So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch.
However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway.
The first item, when compared to our target shows smaller differences than the test performed a couple of weeks. The smartgunner is still to strong, and she will be adjusted accordingly.
The second item points out that the new netcode we're experimenting with in our mod runs good. From earlier tests, we've noticed that anything above 70% hits being validated by the server will give the player the sensation that all his the hits he saw actually landed on the target.
Another thing to be noted, although not presented by the log: the flame thrower is a bit too powerfull against aliens. Almost an intant kill weapon. That has to be addressed, especially since the test two weeks ago showed that intant kills lead to frustration.
And speaking ow which, nerfing all the weapons by 40%? That seems to work out well, since combat took a bit longer.
To conclude, I'd like to put a particular (and failry new) map in the spotlight:
This is the "Enterprise" map. Developed by our team member Gps, this particular map shines when it comes to smaller (2-3 players) teams. You can expect a lot of close quarters fights taking place on it, so keep your shotgun close.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like AvP2 Team Fortress. We love games like Aliens vs. Predator 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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