So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID

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We had a little test Saturday, and we'd like to share our findings with you.

Posted by Herr_Alien on Aug 23rd, 2009

As for any test from now on, two things to be mentioned (as determined from logs):

  1. The kill log
  2. a 0.952 hit ratio

The first item, when compared to our target shows smaller differences than the test performed a couple of weeks. The smartgunner is still to strong, and she will be adjusted accordingly.

The second item points out that the new netcode we're experimenting with in our mod runs good. From earlier tests, we've noticed that anything above 70% hits being validated by the server will give the player the sensation that all his the hits he saw actually landed on the target.

Another thing to be noted, although not presented by the log: the flame thrower is a bit too powerfull against aliens. Almost an intant kill weapon. That has to be addressed, especially since the test two weeks ago showed that intant kills lead to frustration.

And speaking ow which, nerfing all the weapons by 40%? That seems to work out well, since combat took a bit longer.

To conclude, I'd like to put a particular (and failry new) map in the spotlight:


This is the "Enterprise" map. Developed by our team member Gps, this particular map shines when it comes to smaller (2-3 players) teams. You can expect a lot of close quarters fights taking place on it, so keep your shotgun close.

Post comment Comments
Sadonikus
Sadonikus Aug 23 2009, 1:58pm says:

Enterprise? Cmon, no Alien or Predator-Fan wants to see an Enterprise-Map. Star Trek is the stupid family-compatible alternative for Alien, much worser than Star Wars!

Pretty good mod though, nice work. Good to see that AVP2 is not dieing...

+2 votes     reply to comment
Herr_Alien Author
Herr_Alien Aug 23 2009, 11:16pm replied:

Well, belive it or not, the map was made by an Alien fan. As for the series being family-compatible, that's ok. We're just interested in the level, and from what we played on it, it provides a very nice experience for teams of 2 - 3 payers.

I say try it :)

+2 votes   reply to comment
leilei
leilei Aug 24 2009, 4:04am says:

now if you had only mapped the entire ncc1701d that'd be something. It was only attempted once before (with interactive turbolift, toggleable forcefields, working transporter, warp core breachable, all within 1997)

+1 vote     reply to comment
Herr_Alien Author
Herr_Alien Aug 24 2009, 5:50am replied:

Ha :) I'll pass the idea to Guus.

Regarding turbolifts, those are a no-no. All doors in AvP2 are no-no, since their position is actualised by the server. That also means colision detections for players that, unlike SP, have a latency different of 0.

How did that attempt end up?

+1 vote   reply to comment
AJ_Quick
AJ_Quick Aug 24 2009, 1:36pm says:

agreed about the enterprise thing being out of place :/

+1 vote     reply to comment
Raden
Raden Aug 26 2009, 7:40am says:

Haha "Herr Alien" xD Are you from Sweden?

Love to see the AVP2 still in life. I'm a bit worried do, about the 3th game that is being develop now. It looks rather.. bad. Hope I'm wrong.

+1 vote     reply to comment
Herr_Alien Author
Herr_Alien Aug 26 2009, 11:08am replied:

Erm, no, I'm Romanian. So, AvP3 didn't give you a good impression? TO be honest, it didn't impress me that much either. But I am biased (I like AvP2 a lot), so until I see their single player in action I don't want to lash out against it.

+1 vote   reply to comment
Raden
Raden Aug 27 2009, 2:17am replied:

Same here. I didn't like the Predator jumping "mini game" they have made. Looks to much forced and not free as it should be.
Oh about why I thought you were from Sweden. Your nick name "Herr_Alien", in Swedish "Herr" means Mr. So it is Mr Alien. :D

+1 vote     reply to comment
Herr_Alien Author
Herr_Alien Aug 28 2009, 3:28am replied:

I understand why the confusion :)
The nickname is a mix triggered/influenced by the two games that I was playing: AvP2 (as the alien drone) and MOHAA (as a german officer, in MP).

+1 vote   reply to comment
Raden
Raden Aug 28 2009, 3:49am replied:

Haha ok.

+1 vote     reply to comment
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Released Sep 30, 2008
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