this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Bulgaria, Brazil, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Mongolia, Nationalist China, Netherlands, New Zealand, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Yugsolavia, and the Yugoslav Partisans more nations and territories available for WW2 mode, see images for details.

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Add media Report RSS Campaign Airfield with new doodads (view original)
Campaign Airfield with new doodads
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HetzerHetz
HetzerHetz - - 435 comments

Will there be a Anglo-Iraqi scenario too?

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Gizmotron Author
Gizmotron - - 1,078 comments

I finished a "Siege of Habbaniya" map earlier this month - where players can take on the role of the Iraqi assault force or the British defenders. I might not get the time to make a more serious Iraqi-based campaign. but we've got one fairly solid map that will be included in the next upload.

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Gizmotron Author
Gizmotron - - 1,078 comments

I do plan on drafting a map or two which will depict the Iraqi coup-d'etat, the British backlash, and the follow-up invasion of Vichy French holdings in Syria.

of course, I would also encourage people to try out making maps for themselves.

this map is unusual, for me, because I randomly sketched out the terrain, then added the buildings and doodads, and added in historical sides.

normally when I try creating a map I use historical reference material instead of just making things up randomly on the spot.

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Description

even though this airfield appears to be unguarded by enemy regiments capturing it will still provide difficult because it's bristling with barbed wire, machine gun towers, and anti-tank obstacles. once the Iranian AI starts deploying regiments capturing this airfield will become even more difficult.

there's a lot of stuff featured here that wasn't in the original game. the short little guard shacks, the radar tower, the radio tower next to the roadblock. there are stationary cranes, tarp coverings, stacks of oil drums, and four different types of parked vehicles, and a DC-3 on the tarmac. we didn't have a good space for the ammo truck, tanker truck, and tow-trucks we made for the five original nations. so now we're using them as doodads to help players flesh out the generic campaign airfields. all of the barbed wire and dragon's teeth obstacles surrounding this airfield will inflict damage on approaching enemy units and regiments.