Awakening 1.1
May 31, 2007 Full Version 0 commentsUpdated version of the Half-Life 2 sinfleplayer mod Awakening. - Fixed frequent crashes in the last level. - Fixed people getting stuck in the teleport...
Story:
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HL2 mod continueing with HL:opposing force character Adrian Shepard in a time set somewhere between HL1 and HL2.
It brings you from a Black Mesa like base trough a outdoor envoirement and a sovjet marine base into a early combine citadell to end in a ancient alien location here on earth, the combine stumbles upon when creating a citadell.
What you get:
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Intro and 5 playable maps roughy good for a hour of playtime.
The mod includes custom props, textures and music but NO new weapons or NPC's..
Status:
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Looking for mirrors
6 comments by Bluestrike on May 31st, 2007 digg this super bookmark
The Half-life 2 mod Awakening has released version 1.1 of the mod.
This release is availeble as a installer as well as a zip file.
For more info, Awakening.hl2files.com
Updated version of the Half-Life 2 sinfleplayer mod Awakening. - Fixed frequent crashes in the last level. - Fixed people getting stuck in the teleport...
Singleplayer mod that is set just before the events in Half-Life 2. A average player takes 1 hour to complete the intro and 5 levels. The mod has custom...
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Every thing was fine until I got a super physics cannon. And I didnt use it even for a second. The game ended. And that what makes me angry at most.
? Super physics cannon? Where?
liked it, redownloading it. new puter. I've played allot of mods starting from the Sierra days. Park and sneak up on them.. never have been stuck on this mod, no problems with the teleport.
Mapping was really nice, very rarely got lost or stuck and even when I did it was only for about 10 minutes max, some nice action and challenge was just about right, voice acting was a let down however. Good mod, cute little story, fits in well with the Half Life universe, and while it didn't blow me away I certainly didn't regret spending just under 2 hours blowing my way through it.
um, didn't the GMAN leave shepard in XEN? oh, well I'll just DL and play it anyway good work.
This mod was promising, but level design, while overall decent, was kinda left unfinished. The big thing that killed the mod, though, for me at least, was the portal that Combine troopers walked through. Sorry, but that doesn't just violate canon, it anally rapes it while pouring sugar in your gas tank. Combine can NOT do local teleportation, they can only teleport from one dimension to another. This was established in HL2- see the sequence at the end of Nova Prospekt.
Voice acting was assy too but that goes without saying.
"Gonna try, but if lack of new content its broke for real!"
Hmmm. Not the way I feel at all. I play the game for the gameplay. All kinds of swell new content + crappy gameplay = not interested. No new content + fun to play = good mod. And that's what this is, quite enjoyable and pretty long as well. Just the old familiar stuff that we love, for the most part.
A classic.
And there's new stuff at the end!
This was ok, but the voices were so lame!
Meh, i didn't like the mod. The voices were lame, the story didn't make much sence to me..i felt like i was randomly wandering around, because i was. there just wasn't much reason behind what he was doing...like it didn't feel realistic. ( i doubt listening to the scientists from black mesa is what he would do in this situation)