A Mod aiming to remove all possible bugs and provide enhanced gameplay experience to those who desire to play CoH in a bug-free environment and with a some nice improvements (Game timer, vastly improved pathing and unit control).

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CoH Observer Mode is coming!


--...wait but there are already some observer maps in Coh1. So what is the big news here?
Well then let me correct myself : CoH Advanced Observer Mode is here!

-- So what so advanced in this observer mode?
Well these new features:
- Observers can see the enemy units in the FOW. (even Camouflaged units)
- Observers can turn the FoW off for themselfes.
- Observers can switch between the 2 players view.
- Observers can see their all current resources and rates.
- All allied and enemy units are added to observer players control groups (1 and 2)
- A Manpower Lost Tracker monitors manpower lost which calculates single entity reinforce cost, full squad costs, buildings lost etc. for both players.
- An option to see current Army Value (in manpower)
- XP kickers upon unit deaths (the default Green for enemy units and Red for allied units)
- Commander choice can be seen for the observers.
- Observers can see Units being produced in buildings.
- Upgrade Event cues for observers
- Observers can zoom out the camera up to 52 meters (game default is 42 meter)
- Observers have Minimap notifications of unit engagements.
- Observer Mode will be available to these maps: Angoville(2p), Semois(2p), Langres(2p) and Bayeux(2p).
- It is available in B-Mod 1.04 version.

-- So what will be in the new 1.04 version?

General
:
- Bayeux(2p) have been added.
- Bayeux(2p) have now has Relic-style tactical map.
- Artillery and Sniper Antispam have been removed.
- Kill Tracker have been removed.
- Snipers are easier to detect if not in cover (No cover: +7m, negative cover: +15m
additional detection radius for all units (it IS cumulative with base detection radius of units)
- A Fatal AI error have been fixed.
- Timer UI updated. (New Icon)
- Fixed Lufftwaffe repair rate being slightly lower than it should be.
- Fixed Commonwealth Artillery recharge times.
- VP Quickmatch vp bug fixed. (reverted back to default vp ticker rate)
- Tooltips description have been extended (what bonuses and uses ablities/upgrades give)
- Medic station minimap icon is now smaller
- A fix for unresponsive recaptured heavy weapon teams.

US
- Increased Bazooka accuracy vs heavy tanks.
- Bazooka and Recoiless Rifle chance to randomly collide with cover have been removed.
- Raid capture range increased from 5 to 10m.
- Raid capture speed increased from 1 to 1.5.
- Pershing gun HVAP bonuses and penalties are the same as the regular Shermans (AoE splash
radius stays at 5 meter, AoE damage gets reduced slightly)
- Mortar default attack's scatter reduced to 4 meters from 10 (Barrage unaffected)
- 105mm Howitzer barrage ability recharge time increased from 85 to 105 seconds.
- 105mm Howitzer barrage ability improves with veterancy levels (recharge time decreases by
10 seconds per veterancy level)
- 105mm Howitzer barrage scatter reduced by 50% on visible areas and increased by 50% in
area covered in the Fog of War.

Commonweath
- Fixed suppressed state weapon cooldown penalty ignoring wind down time of certain small
arms.
- Vet 3 LT's and/or Captains no longer decrease experience gain for non-vet 3 LT's and/or
Captain.
- Mortar default attack's scatter reduced to 4 meters from 10 (Barrage unaffected)
- Creeping Barrage, Priest, Overwatch and Counter Battery commander tree upgrades which
increase all enemy artillery units barrage cooldown have been increased from 8 to 10
seconds per upgrade.
- 25 pounder and Priest barrage scatter reduced by 50% on visible areas and increased by
50% in area covered in the Fog of War.

Panzer Elite
- Fixed suppressed state weapon cooldown penalty ignoring wind down time of certain small
arms.
- Panzerschrek chance to randomly collide with cover have been removed.
- Bergetiger population reduced from 8 to 3.
- G43 short cd multiplier from 0.75 to 1.
- Small arms rear penetration multiplier against PE Light Vehicles increased from 1x to 2x
(ketten and schwimm excluded).
- Small arms penetration multiplier reduced from 0.4 to 0.35 against PE Light Vehicles.
- PE Vehicle Offensive veterency also increases maximum speed by 15%.
- Mortar default attack's scatter reduced to 4 meters from 10 (Barrage unaffected)
- Tank Awareness and Vampire Extended Vision now shows unit models in FoW.
- Units that can camouflage are excluded from Extended Vision while camouflage is active.
- Hummel barrage ability recharge time increased from 90 to 105 seconds.
- Hotchkiss Stuka barrage ability recharge time increased from 90 to 105 seconds.
- Hummel and Stuka barrage scatter reduced by half on visible areas and increased twice in
area covered in the Fog of War.

Wehrmacht
- Fixed suppressed state weapon cooldown penalty ignoring wind down time of certain small
arms.
- Panzerschrek chance to randomly collide with cover have been removed.
- Mortar default attack's scatter reduced to 4 meters from 10 (Barrage unaffected)
- Stuka barrage ability recharge time increased from 90 to 105 seconds.
- Nebelwerfer barrage ability recharge time increased from 90 to 105 seconds.
- Stuka barrage scatter reduced by 50% on visible areas and increased by 50% in area
covered in the Fog of War.

B-Mod 1.03a is out

B-Mod 1.03a is out

News

The new 1.03a update have been released. Details inside.

B-Mod 1.03 is out

B-Mod 1.03 is out

News

The new 1.03 update have been released. Details inside.

How to Get B-Mod to work with Steam CoH

How to Get B-Mod to work with Steam CoH

Feature

This guide is for the players out there that are confused on how to get this mod to work with the Steam version of Company of Heroes and it's expansions.

British changes

British changes

Feature

All balance changes and bugfixes done to the British faction are collected here.

Add file RSS Files
B-Mod 1.03a

B-Mod 1.03a

Full Version 2 comments

A Mod aiming to remove all possible bugs and provide enhanced gameplay experience to those who desire to play CoH in a bug-free environment and with a...

B-Mod 1.03 (outdated)

B-Mod 1.03 (outdated)

Full Version

A Mod aiming to remove all possible bugs and provide balanced gameplay. The following enhancements have been implemented: • Game Timer • Vehicles...

B-Mod 1.02 (outdated)

B-Mod 1.02 (outdated)

Full Version 3 comments

Alltough CoH2 is soon to be released, there is the desire in all CoH fans heart, that CoH1 should have "one last patch...again". I bring these fans a...

Post comment Comments  (0 - 10 of 20)
Guest
Guest - - 689,555 comments

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Guest
Guest - - 689,555 comments

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brianyoung1125
brianyoung1125 - - 3 comments

Bugs and imbalances drive me nuts, and this does a great job solving them! Thanks! Hard to go back to regular CoH with this.

I do have a request for the next patch, though- I mostly play with AI, and call-in spam can ruin the game depending on the AI's doctrine choice. The Tactical AI mod fixed that among other things, but it seems outdated and made non-AI changes I didn't like.

Oh, looking forward to observer mode, too!

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Guest
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Badcomedy
Badcomedy - - 45 comments

It is a good mod maybe add in some units then maybe it be better

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Kiraye Creator
Kiraye - - 5 comments

There are Reward Factions in the works. Essentially it will work like Reward units, but instead of replacing 1 unit, it will replace a whole faction with new units and command trees, but more on that later. First things first, I want to complete Observer Mode (a preview of the faction(s) may come in the near future).

Reply Good karma+3 votes
Badcomedy
Badcomedy - - 45 comments

oh,, that will be nice ... l am going to look forward to it

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Guest
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bingo12345
bingo12345 - - 47 comments

the patch note is awesome. I would be happy if it has better AI on brit. thank you for your work.

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bingo12345
bingo12345 - - 47 comments

but 'AI Fatal error execution paused' occurs often. unable to play with AI now.

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Guest
Guest - - 689,555 comments

try pausing and un-pausing, that fixes it for me

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