility.

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Nathanius May 10 2010 says:

Is there a manual? This could be very intriguing...

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CnlPepper Author
CnlPepper May 10 2010 replied:

I've added a readme to the file. There is a discussion about these scripts on the RelicNews forums:

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PhatBoyGeo May 12 2010 says:

Nathan, this could be really useful :P Im glad youve seen this aswell.

CnlPepper, What sort of thing will you be using it for in the B5 mod?

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TonViper Creator
TonViper May 22 2010 replied:

It will be used to add stuff like scripted enemies to multiplayer maps. With this, you could have a battlecruiser, or in our case Shadow Battlecrab guarding a valuable area of the map.

Without it, ships placed on the map would just do nothing.

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Released Nov 22, 2013
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